I wouldn't change a thing about T5. I don't consider myself among the top players, but I consider myself competent. After months of on and off toil with other ex fights to break up the tedium, I downed T5 yesterday! Joined a PF created by another person who was in the same boat I was. Knew the fight well enough, was just looking for the clear. Fights like these reward practice and persistence.
Agreed. +1
Almost every single PF group has if die=kick, no noobs, soldiery bonus=kick, 100% experience required, link item on entry and the list goes on and on with people being refused entry into (almost) all PF's. The irony is the party leader who made the PF often does not expect to get kicked if they die or mess up but happy to kick everyone else who does...when and if does get kicked they tend to throw hissy fit despite it being in the rules they themselves listed for the run. They also quite often never bother to prove as party leader they have item/achievement too but expect everyone else to do so.
Making own PF is a way around it if you have a million years to wait for group to fill up (if fills up at all before the amount of time you have to play for an evening ends because sadly far too many people avoid helping new players to learn content) and will still get idiots who rage quit though, try to vote kick or vote abandon after a wipe or two or leave when see soldiery bonus pop up even if in the description says training session with no rage quitters and new players welcome as long as read guide or watched video on fight.
I think personally people are often put off/feel as though their only option is training in DF because of the elitism, ignorance (which explained in a previous post) and arrogance of most listings in PF plus hypocrisy sometimes of PF leaders which puts many people off taking part in PF until they have done the places already which is unfortunate. It does not apply to all PF groups but does seem to be the case for most in one way or another.
So I am in favor of adding 2nd coil to DF too without the need for full pre-made before can enter...if they want to avoid using PF of which I can see why people would then it just would give people more options as to how to take part in the content but does not make the content any easier once get in and as such does not dumb down the content just because entered it in a different way.
I was bit surprised they never made 2nd coil open to DF in 2.4 given final coil had come with it so 2nd coil has now become old content. I am guessing in future patch or expansion 2nd coil will be added to DF but should of been added in 2.4.
Last edited by Snugglebutt; 11-11-2014 at 06:29 PM.
Okay, so let's say you could queue up for Turn 6 & 7. Notoriously easy stuff.
Pray tell, what exactly might you practice? How to increase your tolerance for sitting in long queues only to abruptly end a dungeon with a vote abandon? How to watch someone do something wrong over and over again so badly that you can't even see another phase of a fight without getting irritated?
I have no doubt it will eventually be added, but it really won't be all that you might believe it's cracked up to be.
rather than DF, I'd like to seen echo on T6-9. blah blah blah not needed but easier to catch up and then go tackle T10-13Okay, so let's say you could queue up for Turn 6 & 7. Notoriously easy stuff.
Pray tell, what exactly might you practice? How to increase your tolerance for sitting in long queues only to abruptly end a dungeon with a vote abandon? How to watch someone do something wrong over and over again so badly that you can't even see another phase of a fight without getting irritated?
I have no doubt it will eventually be added, but it really won't be all that you might believe it's cracked up to be.
oh sure both. But if something has to come first, I'd like echo before DF ^_^
Last edited by Kuwagami; 11-11-2014 at 07:07 PM.
Even with 20% echo buff it'd still take a long time to farm T9. Way too much time in the fight is not lost upon DPS, but on mechanics. The wait in between drop of first green comets and golem spawns. The wait after golem deaths till new comet drops. Once more the wait between green comet drops and golem spawns. The wait for nael to come crashing down again. The heavensfall durations. The duration of divebomb phases. And may even have missed some elements still. Ultimately there's probably around 2 minutes of non-DPS phases like that in the fight, of which easily half of that time could be nibbled off and still make the fight perfectly doable for farm groups.
It isn't in the DF? Why am I seeing it in the DF? Or do you have to clear T5 first? If that's the case, T7 and T9 in particular are much more demanding skill-wise than T5. You have about 2-3 things you need to watch for at all times for each turn. T5 tends to ease you into the multi-part mechanics. 1st set of DB nothing else is going on, just look for the green mark, out/in. 2nd set, now you gotta watch snakes and for mark, but it's not that bad. T6-9 you have to watch for buffs, debuffs, and a lot more marks at any given time.
my first clear was with DF. Took me about 10hrs of just constantly queueing (on DRG >.> ) but I got it done. I even asked the group I cleared with if i was the last person on an FC run and it turned out that 5/8 just got there first clear. The myth of the DF being useless for clears is just that... its a myth. It definitely takes more time to find a group on the DF but I just went into it with the mentality that u posted earlier... I'm going to get to X phase this time, and then the next, etc.
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