Idk, all this is weird, now Hunt Rank A give 20 soldery instead of 80 myth, so 1/4 of the reward, They reduced the book 1/3 price and alex 1/2 price, i just don't get it.
2.4 Made nexus even harder to obtain.
Idk, all this is weird, now Hunt Rank A give 20 soldery instead of 80 myth, so 1/4 of the reward, They reduced the book 1/3 price and alex 1/2 price, i just don't get it.
2.4 Made nexus even harder to obtain.



They want Allied Seals to be the main reward in Hunt and tomes only a bonus.
Allied Seals = Hunt
Tomes = dungeons and raids
The tomes reward in hunt 2.3 was unbalanced. Majority did hunt instead of dungeons to get tomes, longer queue for players who wanted to do dungeons. And don't forget the people who left a dungeon party in the middle of a dungeon for a S rank.
Greetings, everyone.
We received a comment from the development team that I’d like to share in regards to the amount of Allagan tomestones that can be earned from content in Patch 2.4.
The amount of tomestones is not only connected with content difficulty and rarity, but they’ve also been adjusted based on the calculations of the total amount yielded from all of the new content released in patch 2.4.
With the addition of the new Allagan tomestones of poetics in Patch 2.4, we’ve made overall balance adjustments to the amounts of tomestones earned, and the following was envisioned for the beginning of Patch 2.4.
- The Hunt would be content where players collect allied notes and enhance their equipment.
- Allagan tomestones of poetics and soldiery would mainly be collected via instanced dungeons and Crystal Tower.
Due to this, in order to fit the content difficulty in Patch 2.4, The Hunt only yields a very small amount of poetics from only S rank marks while soldiery has been set as a bonus, and the main currency to collect for this content is allied notes.
When it comes to the balancing of content rewards, however, after a patch has been released we are continuously checking data for how much each type of content is being played and how many rewards are being earned. Based off of this data we will continue to make adjustments as we move forward.
The current values are not a permanent thing, and we will also continue to make adjustments based off of everyone’s feedback.
Last edited by Felis; 11-04-2014 at 06:00 PM.
well, they could have reduced the cost of Alex by 1/4 as they did with hunt, even the dungeons reward are not great as they take twice the time. (twice the time for half the myth it use to be, again that a 1/4 ratio) and they had no good reason to nerf light from t6-9.
To get the title maybe and they still going to do it, for the myth/soldery/seal reward, i doubt, plus they are only 72h repop.
Idk, i see more imbalance then balance in all this, they make Nexus harder to get + bring a better weapon that cost you less time to obtain.
Relic was motivating player to do DF, but at this point, why even bother with all this.
My FC never been that dead, 32/38 player did not came back in 2.4, i see more shout of "selling this and that", PF are packed of "no learner, no derp, 1 strike out", DF are still wiping at T5, but i guess the game never been that successful.


If you do a trial roulette you're going to get 40 soldiery, plus what you normally would get, plus any newbie rewards. You'll average 55 soldiery or so. If you do a hard roulette, you'll get 50 soldiery, plus what you'd normally get, plus any newbie rewards. You'll average 85.
Simply doing these two roulettes once a day will get you a book in four days. While hunts were taken down 75% - roulette bonuses and dungeons were mainly only decreased by 50% or so. Because 500 is 33.33% of 1,500 - it's now a lot faster to earn books via dungeon runs.
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