Or the developers could just figure out a way to make tanking more appealing to players.
Like, personally, I don't have a problem with tanking the way that it is. But I feel that it is fairly evident that most players do. And I believe that it falls to SE to make tanks more fun to play.
I hear a lot of common arguments why people don't tank. "The party might be very critical of my ability (or lackthereof) and may abandon me or kick me out of the group" or "I don't want to have to take charge." Yet these same reasons still apply other classes and they put up with them and play their class.
I just feel like a lot of people don't find tanking very fun at all. It is a Tank's job to survive and hold threat, but for light party content it can get really boring. And during some raid encounters (thought significantly less so), it can be daydream inducing because there is simply no challenge. And if you do see an opportunity for challenge, it's a challenge you have to choose whether or not to place upon your group. They may not be able to handle it as well as you'd like.
Tanks just feel so cumbersome in their implementation in many platforms of PvE across many games if you ask me. And the sooner that is addressed the sooner DPS everywhere can look forward to more reasonable queue times.


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