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  1. #1
    Player

    Join Date
    Jul 2011
    Posts
    6
    Quote Originally Posted by MattyWS View Post
    How is it more boring not to be pressing 1 every now and then in between actually doing stuff? Sorry but this system is better.
    First and foremost: Timing your attacks and managing your stamina bar allows for more control lying with the player. You set your own pace. The act of "pressing 1" (as if that was all there was to it) isn't what's important. It's the removal of input.

    Second: A great number of attacks had some sort of special effect that was readily available. Marauders were able to AOE regularly, Lancers were able to immobilize targets, Gladiators were able to pile on additional hate with each strike (which used to be able to come quite rapidly. Now? A minute inbetween heavy stab/slash), so on and so forth. As things stand, these defining skills have been heavily marginalized in favor of a system that, quite frankly, seems like an exercise in laziness.

    Complaints about a stamina gauge limiting players is just...not something I can wrap my head around. Pacing yourself, and finding a sweetspot on your own was part of it. That was strategy. That involved skill. That added to the emphasis on positioning and timing of engagements.

    Less control =/= "More skill/strategy/whatever the buzzword of the week is"

    It never has, it never will, and to suggest otherwise is just factually incorrect. Like I said: I get that you like the system as it is. I understand that it is more familiar to your average MMO player now. I'm not asking you to change your mind. But there's some really, really...odd twists and leaps of logic going on in these discussions.
    (3)

  2. #2
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Geruvah View Post
    First and foremost: Timing your attacks and managing your stamina bar allows for more control lying with the player. You set your own pace. The act of "pressing 1" (as if that was all there was to it) isn't what's important. It's the removal of input.

    Second: A great number of attacks had some sort of special effect that was readily available. Marauders were able to AOE regularly, Lancers were able to immobilize targets, Gladiators were able to pile on additional hate with each strike (which used to be able to come quite rapidly. Now? A minute inbetween heavy stab/slash), so on and so forth. As things stand, these defining skills have been heavily marginalized in favor of a system that, quite frankly, seems like an exercise in laziness.

    Complaints about a stamina gauge limiting players is just...not something I can wrap my head around. Pacing yourself, and finding a sweetspot on your own was part of it. That was strategy. That involved skill. That added to the emphasis on positioning and timing of engagements.

    Less control =/= "More skill/strategy/whatever the buzzword of the week is"

    It never has, it never will, and to suggest otherwise is just factually incorrect. Like I said: I get that you like the system as it is. I understand that it is more familiar to your average MMO player now. I'm not asking you to change your mind. But there's some really, really...odd twists and leaps of logic going on in these discussions.
    This, a hundred times.
    (1)