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  1. #1
    Player
    RiceisNice's Avatar
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    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Gardes View Post
    Whatever they do, they need to adjust the older classes skill timings. I've tried rogue and the skill effect seems to take effect after you press the button, NOT after the animation finishes like the majority of the older class skills. Halone and BB damage and effect should pop out on the first swing, not the as the last hit finishes for example.
    Would definitely love for them to do this, or at least keep it consistent (one way or another). If they all made it change to be similar to rogues', there'd be less issues with animation lock.

    ...Or at least make that be the case for buffs like HG/Holmygang, and weaponskills still go for their full animation...

    Quote Originally Posted by Tonkra View Post
    Yes... because ninja is somethin special.. Ninja lives from its aesthetical movements... when you think of all martial arts movies from asia, where ninjas do appear..
    so its in my opinion uncomparable .. how do you want a white mage to walk? seriously.
    And yes.. a warrior with a drawn 2H axe runs completely different than a dragoon or what so ever.
    What I'm saying is that in the WHM's case, they need to be given something that passes them off as a white mage, not as a conjurer that uses white mage skills, not necessarily an animation change to do that. Though to be honest, I don't care about WHMs since I don't play them, but the paladin and bard aspect of the job advancement imo just feels lack luster.

    The point I'm getting at is that ninja shouldn't have special emphasis on their aesthetics simply for being ninja. That's class bias for design and it can slide out of control very easily for both player perception and development.
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    Last edited by RiceisNice; 11-11-2014 at 06:39 AM.

  2. #2
    Player
    Tonkra's Avatar
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    May 2011
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    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by RiceisNice View Post

    The point I'm getting at is that ninja shouldn't have special emphasis on their aesthetics simply for being ninja.

    I strongly disagree, because i dont see "special" movement animations for paladin and bard. First they dont have any iconic movements.
    Their uniqueness comes from their combat skills. For White Mage these are spells like holy etc.

    Ninja moves just differently when he draws his weapon, which means: being in combat.
    Which means... that ninja movement is part of their combat style/martial arts.. paladin, warriors etc. dont have iconic movements which are part of their combat skills.
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    Last edited by Tonkra; 11-11-2014 at 06:53 AM.

  3. #3
    Player
    RiceisNice's Avatar
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    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Tonkra View Post
    I strongly disagree, because i dont see "special" movement animations for paladin and bard. First they dont have any iconic movements.
    Their uniqueness comes from their combat skills. For White Mage these are spells like holy etc.

    Ninja moves only differently when he draws his weapon. Being in combat. Because that ninja movement is part their combat style..
    Again, I'm not talking about movement specifically. Hell I can't even imagine how to give them a new animation for movement. What I'm saying is that they need something to represent the job better, rather than being a gladiator/archer learning paladin/bard skills. This could come from some skills (WHM with holy, although that's only one skill, DRGs with jumps, ninjas with their overall aesthetics, warriors with implied fury and rage).

    Even if they have unique combat skills, it does a pretty poor job of depicting the ideology of the job itself (especially bard who gets...rain of death...) Sure you get oaths and songs, but you just use it and they're bygones. And hell, songs isn't even exclusive to bard considering archers can learn swiftsong.

    Plus the whole "movement is part of their combat" style is really pushing it...considering that they have little to no positional compared to monks or even dragoons.
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  4. #4
    Player
    Tonkra's Avatar
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    May 2011
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    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by RiceisNice View Post
    Again, I'm not talking about movement specifically. Hell I can't even imagine how to give them a new animation for movement. What I'm saying is that they need something to represent the job better, rather than being a gladiator/archer learning paladin/bard skills. This could come from some skills (WHM with holy, although that's only one skill, DRGs with jumps, ninjas with their overall aesthetics, warriors with implied fury and rage).

    and Monk also has his "wipping animation" while standing still, because it fits perfectly to his martial arts combat style too. Its not like that, that ninja is the only class with special animations.

    http://youtu.be/nwWuz9t_Yds?t=18s


    and the skills of monk are much more "over the top" like the skills of pugilist.. like dragoon gets the abillity to jump and to perform fire breath attacks.
    "Drg with jumps" etc.. well what else do you want for drg then? they are going to receive more skills in "Heavensward" due to cap increase. so they will differentiate even more to their base class. Additionally its already like that, that conjurer already uses skills that imply the typical Final Fantasy White Mage.. such as "Vita", which is clearly a skill of a Final Fantasy White Mage etc.


    Thats why many people complained to remove the existing base classes, just having the jobs. because the base classes are almost their jobs from lv 1 on.. this class system is a relic from version 1.0.... for ARR they patched these classes almost like that that they fit to the typical final fantasy jobs which they become at lv 30. so..
    in 1.0. the conjurer had skills such as fire, thunder, ice... which a conjurer in ARR does not have anymore.
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    Last edited by Tonkra; 11-11-2014 at 07:03 AM.

  5. #5
    Player
    Recaldy's Avatar
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    Aug 2013
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    Uldah
    Posts
    767
    Character
    Recaldy Northwind
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    They better make good animations for the new abilities or rework the ones we have now. Ninja stands out in terms of quality far more than the mediocre animations we have now.
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  6. #6
    Player
    Tonkra's Avatar
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    May 2011
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    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Recaldy View Post
    They better make good animations for the new abilities or rework the ones we have now. Ninja stands out in terms of quality far more than the mediocre animations we have now.
    he just stands out, because he has that iconic running animation.. which a ninja should have..

    and since when are the combat skills better than from e.g. monk?

    http://youtu.be/q2RghB8r4tA?t=1m1s
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  7. #7
    Player
    abzoluut's Avatar
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    Sep 2013
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    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    They did an amazing job with NIN! I would find it rather disappointing when new jobs don't get that unique feel. I do hope they will give the current jobs a unique running animation.
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  8. #8
    Player
    Warlyx's Avatar
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    May 2011
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    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    .....no1?..........ok....

    "ps3 limitations" :P


    p.d ffxiv forums u dissapoint me!
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  9. #9
    Player
    Sylve's Avatar
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    Aug 2013
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    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    The animations we have on our older Jobs are leftovers from XIV 1.0. The QQ about differences between XIV and XIV ARR is already high enough without adding in "Waaah my DRG doesnt stab things like it used to!

    You are right about the ROG/NIN setting a new standard. They really outdid themselves on animation quality for them.
    And quite rightly, i expect new jobs to be at least as good as the NIN is.
    I enjoy the 2.0 job animations, they're all different enough to give personality to that Job. Especially the MRD/PLD difference, The audio difference alone brings out the personality for them.

    Quote Originally Posted by RiceisNice View Post
    Which way? Veno bite, Straight shot, blunt arrow or auto attack? Or perhaps a shot where you string your bow slowly, like you do with heavy shot, bloodletter, misery's end?

    ...yeah our bow animations are also pretty limited, only particle effects.
    I agree that Bard animations are pretty limited, but to be fair to SE here, theres only 1 way to shoot a bow, lol.
    That said, there are some cool animations for it, usually in the way of movement/stance prior to shooting.
    They could do more with BRD for sure, the basic rotation is the worst rotation in the game. Even BLMs have more consideration.
    I'd very much love for them to redo the BRD to have a multi combo like every other DoW does.
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    Last edited by Sylve; 11-11-2014 at 03:09 PM.

  10. #10
    Player
    RiceisNice's Avatar
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sylve View Post
    ...

    -There is more than one way to swing a sword (practical or not), just as there is more than one way to shoot a bow (again, practical or not). Windbite for example. Granted they'd probably make us slide even more since it'd involve animating the entire body rather than just the waist-up...but honestly all of the melee (ninja included) slides that I really don't mind it tbh.

    -To be fair, I'm fine with the way they handled BRD rotation. It'd be rehashing what we already have if we made them work on a 1-2-3 combo mechanic like DRG. BRDs are a bit different in that they have to upkeep their buffs/debuffs, as well as keeping an eye on their resets. Not to say I wouldn't mind another archer-job advancement to focus more on straight-up damage output at the cost of mobility, something like a turret-mode (having cast times for shots, or the aforementioned combo.) One example that I think was really pulled off well was WoW's hunter; Steady/cobra shot are channeled abilties that cost no focus (TP) but instead generates it, while you have access to instant cast shots (which have no cooldown) that costs focus (TP). It wouldn't work too well in the current design of FFXIV, but it's an idea that can be built upon.

    It's just in my end is that archer isn't just lacking aesthetically, but bard in general is, especially in regards to being a bard.

    Quote Originally Posted by Mardel View Post
    I am glad I have many responses here with a similar thought processes. Though I do not want them to spend too much development time touching up old jobs. I do feel they should revisit them in the future to bring them up to the new "standard"
    Within the scope of discussion in this topic though, they should revisit older jobs when they get a chance just so they don't seem outdated compared to new releases. But yes, I'd still rather have a functional gameplay beyond all else.
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