Yesterday I fought an A-rank hunt with only 9 people. The giant mob never came. It was actually a real battle. It wasn't a hard battle, but it was actually like fighting a monster instead of a piñata. I enjoyed it.
Yesterday I fought an A-rank hunt with only 9 people. The giant mob never came. It was actually a real battle. It wasn't a hard battle, but it was actually like fighting a monster instead of a piñata. I enjoyed it.
Maybe your server was different, but when hunts were as prevalent as they were, there was nobody running Coil 2 or Ramuh EX unless you already had a static. People will always go for the easiest path possible when it comes to higher level gear, and that was hunts to get your free i110 gear. If you're not screwing people who do hunts, you're screwing people who currently do not have Coil on farm.
The community has already decided how hunts versus Coil will go. One will get picked, and the other is going to be left in the dust. That's the reality of having end game loot in content that should not have end game loot.
I enjoyed this a bit also. You finally get to see the mechanics. But, a lot of the time it is hard to find even 3 people. Some of them are just impossible though :/ Ah well.
Personally I've stoped doing verry much at all in the game as of 2.4. Sol is still obseanly low, The Jump indificulty from lvl 70 hm dungeons (Which in SV's case was easyer than the normal one) to lvl 80 dungeons just proves that iLvl's are absolutly meaningless. As a lvl 106 Drg I can barly pass the dps check for the 2.4 dungeons while teaming with 3 more iLvl 100+ partymembers. At this rate it proves the theory stated with the EX-prinals and 1st coil. Any time a Dev posts a minimum item level add 30 for a 4 player instance and 50 for an 8 player instance. Plus making the rewards so meaningless when compaired to the content has made me hang up my spear possibly forever.
Now with Hunts nerfed to the point of futility I now no longer desire to compleat my atma relic either because It wont ammount to any thing now that Alexandrite has been made more dificult still to obtain.
People are complaining about having to do dungeons?
But... this is what the game is. Dungeons. Primals. Raids. They're the main-courses to the side-dishes of hunts and the like.
If you're playing the game only so long as you have shortcuts that make it so you don't have to play the game, why are you playing the game?
Put another way: You're paying money to play a game, and now you're mad that you have to play the game. Why are you playing at all? Why not do something you actually enjoy?
I haven't spent a lot of time in MMOs, but my growing impression of core-MMO players is that they're just constantly angry and unhappy about the state of things, yet they continue to make deep investments. Why stick around? What's the motivation? Is it the investment?
I know this thread is about hunts, so forgive if off-topic, but this is something deeper I'm genuinely curious about.
Last edited by ryebot; 11-04-2014 at 05:13 PM. Reason: clarity
I feel Allied Seals cost for the Bloodied book should be reduced.
Since the removal of the weekly loot restriction on Syrcus Tower, anyone can farm this raid for Oil of Time, Sands of Time and Unidentified Allagan Tomestones. Considering that a single ST run lasts around 40 minutes and could potentially lead to obtaining several of these, having to accumulate 500 Allied seals for 2 books or 750 for 3 books in order to get ONE Oil or ONE Sand is pretty excessive. No one is going to waste their Allied Seals on these as long as it's quicker and more convenient to run ST.
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[QUOTE=ryebot;2558069] snip
Im sorry you feel that you need to control how others like to play. Personally I hate dungeons they are boring and monotonous. Just because you or others like dungeons dosent mean every one should and that also means that other players should not be forced into doing something so monotonous as those damn instanced dungeons or primals. I am sure there are others that are so sick and tired of the same song and dance with both dungeons and primals. Hunts gave us some of what we wanted and thats open world content.
As I said in my own feedback of 2.4.... I LOVE how the hunt is right now, because it is something either optional either to do when bored, either to do for Novus rush, not anymore, it is not anymore THE WAY to do everything fast and quick and super easy just by teleport and spam skills. It is awesome how the hunt is right now, please, do never change it... It is an optional content now, not something we must do. (And to be honest, dungeons should always be on top for those kind of things, you have to sweat a little, and you know... Depending of how good you do it, the faster... In a hunt it doesn't matter your effor, it doesn't count.)
- The Hunt would be content where players collect allied notes and enhance their equipment.
- Allagan tomestones of poetics and soldiery would mainly be collected via instanced dungeons and Crystal Tower.
Due to this, in order to fit the content difficulty in Patch 2.4, The Hunt only yields a very small amount of poetics from only S rank marks while soldiery has been set as a bonus, and the main currency to collect for this content is allied notes.
LOLno. Because of hunts back during the 2.3 days no one cares about doing anything else since you pretty much get almost everything from Hunts. Oils? Check. Sands? Check. Myth and Sols? Check. No one does dungeons or Coils and it's not an "open world group" activity. It's all about seeing the position in your Hunt LS chat, tele there, some jerk pulls too early, zerg the hunt, and you get your easy rewards.I'm sad to see Hunts are dead now. It was the ONLY open world group activity in the gamePlease add hard leves or something we can do together as a FC/LS. I really don't like timed dungeon runs with a bunch of strangers from different servers where no one even bothers to say hello.
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