Couldn't SE just give us a warning box when we are getting close to auto-logout, with a sound effect? Heck, give it a steady "ticking-clock" sound like when a DF queue window is counting down. If you can't respond to this, you can't respond to a FATE. And even if you do get logged out, if you can't get back to your computer in time to log back in before the FATE is over, then you were never going to get do the FATE anyhow.
Do those plants/gethering nodes disappear if you get logged out? It sounds like your website will tell you when the nodes are up, whether you're logged into the game or not. When you hear the tone, go log back in and get them.Also there is the ff14 alarm clock website for nodes. You can also simply come back every hour to take care of your plants.
I don't make up the amount of time for an AFK auto-logout. SE makes up the timer, and they can set it at whatever they want. I think the lowest they would actually set it would probably be an hour, but it could just as easily be 1.5 hours, 2 hours, etc. Heck, even if they made it 2.5 or 3 hours, it would still have a positive effect on the servers. There are people who stay logged-in 24/7 -- or log in the mornings, go to work/school, and don't come back til evening. That is ridiculous, and the game does not need to cater to that sort of habit simply because they find it "inconvenient" to have to log back in.I don't remember the exact amount of time you were giving before being auto kicked out. I think it was pretty short though.
But for my examples, I was assuming a low estimate of 1 hour. If you're too preoccupied to simply tab into the game and tap a key at least once per hour, then you're not going to be able to gather a node or complete a FATE when it happens, either. With the long list of activities you say you're taking care of all day, I doubt there's even that many instances where you'd even get logged off at all. Heck, your last few posts in this thread don't even have an hour's space between them.



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