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  1. #15
    Player
    Einheri's Avatar
    Join Date
    Oct 2013
    Posts
    143
    Character
    Einheri Sigurd
    World
    Malboro
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Delorean View Post
    Or the developers could just figure out a way to make tanking more appealing to players.

    Like, personally, I don't have a problem with tanking the way that it is. But I feel that it is fairly evident that most players do. And I believe that it falls to SE to make tanks more fun to play.

    I hear a lot of common arguments why people don't tank. "The party might be very critical of my ability (or lackthereof) and may abandon me or kick me out of the group" or "I don't want to have to take charge." Yet these same reasons still apply other classes and they put up with them and play their class.

    I just feel like a lot of people don't find tanking very fun at all. It is a Tank's job to survive and hold threat, but for light party content it can get really boring. And during some raid encounters (thought significantly less so), it can be daydream inducing because there is simply no challenge. And if you do see an opportunity for challenge, it's a challenge you have to choose whether or not to place upon your group. They may not be able to handle it as well as you'd like.

    Tanks just feel so cumbersome in their implementation in many platforms of PvE across many games if you ask me. And the sooner that is addressed the sooner DPS everywhere can look forward to more reasonable queue times.
    Personality of the player can determine enjoyment from tanking as much or more then mechics/playstyle, hell even dps.

    Look at wow. In there last xpac with the vengence buff tanks were dps who wanted agro. But they still weren't popular. they have combos and rotations just like dps. Threat per second is as important as dps, damage mitigation can be as exciting huge crits. Timing cool downs and abilities to survive as a dps would to maximize damage.

    I mean the game play for dps can be extremely boring. Here is a boss ill do my rotation for 5 minutes he will Die. Oh look look stuff on the ground shift right continue rotion. Some fights require more and for some people going for the high score (high dps) is exciting.

    For some controlling the fight, having good timing, controlling pace, protecting your comrades is exciting.

    Now the big difference comes with accountability. Your a bad tank, people will die. You sneeze and miss a cool down people will die. Need to move a boss and train a cleave to your party people will die. Lack gear people will die. Need to gather adds or people will die. Need to kite just right so people dont die. Had the boss in the wrong spot at the wrong time people die.

    Its very noticble when a tank fails. Some people dont want to be in the spot light. Have you ever been in an encounter as a dps a kicked ass, carried a team and no one noticed? Have you linked your damage charts when no one asked to show how good a dd you are? Tanks survive or die and every one sees. Its obvious when they do well or fail. For some its what they want or don't want.

    If a dd and tank played exactly the same, did the same damage had the same resposibiltys in a fight the only difference being that one got punched in the face while the other didn't. The latter will still be more popular.
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    Last edited by Einheri; 11-04-2014 at 08:42 PM.