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  1. #1
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    If you truly want to play melee dps and are looking for the class that has the least amount of positioning requirements, then play DRG. They do have 2 abilities that require positions, but they are BOTH either standalone abilites (heavy thrust) or at the beginning of a combo string (Impulse Drive), making it more forgiving if you miss the positioning.

    Many people miss it, but the disembowel and chaos thrust abilities can be used from anywhere, but in order to get their bonuses, impulse drive must hit from behind. So that's it, just 2 positional requirements.

    Compare this to the 5+ abilities for monk and the 3 for rogue/ninja. What makes rogue/ninja harder is that the positioning ability is at the end of a 3 hit combo so missing it sucks. It is worth noting that having a warrior tank removes the need to ever even perform this combo so there are ways around it.

    Point is, there is an easier option if you do not like the positioning requirements for melee dps. Take DRG
    (0)
    Last edited by Tex_Mex; 10-30-2014 at 12:16 AM.

  2. #2
    Player
    Vodomir's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Vodomir Daemaethor
    World
    Shiva
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Tex_Mex View Post
    If you truly want to play melee dps and are looking for the class that has the least amount of positioning requirements, then play DRG. They do have 2 abilities that require positions, but they are BOTH either standalone abilites (heavy thrust) or at the beginning of a combo string (Impulse Drive), making it more forgiving if you miss the positioning.

    Many people miss it, but the disembowel and chaos thrust abilities can be used from anywhere, but in order to get their bonuses, impulse drive must hit from behind. So that's it, just 2 positional requirements.

    Compare this to the 5+ abilities for monk and the 3 for rogue/ninja. What makes rogue/ninja harder is that the positioning ability is at the end of a 3 hit combo so missing it sucks. It is worth noting that having a warrior tank removes the need to ever even perform this combo so there are ways around it.

    Point is, there is an easier option if you do not like the positioning requirements for melee dps. Take DRG
    But you do realize that missing the position on a Monk still progresses the stance, so all you lose is some potency, while missing the positional on a DRG means you'll have to re-apply the very same move over and over until you land it from the required position. This totally screws your rotation. While a DRG may have less positional requirements (speaking of the number of skills with pos req), those requirements are actually less forgiving compared to a Monk.
    (4)
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  3. #3
    Player
    SpecialKK's Avatar
    Join Date
    Dec 2013
    Posts
    172
    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Vodomir View Post
    But you do realize that missing the position on a Monk still progresses the stance, so all you lose is some potency, while missing the positional on a DRG means you'll have to re-apply the very same move over and over until you land it from the required position. This totally screws your rotation. While a DRG may have less positional requirements (speaking of the number of skills with pos req), those requirements are actually less forgiving compared to a Monk.
    I will add to this, that IMO, having a positional at the start of combo is more difficult than one at the end. This is because it is typically the opener (in our case, HT), which means the mob is not yet "set". There's always an instance where I attack thinking that the tank has already moved the mob to a position, only to see it turn and I end up missing the side. On the other hand, i rarely miss Impulse Drive. I typically go with HT-> Phlebotomize as a starter before I go with my ID->CT combo. This means that, after positioning for HT, hitting it with Phle (and possibly using Off GCD moves in between), by the time I need to start ID-> CT combo...I am 99% sure that this mob is facing the correct way.

    Since ID is also a rear positional attack (where a DRG spends majority of the time anyway), it makes the odds of missing it even lower.
    (1)

  4. #4
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Tex_Mex View Post
    Point is, there is an easier option if you do not like the positioning requirements for melee dps. Take DRG
    Genuinely have to disagree with this. NIN has the least amount of positioning.
    TA and SA are mutually exclusive, you pick either SA or TA and in groups this will always be TA. Secondly, its oGCD and sits on a long 60 sec CD, so you use it once and then forget about it for a minute.

    Leaving pretty much only one single positional in NINs main rotation, Dancing Edge, duration 20 secs, which you might not even have to use if a warrior (or another NIN) does it for you.
    DRG on the other hand does HT every 20 sec and ID every 30 secs, even ignoring that missing ID makes you lose access to Dis and CT as well, while missing DE on NIN only makes you lose DE itself.

    Now to compare, NIN 1 rear every 60 sec and 1 (semi optional) flank every 20 sec vs DRG 1 rear every 30 sec and 1 (non optional) flank every 20 sec.

    So NIN definitely has less/easier positioning.
    (0)
    Last edited by ChaozK; 10-30-2014 at 07:41 AM.