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  1. #101
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Divebombs are only hard because of the decision to lock down view distance. If we could zoom out to see more of the arena, fewer people would be hit by divebombs. The biggest issue is folks just can't see where she is at\is facing and thus we come up with strategies like hanging in the nook to force her into one direction. It's actually kind of sad that encounters themselves aren't really that challenging, but the interface pretty much guarantees that many of your players will struggle. Add the occasional lag spike to it (because you all have to be perfectly in sync to make it in and out of that nook in time) and yea... Even players who have banged their head against this ad naseum will have the occasional "whoops" moment.

    Really, the content at this point is superseded by not only the second wing, but now the FINAL wing as well. If they aren't going to let us have some better control over our UI and the zoom distance, then perhaps it's time to cut that phase down a little. It's the one that folks seem to struggle with the most for various reasons.
    (3)

  2. #102
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I'll just say this - the difficulty of Coil 5 (even pre-Echo) has always paled in comparison to the difficulty of finding a competent / available group to make attempts with, for anyone excepting hardcore gamers. Got a job or a family? Good luck working your schedule around 8 other people. If you're in school it's a bit easier, but it's still not a trivial task.

    That is horrible, horrible game design, no matter how you slice it. The primary difficulty in an MMO in the year 2014 should always come from the fight itself - not from gathering people to do said fight. The group size for these encounters (8) is both too big and too small; it's big enough that maintaining / forming a party is difficult and unpleasant, and small enough that individual mistakes still trainwreck the entire group. SE absolutely needs to learn from this with the expansion, or they're going to continue fielding these types of complaints from a significant portion of their player base. Their current approach is also largely responsible for the toxic DF environment, because the small group size (but crucial individual roles) means people are very likely to leave quickly and/or begin harassing each other the instant someone screws up. Terrible approach on SE's part - they should be embarrassed.

    In regards to the OP's suggestion specifically - moving to 16 people would be an option to minimize the importance of everyone doing their job, but I'd rather see a move to party sizes of 4-6. That's a lot easier for people with actual lives to set up schedules around.
    (5)

  3. #103
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Souljacker View Post
    Divebombs are only hard because of the decision to lock down view distance. If we could zoom out to see more of the arena, fewer people would be hit by divebombs.
    If this was the real reasoning, people wouldn't get hit by Levi EX's dives, since you CAN scroll out to see (and HEAR) that entire arena.
    Just because you can do something doesn't mean people will. For example, there are still people using the "walking tank" controls that make you move slower when you move backwards, which is suicide for raiding.

    One of the BIGGEST issues with players is, when they fail, they don't look at the situation and say "How/why did we fail?" They just chastise the other members and try again, making the same mistakes.
    (1)

  4. #104
    Player
    LegendWait's Avatar
    Join Date
    May 2014
    Posts
    262
    Character
    Poutine Smasher
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    We need a new mechanic where Twintania has a stroke and dies after 3 minutes
    (4)

  5. #105
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by LegendWait View Post
    We need a new mechanic where Twintania has a stroke and dies after 3 minutes
    players would still die when the corpse falls on the ground, and in the 3 minutes before then, and claim it's too hard.
    Oh don't you give me that THEY WOULD FIND A WAY!
    Was in ST groups this week that wiped 5 times to scylla. my hopes for DF raiders is low.
    (1)

  6. #106
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    And on DBs themselves. You need to run the moment you see the focus bar appear NOT wait for the rest of the group to move. Basically your eyes are GLUED to where the focus bar appears at that point. And react instantly. No hesitation, no just one more hit, spell, etc...
    Already do this, still usually get hit. There's no apparent rhyme or reason to it, even though there obviously must be. The time between when the focus target / marker appears and the time the attack happens is ludicrously short.

    If this was the real reasoning, people wouldn't get hit by Levi EX's dives, since you CAN scroll out to see (and HEAR) that entire arena.
    See, no, you definitely can't.

    Hear, that depends a lot on the user's sound system.
    (0)

  7. #107
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    I'd like to see 2nd coil added to the duty finder so I can at least practice without having to be attached to a static just now.
    (0)

  8. #108
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by LaylaTsarra View Post
    I'd like to see 2nd coil added to the duty finder so I can at least practice without having to be attached to a static just now.
    It is being added to duty finder. Just not right now. I think it'll be added in 2.45 (maybe earlier).
    (0)

  9. #109
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    I'd rather spend my time looking/creating a static instead of constantly wiping to anything in DF.
    (2)

  10. #110
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Vhailor View Post

    That is horrible, horrible game design, no matter how you slice it. The primary difficulty in an MMO in the year 2014 should always come from the fight itself - not from gathering people to do said fight.
    For some reason you think the difficulty of the fight and gathering the players are not related. The more difficult the fight the harder it's going to be to gather players that can beat it.

    This is a multiplayer game and in a multiplayer game is the performance of the whole team that matters and not just your performance and no it is not horrible, horrible design. It's exactly how a multiplayer game should work.
    (2)

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