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  1. #1
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Bladedo View Post
    By using ToD after your opener DM>SP>SP>DK>TS you get to apply a ToD fully buffed.
    Just for good measure I did some calcs (fully "buffed" ToD 417 potency?) .. Not exactly the same numbers you got but here's what I found:

    #1 I'm not entirely sure you can consistently squeeze ToD in after Twin/PB-end and still have enough time to BS>True>Demo to keep GL3.. I don't normally do this so I'm just not sure.

    If #1 is true, and you can squeeze in ToD and retain GL3 then it's a bit of a buff, only losing approx 95 potency from the first 5 GCDs. Net bonus of about 52 potency overall.

    If #1 is false, and you can not consistently squeeze ToD in and risk losing GL3, you would have to delay ToD until the next BS>True>Demo which results in a loss of approx 170 potency (about 17 sec into rotation with no ToD).. Even though it's 417 potency, you are losing 170 from the first bit of no ToD, which is a net loss of about 23 potency overall
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  2. #2
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by whiskeybravo View Post
    Just for good measure I did some calcs (fully "buffed" ToD 417 potency?) .. Not exactly the same numbers you got but here's what I found:

    #1 I'm not entirely sure you can consistently squeeze ToD in after Twin/PB-end and still have enough time to BS>True>Demo to keep GL3.. I don't normally do this so I'm just not sure.

    If #1 is true, and you can squeeze in ToD and retain GL3 then it's a bit of a buff, only losing approx 95 potency from the first 5 GCDs. Net bonus of about 52 potency overall.

    If #1 is false, and you can not consistently squeeze ToD in and risk losing GL3, you would have to delay ToD until the next BS>True>Demo which results in a loss of approx 170 potency (about 17 sec into rotation with no ToD).. Even though it's 417 potency, you are losing 170 from the first bit of no ToD, which is a net loss of about 23 potency overall
    In my opener it's Shoulder > PB > Dem > Snap > Snap > Tw > DK > ToD > BS > Tr > Dem, and I can safely say it consistently does retain GL3 from the 3rd attack to the Demolish at the end. You do need a little bit of SS, just a little, but if you're rolling with HA weapon I think just that's enough.
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