Page 21 of 22 FirstFirst ... 11 19 20 21 22 LastLast
Results 201 to 210 of 219
  1. #201
    Player
    MattyWS's Avatar
    Join Date
    Mar 2011
    Posts
    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    It's a lot more relaxing, that's for sure. And isn't that what games are about?
    (0)

  2. #202
    Player
    DonC's Avatar
    Join Date
    Mar 2011
    Posts
    23
    Character
    Gaz Stark
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Skeloton View Post
    yes because watching the recast timers is so much more fun /sarcasm
    Watching your laggy stamina gauge is more fun /sarcsam

    At least now you can plan your actions instead of hitting 1 while doing that..
    (0)

  3. #203
    Player

    Join Date
    Jul 2011
    Posts
    6
    Quote Originally Posted by DonC View Post
    Watching your laggy stamina gauge is more fun /sarcsam

    At least now you can plan your actions instead of hitting 1 while doing that..
    I'm sorry, you weren't able to plan an additional press of a button before? How...have you been playing video games all this time, all of which require you to be pressing multiple buttons?

    I understand that you like the system as it stands. I'm not saying you shouldn't. However, I just don't quite get this line of reasoning. Same can be said for the post above the one quoted. This is more relaxing? Were you honestly stressed by the system before? Did it cause you angst? How so?

    I don't mean to pick and prod, but...really?
    (1)

  4. #204
    Player
    MattyWS's Avatar
    Join Date
    Mar 2011
    Posts
    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    How is it more boring not to be pressing 1 every now and then in between actually doing stuff? Sorry but this system is better.
    (1)

  5. #205
    Player

    Join Date
    Jul 2011
    Posts
    6
    Quote Originally Posted by MattyWS View Post
    How is it more boring not to be pressing 1 every now and then in between actually doing stuff? Sorry but this system is better.
    First and foremost: Timing your attacks and managing your stamina bar allows for more control lying with the player. You set your own pace. The act of "pressing 1" (as if that was all there was to it) isn't what's important. It's the removal of input.

    Second: A great number of attacks had some sort of special effect that was readily available. Marauders were able to AOE regularly, Lancers were able to immobilize targets, Gladiators were able to pile on additional hate with each strike (which used to be able to come quite rapidly. Now? A minute inbetween heavy stab/slash), so on and so forth. As things stand, these defining skills have been heavily marginalized in favor of a system that, quite frankly, seems like an exercise in laziness.

    Complaints about a stamina gauge limiting players is just...not something I can wrap my head around. Pacing yourself, and finding a sweetspot on your own was part of it. That was strategy. That involved skill. That added to the emphasis on positioning and timing of engagements.

    Less control =/= "More skill/strategy/whatever the buzzword of the week is"

    It never has, it never will, and to suggest otherwise is just factually incorrect. Like I said: I get that you like the system as it is. I understand that it is more familiar to your average MMO player now. I'm not asking you to change your mind. But there's some really, really...odd twists and leaps of logic going on in these discussions.
    (3)

  6. #206
    Player
    DonC's Avatar
    Join Date
    Mar 2011
    Posts
    23
    Character
    Gaz Stark
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Sorry I can't believe that timing the '1' key spam required skill/strategy, it is just tedious. As it stands, the system is basically the same with the exception of hitting that same key over and over which doesn't add skill.

    What it does allow is you to spend time doing other things like battle planning during fights (typing), positioning or moving your camera instead of staring at your stamina gauge hoping that it will refresh so you can do your next ability (while the lag meant that you barely got a true representation). I have played many MMOs and got along fine with the '1 spam' and soloed lots of things but auto attack is far better.

    This is also slightly more relaxing because spamming 1 key over and over is tedious.
    (0)
    Last edited by DonC; 07-26-2011 at 08:26 AM. Reason: Grammar!

  7. #207
    Player
    Skeloton's Avatar
    Join Date
    May 2011
    Posts
    154
    Character
    Torvidna Melanna
    World
    Zodiark
    Main Class
    Thaumaturge Lv 16
    Quote Originally Posted by DonC View Post
    Watching your laggy stamina gauge is more fun /sarcsam

    At least now you can plan your actions instead of hitting 1 while doing that..
    I did quite well planning my actions before the spam began and did better when the plan fell apart and had to adjust. Now I just fall asleep pressing the same buttons in a pattern over and over like its pre-programmed into my brain.
    (0)
    'United we stand, Divided they fall'

  8. #208
    Player
    MattyWS's Avatar
    Join Date
    Mar 2011
    Posts
    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    So you're argument is just pretty much that it's the same as before, but just pushing less buttons and less messing up?



    >.>
    (0)

  9. #209
    Player

    Join Date
    Jul 2011
    Posts
    6
    Quote Originally Posted by MattyWS View Post
    So you're argument is just pretty much that it's the same as before, but just pushing less buttons and less messing up?



    >.>
    ...No. No, combat is actually slower, and requires less of the player in order to function. That is not now, nor has it been my statement. I would also like to know how you've managed to "mess up", if the older combat system was as simple as has been stated? Wouldn't a greater chance of error be indicative of a system requiring more "skill" and "strategy"?

    Anyway, as for this continued "1 key" thing...you've glossed over a rather large part of the issue, that being those little things that are attached to the secondary attacks that all classes get. It takes sixty seconds to be able to AOE swing as a Marauder. Same for launching an attack that increases enmity as a gladiator. So on, and so forth. Again, I understand that you like the system, however that doesn't mean that you can pick and choose bits and pieces of a statement, and still hope to argue your own case.

    You're going to have to read the entire post. And then digest it. Then reply. That's the order of things.
    (1)

  10. #210
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Geruvah View Post
    First and foremost: Timing your attacks and managing your stamina bar allows for more control lying with the player. You set your own pace. The act of "pressing 1" (as if that was all there was to it) isn't what's important. It's the removal of input.

    Second: A great number of attacks had some sort of special effect that was readily available. Marauders were able to AOE regularly, Lancers were able to immobilize targets, Gladiators were able to pile on additional hate with each strike (which used to be able to come quite rapidly. Now? A minute inbetween heavy stab/slash), so on and so forth. As things stand, these defining skills have been heavily marginalized in favor of a system that, quite frankly, seems like an exercise in laziness.

    Complaints about a stamina gauge limiting players is just...not something I can wrap my head around. Pacing yourself, and finding a sweetspot on your own was part of it. That was strategy. That involved skill. That added to the emphasis on positioning and timing of engagements.

    Less control =/= "More skill/strategy/whatever the buzzword of the week is"

    It never has, it never will, and to suggest otherwise is just factually incorrect. Like I said: I get that you like the system as it is. I understand that it is more familiar to your average MMO player now. I'm not asking you to change your mind. But there's some really, really...odd twists and leaps of logic going on in these discussions.
    This, a hundred times.
    (1)

Page 21 of 22 FirstFirst ... 11 19 20 21 22 LastLast