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  1. #1
    Player

    Join Date
    Oct 2011
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    1,561
    Quote Originally Posted by Clavaat View Post
    It isn't in the DF? Why am I seeing it in the DF? Or do you have to clear T5 first? If that's the case, T7 and T9 in particular are much more demanding skill-wise than T5. You have about 2-3 things you need to watch for at all times for each turn. T5 tends to ease you into the multi-part mechanics. 1st set of DB nothing else is going on, just look for the green mark, out/in. 2nd set, now you gotta watch snakes and for mark, but it's not that bad. T6-9 you have to watch for buffs, debuffs, and a lot more marks at any given time.
    It currently requires a full pre-made group before unlocks in DF even after clearing T5. A pre-made group that is not formed using DF but outside it like PF or statics for example. You can click on it to start a run through DF once made a full group outside of DF but you cannot run it via DF through DF finding people to run it with. That pre-made restriction needs to go away on old content which second coil is now that final coil is out.
    (0)

  2. #2
    Player
    Clavaat's Avatar
    Join Date
    May 2012
    Location
    Ul'Dah
    Posts
    531
    Character
    Osric Sylador
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Snugglebutt View Post
    It currently requires a full pre-made group before unlocks in DF even after clearing T5. A pre-made group that is not formed using DF but outside it like PF or statics for example. You can click on it to start a run through DF once made a full group outside of DF but you cannot run it via DF through DF finding people to run it with. That pre-made restriction needs to go away on old content which second coil is now that final coil is out.
    Ok, I'm in a static, and cleared T5 before this, so I honestly don't know what it looks like/what the rules are. Regardless, in addition to what I said before, the kind of coordination necessary to clear those turns is not suited for DF. Even PF is a bit of a stretch. It can be a lot of hard work, even after 2.4. Making a static is difficult, but what you could do is start an LS with players who join a PF that meet your criteria (nice but skilled, determined but needs practice, etc). Putting it in regular DF wouldn't really accomplish much, simply because of the coordination and skill necessary.
    (0)

  3. #3
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    I'd rather spend my time looking/creating a static instead of constantly wiping to anything in DF.
    (2)

  4. #4
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    I wouldn't change a thing about T5. I don't consider myself among the top players, but I consider myself competent. After months of on and off toil with other ex fights to break up the tedium, I downed T5 yesterday! Joined a PF created by another person who was in the same boat I was. Knew the fight well enough, was just looking for the clear. Fights like these reward practice and persistence.
    (3)

  5. #5
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    in general response to the comments about one person causing a wipe...

    This is a statement that people like to drop into their arguments to reinforce that putting a party of people together falls apart after one wipe... So i guess no one has ever recovered from botched mechanics or positioning... I guess no one has recovered from a tank and healer dying in T6, leaving a summoner to res, a whm to heal, while the PLD goes invincible. These things never happen. Everything always follows the same exact script or no one clears anything. What?
    (2)

  6. #6
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Turn 5 would be one of the cases where "less is more"
    Fewer people would mean Fireballs and Conflags being more predictable, fewer targets for Divebombs, less chance of someone setting off a Twister, and less variance on who gets targeted for Liquid and Hatch
    Enemy health and damage output would need to be adjusted down a little to make up for half party size
    (0)

  7. #7
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by NolLacnala View Post
    Turn 5 would be one of the cases where "less is more"
    Fewer people would mean Fireballs and Conflags being more predictable, fewer targets for Divebombs, less chance of someone setting off a Twister, and less variance on who gets targeted for Liquid and Hatch
    Enemy health and damage output would need to be adjusted down a little to make up for half party size
    It's because it's an 8man raid that makes it ridiculously easy to recover from almost anything even if half the party dies as there is no extra penalty for dying. 4man raid, tank or healer dies? Game over 99% of the time.
    (0)

  8. #8
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80

    I have an interesting proposal

    We implement Coil (StoryMode):

    The basic gist of it is:

    • A party ranging from 4-8 go though the Coil all, 13 turns, but nerfed.
    • Once you clear turn on Easy Difficulty, you cannot go back to that difficulty. Meaning that you have to repeat Coil on its current difficulty
    • T5, 9 and 13 will have less phases, like how the Primals have less phases on storymode than hardmode, and less phases in HM than Extreme
    • You do not get Gear from the easy version. You have to do Coil normal mode for it. You may have a chance of getting mats like the ADS frame though.
    • The only achievements you get are from mapping the turns and clearing subplot. You will not get achievements for clearing the nerfed turns
    • A slight change, Turn 13 will be placed in the trial tab for both modes (But will not be added to roulettes unless they are for raids). This is more because I see T13 as more of a trial in terms of presentation (start directly at the boss arena, primal battle. etc). Same goes for turn 12.
    • Turn 13 and maybe 12 May or may not be the exception to the nerfs.
    • Once you beat Coil on Normal difficulty you have the option to go back to Easy mode, but you still will not get gear or achievements for beating them (harder difficulties still have to be unlocked)
    • To add incentive for doing NM coil you will get a chance at new mounts. As well as random chance at Higher than usual iLevel gear
    That way, those that are in it for the lore and the story can actualy find out what happens while those that are raiding still have to do normal difficulty for their e-peen and gear what do you think?
    (1)

  9. #9
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Morningstar1337 View Post
    Stuff
    No....If we keep making the game easier it will just get harder and harder to find decent enough players to even beat Ex primals. Just making it easy so people can see the story does have negative effects on the game. All those people who pushed and did eventually beat it got better at the game. They learned their class or improved their damage or whatever it may be. The moment you give people a super easy way to consume the content is the moment you stop giving people incentives to improve. It's not just as simple as letting some people see the story. It's actively dumbing down the game as a whole and decreasing the skill of the population as a whole. There are at least a dozen people in my FC alone that would never have beaten T5 and beyond and wouldn't be where they are today if your story mode existed. They normally aren't those kinds of players that want to tackle harder content, but eventually they were convinced to do so by the story and gear. Story mode literally would have had a negative effect on my FC.

    Also, if such a thing did exist it shouldn't give you anything at all but the cutscenes. No achievements even for mapping. No loot. No titles. No anything.
    (6)

  10. #10
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Tiggy View Post
    snip
    Fair enough. I think the problem is longevity. Is XIV lasts as long as XI did then odds are that people who will want to do coil will in an extreme minoty who will have to face longer (longer that DPS in 2.4's launch) queues. Om the other hand people are already so burned by Hunts, Housing and general being the Final Fantasy Fanbase that I think the playerbase here is as polarized as Democrats and Republicans (or in a closer analogy, SJWs and GamerGate)

    Then again This begs the question on whether or not Coil Shoudn't be in the DF at all.

    That reminds me, did SE actualy say something about implimenting a Stroy mode for Coil or is what we have now it?
    (0)
    Last edited by Morningstar1337; 11-12-2014 at 05:46 AM.

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