Why not just make the B ranks into the daily hunts? That puts a stop to hardcore farming groups monopolizing them, and actually makes the dailies worth doing. Put them up to 8 marks, though.Tomes aside, I honestly just wish B ranks were still worth 5 seals like they used to be and not the 1-a-week lockout they are now so I'd be able to hunt how I want and when I want without needing to be in a party.
Even with the respawn rate for B-ranks being shortened, at only 5 seals it would still take a good while to farm since you have to find and kill them solo, but you could at least farm at your own speed.
Please, completely abolish those daily hunts (there is no fun in waiting an hour for a FATE to pop that's only worth 10 seals, missing out on multiple A-ranks in the process), make that weekly hunt an A rank worth 50 seals (only people with that marked bill get the 50 seal credit, everyone else gets 20, that way parties could help each other hunt their bills), and return b ranks to 5 seals.
Thank you for the input, but I personally would rather do without dailies, being regulated to how much work you can put in when you have the free-time to do so is not fun to me. If the tome payout was removed completely from B-ranks, I can't really see how parties would even bother with them, and they wouldn't be able to monopolize them because of their respawn rate.
Why must one be the main way and the other be sub-optimal way? I don't enjoy running dungeons daily. I do enjoy running hunts with new people, making new friends on the server, and shooting the shit with people I've never met. I make friends while hunting, I don't make friends while doing dungeons. Please bring back the potency to hunts that allows me to actually have the most fun I can while playing your game, and still remain relevant.
Because hunts was a one-shop shop for literally everything, there was zero reason to do anything but hunts for gear.Why must one be the main way and the other be sub-optimal way? I don't enjoy running dungeons daily. I do enjoy running hunts with new people, making new friends on the server, and shooting the shit with people I've never met. I make friends while hunting, I don't make friends while doing dungeons. Please bring back the potency to hunts that allows me to actually have the most fun I can while playing your game, and still remain relevant.
You can obtain more than enough poetics to cap by running your daily expert roulette, fill the rest with hunts if you enjoy hunting.
Well if you do enjoy Hunts... do you enjoy it because of the content OR because of the rewards? Seriously people only care about Hunts since it gives Sands and Oils and people were like "OMG I DONT HAVE TO DO SECOND COIL BECAUSE I SUCK BUT I CAN HAVE GOOD GEARS BY JUST WAITING FOR SOMETHING TO SPAWN AND ZERGING THE HECK OUT OF IT!". Seriously if you want the cool items you gotta do the harder content - that's how progressive MMOs works. SE is kind enough to give the Relic questline for those who prefer grinding than doing endgame content, which gives a really strong weapon when it reaches Nexus.Why must one be the main way and the other be sub-optimal way? I don't enjoy running dungeons daily. I do enjoy running hunts with new people, making new friends on the server, and shooting the shit with people I've never met. I make friends while hunting, I don't make friends while doing dungeons. Please bring back the potency to hunts that allows me to actually have the most fun I can while playing your game, and still remain relevant.
Just to say, dear sir, your opinions are almost like if you'd take them out from my mind and write them for me. Totally agree with you about the damn hunt, thanks for explaining it to the others... (Seriously, 2.3 was a PATH-BREAKER....2.4 now finally solves it and people whines? Can't understand it. Hunt is what it should have been now, an alternative, just that... NOW IT IS EVEN MORE ENJOYABLE... Because there are less people doing it and it is funnier and interesting to fight. (At certain hours you can enjoy doing your A fights with just one full party or two around)
But it stills being the same, wait for linkshell, teleport, zerg, nothing more. It doesn't even deserve to be called hunt properly, nobody is out there searching at all and exploring Eorzea to find the monsters... They just wait for linkshells, and in the case they find it by casualty then they also post.
Enjoyable is pretty subjective, though I do agree that hunts were previously OP'd in the rewards they give. In the end though, it's still a pretty stupid implementation that they really never hit a middle ground for. It's an over-glorified world spawn that used to give Overpowered rewards, now it's an over-glorified world spawn that only really gives overpriced rewards (the hunting set glamour goes around 600 seals for one piece last I checked, and dear god why is the twin adder one so bad ugly).
Top that off with users still running into some issues as far as S ranks loading up, or just the hunts in genral being an overall douchebag with their placements for a leveling/new player
As I said in my own feedback of 2.4.... I LOVE how the hunt is right now, because it is something either optional either to do when bored, either to do for Novus rush, not anymore, it is not anymore THE WAY to do everything fast and quick and super easy just by teleport and spam skills. It is awesome how the hunt is right now, please, do never change it... It is an optional content now, not something we must do. (And to be honest, dungeons should always be on top for those kind of things, you have to sweat a little, and you know... Depending of how good you do it, the faster... In a hunt it doesn't matter your effor, it doesn't count.)
- The Hunt would be content where players collect allied notes and enhance their equipment.
- Allagan tomestones of poetics and soldiery would mainly be collected via instanced dungeons and Crystal Tower.
Due to this, in order to fit the content difficulty in Patch 2.4, The Hunt only yields a very small amount of poetics from only S rank marks while soldiery has been set as a bonus, and the main currency to collect for this content is allied notes.
Let them know that I like this change. Different things should give different rewards and HUNTs to me was the reason I quit for a month or two. Glad it gives some rewards but not everything.
Of course they are going to do hunts less when before you could get 80 myth and 20 seals per A rank, so every 10 A ranks you could get 2 alexandrite via a map but now you cant...Greetings, everyone.
We received a comment from the development team that I’d like to share in regards to the amount of Allagan tomestones that can be earned from content in Patch 2.4.
The amount of tomestones is not only connected with content difficulty and rarity, but they’ve also been adjusted based on the calculations of the total amount yielded from all of the new content released in patch 2.4.
With the addition of the new Allagan tomestones of poetics in Patch 2.4, we’ve made overall balance adjustments to the amounts of tomestones earned, and the following was envisioned for the beginning of Patch 2.4.
- The Hunt would be content where players collect allied notes and enhance their equipment.
- Allagan tomestones of poetics and soldiery would mainly be collected via instanced dungeons and Crystal Tower.
Due to this, in order to fit the content difficulty in Patch 2.4, The Hunt only yields a very small amount of poetics from only S rank marks while soldiery has been set as a bonus, and the main currency to collect for this content is allied notes.
When it comes to the balancing of content rewards, however, after a patch has been released we are continuously checking data for how much each type of content is being played and how many rewards are being earned. Based off of this data we will continue to make adjustments as we move forward.
The current values are not a permanent thing, and we will also continue to make adjustments based off of everyone’s feedback.
Patch 2.3:
20 seals + 80 myth x10 = 200 seals 800 mythology = 2 alexandrite (1 being from a map obtained from tomes.)
Patch 2.4:
20 seals + 20 soli x10 = 200 seals 200 soldiery = 1 alexandrite (and only half way to obtaining a map.)
The rewards are now lower even for old content.
On top of this, the three new dungeons are supposed to be "harder" thus its "harder" to get alexandrite from the daily quest.
So its now much more slower at obtaining alexandrite except if you did FATEs, but yeah the drop rate for alx from FATEs is absurd.
Novus is old content, why is it now more time consuming?
Last edited by Daniolaut; 11-05-2014 at 06:25 PM.
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