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  1. #21
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by MilesSaintboroguh View Post
    Then what should Square do?
    Redesign the queue? Make the random queue actually random and no penalties? No more showing bosses killed for in progress runs and no more allowing you to select whether or not you are willing to be filtered into an in progress run? If you want a full run you queue the dungeon by itself, not the random button?

    You know, like other successful mmos do it and never have discussions like this?

    All of this was done because of people fishing in progress runs. And by people, I mean tanks. Take away their ability to fish the runs and the issues go away. Add a penalty instead, and thread after thread will crop up from the innocents caught in the crossfire.
    (1)

  2. #22
    Player

    Join Date
    Aug 2013
    Posts
    133
    Quote Originally Posted by Souljacker View Post
    no more allowing you to select whether or not you are willing to be filtered into an in progress run? If you want a full run you queue the dungeon by itself, not the random button?
    if they remove the in progress box, how is the game going to know weather you want a full dungeon or not? Even if you "Queue the Dungeon itself" and want only a full run, without a way to tell the game (checking the in progress box or not) the game would just throw you into an in progress if it's the next available weather you like it or not and you wouldn't know until you got in.
    (3)

  3. #23
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Unfortunately the roulette is not designed to be completely random because it's designed to help speed up queues for low level players etc. by filtering people queued into the roulette into in demand slots. Basically roulette is a misnomer. The problem doesn't just exist for roulette though by any means. Happens with ST and CT, happens with individual dungeons. You can't add an In Progress Only flag because that would have some hefty negative effects on queue times. As for the OP...what you're saying isn't making sense. Your party lead hit Withdraw when the Commence window came up and invited the other person? You can't do ANY action with that Commence window up so he must have. If you did not already have 2 strikes then you found a bug and it should be reported.
    (0)

  4. #24
    Player
    Lazearus's Avatar
    Join Date
    Aug 2013
    Posts
    112
    Character
    Blueberry Pie
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by IfritReborn View Post
    I thought it was 3 strikes withdrawing when the que had popped!
    If you didn't receive 2 strikes earlier in the day, then this would probably be a bug and you should make a report.

    But I agree with NyarukoW. The whole party is wasting other people's time by withdrawing when df pops. The members should have encouraged a ready check beforehand, and the leader should have ensured everything was ready and finalised before entering the df. This group penalty is a very good example of how one's irresponsible actions can affect others (even if they're in the same party), and therefore will help teach the community to be more considerate of others.


    Of course, SE can modify the system to only penalise the leader (in your case) or the member(s) who clicked the withdraw button/allowed it to time out, but I am already very satisfied with this current design.
    (1)

  5. #25
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Lithera View Post
    You can't add an In Progress Only flag because that would have some hefty negative effects on queue times.
    Right, because all the tanks and healers would queue for in progress only and then THEY would need to wait around for the handful of in progress slots available, only to end up in a 0/3 dungeon. At that point you wonder how many would just go back to doing full dungeons with an instant queue.
    (0)

  6. #26
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Giantbane View Post
    This is a game you pay for, you don't collectively punish your paying customers for the actions of others without good reason. This is not good reason.
    Heh, next time tell your fellow players to stop fishing for inprogress queues and trolling the queue - SE wouldn't have listened to the pleas to fix that situation. So it was done for good reason. This is a game to pay to access, you don't even own your characters if we're to get technical.

    Also: Three. Strikes. It's not something that happens instantly.
    (2)

  7. #27
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Lazearus View Post
    If you didn't receive 2 strikes earlier in the day, then this would probably be a bug and you should make a report.

    But I agree with NyarukoW. The whole party is wasting other people's time by withdrawing when df pops. The members should have encouraged a ready check beforehand, and the leader should have ensured everything was ready and finalised before entering the df. This group penalty is a very good example of how one's irresponsible actions can affect others (even if they're in the same party), and therefore will help teach the community to be more considerate of others.


    Of course, SE can modify the system to only penalize the leader (in your case) or the member(s) who clicked the withdraw button/allowed it to time out, but I am already very satisfied with this current design.
    They aren't wasting anyone's time more than an individual withdrawing from the queue. In fact they're actually wasting fewer people's time as a group than an individual does. Think about it. If a group of 7 joins a queue for 8 person content, and the group of 7 withdraws, they are only wasting 1 other person's time. If an individual joins a queue for 8 person content and then withdraws, they are wasting 7 people's time. Sounds worse to me when the individual does it.

    So what's the reason to punish the whole group for one person's actions again?

    Quote Originally Posted by Tupsi View Post
    Heh, next time tell your fellow players to stop fishing for inprogress queues and trolling the queue - SE wouldn't have listened to the pleas to fix that situation. So it was done for good reason. This is a game to pay to access, you don't even own your characters if we're to get technical.

    Also: Three. Strikes. It's not something that happens instantly.
    Read my sig. What you're complaining about does not exist.
    (0)

  8. #28
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Giantbane View Post
    Right, because all the tanks and healers would queue for in progress only and then THEY would need to wait around for the handful of in progress slots available, only to end up in a 0/3 dungeon. At that point you wonder how many would just go back to doing full dungeons with an instant queue.
    You underestimate the persistence of people. Back in the Brayflox SR days I watched the PF a few times and saw the same person looking for a very specific party makeup sitting in the PF for what would have amounted to about 5 or 6 runs even with a less than optimal speedrun setup all because they refused to go with a setup that wouldn't get them runs under 5 minutes. Unless they planned to SR for a couple of hours they weren't going to make up the time they wasted in the PF because their conditions were too specific. I saw this on several occasions. People will take 10-15 min+ queues with "In Progress" up for the chance of getting a 2/3.
    (2)

  9. #29
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Lithera View Post
    You underestimate the persistence of people. Back in the Brayflox SR days I watched the PF a few times and saw the same person looking for a very specific party makeup sitting in the PF for what would have amounted to about 5 or 6 runs even with a less than optimal speedrun setup all because they refused to go with a setup that wouldn't get them runs under 5 minutes. Unless they planned to SR for a couple of hours they weren't going to make up the time they wasted in the PF because their conditions were too specific. I saw this on several occasions. People will take 10-15 min+ queues with "In Progress" up for the chance of getting a 2/3.
    I would also obscure the progress by displaying only 0/1 like CT/ST does so people could not fish for 2/3 in progress. If they *really* want in progress, let them take their chances they'll end up with a 15 minute wait and a 0/3 run. However, the result is you'll never have a withdraw due to fishing ever again.
    (0)

  10. #30
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Giantbane View Post
    Read my sig. What you're complaining about does not exist.
    Tested it - I didn't get punished..so...? Did you even read the announcement in the update? There's 3 strikes and it only happens in a partial party. So if the person who withdrew didn't have 3 strikes already, it's a bug which as said, report it in the appropriate section - If not, you already wasted most of your strikes and got punished as per the new system.

    Also, do you know what the definition of complaining is? It was a statement, not a complaint - SE did this change because people wanted them to hinder those who waste our time with constant withdraws.
    (4)

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