It won't really change anything because people just don't want to tank or heal. If they did queue times wouldn't be as long as they are.
It won't really change anything because people just don't want to tank or heal. If they did queue times wouldn't be as long as they are.
This. If more people were willing to play these roles, the queue times wouldn't be there to begin with. Jumping in as a tank on any of the 50's DF content grants you instant access + additional gil. Plenty of incentive there already. Leveling up a tank to get to that point is also fairly easy with once more next to instant pops. Yet, for many players tanking or in similar fashion healing is quite simply not what they're looking for.
The suggestion of the TS is then also doomed to fail. You'll be dragging away a lot of healers/tanks who will be wanting to gear up DPS as well. But not getting the tanks and healers back as many DPS simply can't be bothered with those classes.
mmhmm~ While the OP's suggestion is good, it doesn't help alleviate the core problem. I'd rather the devs sit down and come together and learn exactly /why/ people don't want to play as tanks or healers. Instead of offering backdoor style incentives to get more people playing these roles. All the incentives in the world won't help players that for whatever reason's magically make them suddenly find a role they find un-fun to play suddenly fun to play.
I'm all for gearing up alternate roles but I guess that's what the CT/ST/??? line is meant for.
The devs can sit together all year long, however the problem will never be resolved. After all, for starters one of the most important reasons on as to why people dislike tanking or healing is the abuse involved upon error. If a tank is inexperienced and loses threat, or if a healer fails to keep players up during a boss encounter, you may as well feed yourself to the wolves and undergo a general more pleasant experience.mmhmm~ While the OP's suggestion is good, it doesn't help alleviate the core problem. I'd rather the devs sit down and come together and learn exactly /why/ people don't want to play as tanks or healers. Instead of offering backdoor style incentives to get more people playing these roles. All the incentives in the world won't help players that for whatever reason's magically make them suddenly find a role they find un-fun to play suddenly fun to play.
I'm all for gearing up alternate roles but I guess that's what the CT/ST/??? line is meant for.
The level of harrassment and disrespect towards other players in PUGs is very high in western MMO servers.
Tanks and healers also fail to make much of an impact in DPS in this game. This may be something in which devs can spice things up. Mob (elemental) weaknesses could be introduced. Undead targets as such may be weak against holy damage by healers, 200 ~ 300% damage. Slow mobs may be weak against damage input coming from heavy weaponry (1H sword, 2H sword, Axes). Etcetera. That way tanking classes and healing classes would not only just be a tool to make it possible for DPS classes to get through an encounter. But they'd actually have some DPS characteristics themselves.
Sorta what I was leaning on what really needs to change to get people to want to play these classes more. Getting yelled at and screamed at i would think for anyone isn't very fun and all and would offer the adverse effects of trying to get more players playing these classes. Myself included, I enjoy playing healers, its something while yes I'm not perfect at. I am human and make mistakes like everyone else. I've all but retired playing SCH just simply because its not worth the headaches of getting screamed at for a mistake. So I save my healing and tanking for other games where a small mistake doesn't mean a full wipe and keep my DPS self for FFXIV.
Can it be fixed or changed? Absolutely. Lesser "oh dear" moments for healers and better utility for tanks could have an impact to making the roles a little more lenient to play. The stricter the demands, the heaver of a burden the less that will be willing to play it.
That said too I really do like your idea to make tanks and healer have at least a little more impact to encounters, its a start to make the jobs a little more interesting to play.
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