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  1. #1
    Player
    MattyWS's Avatar
    Join Date
    Mar 2011
    Posts
    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    So you're argument is just pretty much that it's the same as before, but just pushing less buttons and less messing up?



    >.>
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  2. #2
    Player

    Join Date
    Jul 2011
    Posts
    6
    Quote Originally Posted by MattyWS View Post
    So you're argument is just pretty much that it's the same as before, but just pushing less buttons and less messing up?



    >.>
    ...No. No, combat is actually slower, and requires less of the player in order to function. That is not now, nor has it been my statement. I would also like to know how you've managed to "mess up", if the older combat system was as simple as has been stated? Wouldn't a greater chance of error be indicative of a system requiring more "skill" and "strategy"?

    Anyway, as for this continued "1 key" thing...you've glossed over a rather large part of the issue, that being those little things that are attached to the secondary attacks that all classes get. It takes sixty seconds to be able to AOE swing as a Marauder. Same for launching an attack that increases enmity as a gladiator. So on, and so forth. Again, I understand that you like the system, however that doesn't mean that you can pick and choose bits and pieces of a statement, and still hope to argue your own case.

    You're going to have to read the entire post. And then digest it. Then reply. That's the order of things.
    (1)

  3. #3
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by MattyWS View Post
    So you're argument is just pretty much that it's the same as before, but just pushing less buttons and less messing up?



    >.>
    uhhhh if you are a pugilist you should know that the playstyle is vastly different now that you have long cool downs on light strike, and flurry is also on a long cool down and has no basic mechanic attached to it.

    the essential removal of light strike and pummel greatly effect your ability to be a counter heavy tank, especially tied to taunt recasts, flurry has gone from being an interesting basic mechanic to a cheesy version of a WS.

    they taking away of stamina has taken out the strategy element in choosing what skills and attacks to use, now you just do them all. While i can see why people would prefer this, it doesnt make for a very deep or engaging combat. but this is a side issue. Its gone now, AA is here, i can live with it.

    My major problem is the removal of basic uniqueness and style from the class by putting basic skills and abilities on long cool down timers. Man i wish i was like arch, who basically had very little actual change that effected them. Maybe they should add a manual mode that puts your good basic skills on a 15 second timer instead of a 30 to 60 second timer. AA is workable, but making 3 dd into essentially the same class is crap city
    (1)