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  1. #1
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Or the developers could just figure out a way to make tanking more appealing to players.

    Like, personally, I don't have a problem with tanking the way that it is. But I feel that it is fairly evident that most players do. And I believe that it falls to SE to make tanks more fun to play.

    I hear a lot of common arguments why people don't tank. "The party might be very critical of my ability (or lackthereof) and may abandon me or kick me out of the group" or "I don't want to have to take charge." Yet these same reasons still apply other classes and they put up with them and play their class.

    I just feel like a lot of people don't find tanking very fun at all. It is a Tank's job to survive and hold threat, but for light party content it can get really boring. And during some raid encounters (thought significantly less so), it can be daydream inducing because there is simply no challenge. And if you do see an opportunity for challenge, it's a challenge you have to choose whether or not to place upon your group. They may not be able to handle it as well as you'd like.

    Tanks just feel so cumbersome in their implementation in many platforms of PvE across many games if you ask me. And the sooner that is addressed the sooner DPS everywhere can look forward to more reasonable queue times.
    (0)
    Last edited by Delorean; 11-04-2014 at 06:58 PM.

  2. #2
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Delorean View Post
    I hear a lot of common arguments why people don't tank. "The party might be very critical of my ability (or lackthereof) and may abandon me or kick me out of the group" or "I don't want to have to take charge." Yet these same reasons still apply other classes and they put up with them and play their class.
    Mwuah, I disagree on the notion that the same applies to DPS classes. As quite simply, it's not as apparent if one of the DPS classes screws up greatly. Running a parser the DPS charts in a dungeon would often be something like:

    DPS A 250
    Me 110
    DPS B 70
    Healer 60

    DPS B in that scenario is doing a very, very poor job. However, has no accountability for it whatsoever. Simply because it's not as apparent. It doesn't lead to a group wipe as quickly. And without third party tools contribution of DPS A vs DPS B would be nothing more than a mere guess. And even if a DPS does die repeatedly, it tends to simply be passed upon as if nothing happened. The person is raised, perhaps a few times, and not a single word is spoken about it.
    (1)

  3. #3
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Fornix View Post
    Mwuah, I disagree on the notion that the same applies to DPS classes. As quite simply, it's not as apparent if one of the DPS classes screws up greatly.
    Pretty much this. The spotlight shines the most heavy on the tank and healer on stage and are expected to continually give a Grade A no lines or dance steps missed performance worthy of an Emmy each dungeon. While the DPS are maybe in the running for Golden Globes for supporting cast members.

    Some people like the spot light and that's okay, if the que times are any indication however most do not. I can't say I blame them either. The difference between playing a game happy and in peace vs being put under a microscope every breath they take.
    (0)

  4. #4
    Player
    Einheri's Avatar
    Join Date
    Oct 2013
    Posts
    143
    Character
    Einheri Sigurd
    World
    Malboro
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Delorean View Post
    Or the developers could just figure out a way to make tanking more appealing to players.

    Like, personally, I don't have a problem with tanking the way that it is. But I feel that it is fairly evident that most players do. And I believe that it falls to SE to make tanks more fun to play.

    I hear a lot of common arguments why people don't tank. "The party might be very critical of my ability (or lackthereof) and may abandon me or kick me out of the group" or "I don't want to have to take charge." Yet these same reasons still apply other classes and they put up with them and play their class.

    I just feel like a lot of people don't find tanking very fun at all. It is a Tank's job to survive and hold threat, but for light party content it can get really boring. And during some raid encounters (thought significantly less so), it can be daydream inducing because there is simply no challenge. And if you do see an opportunity for challenge, it's a challenge you have to choose whether or not to place upon your group. They may not be able to handle it as well as you'd like.

    Tanks just feel so cumbersome in their implementation in many platforms of PvE across many games if you ask me. And the sooner that is addressed the sooner DPS everywhere can look forward to more reasonable queue times.
    Personality of the player can determine enjoyment from tanking as much or more then mechics/playstyle, hell even dps.

    Look at wow. In there last xpac with the vengence buff tanks were dps who wanted agro. But they still weren't popular. they have combos and rotations just like dps. Threat per second is as important as dps, damage mitigation can be as exciting huge crits. Timing cool downs and abilities to survive as a dps would to maximize damage.

    I mean the game play for dps can be extremely boring. Here is a boss ill do my rotation for 5 minutes he will Die. Oh look look stuff on the ground shift right continue rotion. Some fights require more and for some people going for the high score (high dps) is exciting.

    For some controlling the fight, having good timing, controlling pace, protecting your comrades is exciting.

    Now the big difference comes with accountability. Your a bad tank, people will die. You sneeze and miss a cool down people will die. Need to move a boss and train a cleave to your party people will die. Lack gear people will die. Need to gather adds or people will die. Need to kite just right so people dont die. Had the boss in the wrong spot at the wrong time people die.

    Its very noticble when a tank fails. Some people dont want to be in the spot light. Have you ever been in an encounter as a dps a kicked ass, carried a team and no one noticed? Have you linked your damage charts when no one asked to show how good a dd you are? Tanks survive or die and every one sees. Its obvious when they do well or fail. For some its what they want or don't want.

    If a dd and tank played exactly the same, did the same damage had the same resposibiltys in a fight the only difference being that one got punched in the face while the other didn't. The latter will still be more popular.
    (0)
    Last edited by Einheri; 11-04-2014 at 08:42 PM.

  5. #5
    Player
    Emurei's Avatar
    Join Date
    Nov 2014
    Posts
    14
    Character
    Isa Emurei
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    I'm against this idea. Like someone mentioned, it's just a smokescreen for people that have more play time to gear up faster.

    Prioritize what is important and gear that up first. Life lesson think of it as a budget.
    (0)
    <Insert inspirational quote here>