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  1. #11
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AlexionSkylark View Post
    You couldn't get i110 (or weathered i100) from hunts. Only i90.
    Hunts dropped tomestones (one of the biggest mistakes SE could have made) which could buy i100 weathered sets. It also drops Allied Seals and Blood-splattered Mark Logs, which can be used to get Sands and Oils of Time. Syrcus Tower also dropped sands and oils later on, making it INCREDIBLY easy to get i110.
    (7)

  2. #12
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    480
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Kiara1 View Post
    i did them all this morning. Satasha hard was hard tbh, we couldn't figure out the 2nd boss so i had to pop benediction, presence of mind, divine seal and one quickcast just to keep my bard alive when he was targeted. She popped second wind too. That was super fun
    Of all the new dungeon bosses that one was the most difficult for me, took a few tries before we figured out the trick. Fenrir also took some tries, but mostly because the healer couldn't hide so I had to make a "Boss mechanic" macro.
    Overall Sastasha>Snowcloak>Quarn imo
    (0)

  3. #13
    Player
    Rumpelstiltzkin's Avatar
    Join Date
    Sep 2011
    Location
    Ul´dah
    Posts
    280
    Character
    Bel Rumpelstiltzkin
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Progression in this game has always been borked tbh. It is funny to watch and hardly surprising at this point.
    (0)

  4. #14
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Care to give breakdown on dungeons mechanic on all the new ones? I met so many "new returning" doing the "older" dungeons and it was pure hell trying to go through them.... Mainly DPS who have no clue that you MUST focus on the adds, mechanic that has been hammered to your face from level 10-50 over and over and over and over again...
    (0)

  5. #15
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    So the progression treadmill continues. Are people going to act surprised that they are applying the exact same progression formula they have been using for every other point release?

    Hopefully 3.0 gets us off this treadmill.
    (1)

  6. #16
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    480
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Luvbunny View Post
    Care to give breakdown on dungeons mechanic on all the new ones? I met so many "new returning" doing the "older" dungeons and it was pure hell trying to go through them.... Mainly DPS who have no clue that you MUST focus on the adds, mechanic that has been hammered to your face from level 10-50 over and over and over and over again...
    SPOILERS FOR BOSS MECHANICS

    Can you spoiler tag text here?


    Sastasha:
    1st Boss: Scorpion > Stun tail swipe, no idea how to remove prey status
    2nd Boss: Captain Gangplank > When he starts shooting do 2-3% of his HP as damage to stop it, ig nore adds if he starts shooting
    3rd Boss: Arms > Just kill arms as they pop and then damage main body

    Quarn:
    1st Boss: Statue > Just destroy the different bodyparts and avoid the pits
    2nd Boss: Can't really remember
    3rd Boss: Big Statue > Avoid mummy rush and you should be ok

    Snowcloak:
    1st Boss: Ice mob > Kill adds asap
    2nd Boss: Let him use Frozen Mist on spriggans, then again 2 times to make the snowball bigger, hit snowball to stun big attack
    3rd Boss: Wolf > Avoid lines, hide behind pillar when he does Lunar Cry or get frozen(and eaten)
    (3)

  7. #17
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by AlexionSkylark View Post
    My point exactly... if you want a dungeon tuned for i110 go to FCoB...
    What's wrong with making a dungeon require a minimal ilvl of 95, dropping i105 gear and being as difficult as Pharos Sirius was back in 2.1?

    This is what most of us are asking for! A challenging dungeon where grabbing every single mob of the room is a terrible idea (in PS, if you tried pulling the entire first room in 2.1, you were guaranteed a wipe due to all the AoE's the trash mobs could use. Banish III was also something you couldn't ignore). We're not asking for Coil difficulty.
    (11)

  8. #18
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Nestama View Post
    What's wrong with making a dungeon require a minimal ilvl of 95, dropping i105 gear and being as difficult as Pharos Sirius was back in 2.1?

    This is what most of us are asking for! A challenging dungeon where grabbing every single mob of the room is a terrible idea (in PS, if you tried pulling the entire first room in 2.1, you were guaranteed a wipe due to all the AoE's the trash mobs could use. Banish III was also something you couldn't ignore). We're not asking for Coil difficulty.
    Do you not remember the outcry at Pharos Sirius? Thread after thread of people begging for it to be nerfed?

    If SE makes something hard, people will complain. If SE makes something easy, people will complain. There is no correct choice here.
    (1)

  9. #19
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    I think people complained because the reward was not, well, rewarding. If Pharos Sirius (and the other two dungeons) dropped i75 gear, PS would probably have been spared from the nerf. SE definitely would have needed to raise the minimal ilvl from 49(?) to 55, though.
    • This game needs more "middle" content. At the moment 'Easy' mode has 14 dungeons, 2 raids, 7 Hard Mode Primals and 3 watered down raids.
    • Medium (what we need more of) has EX Primals (Titan excluded) Second Coil and T5.
    • Hard only has Savage Coil (which will be given the Pharos Sirius 2.1 treatment because the reward is just titles) and Final Coil.

    Game is unbalanced and it saddens me that not enough people are telling SE this is not okay. Game is a year old now, so SE should let the new players walk on their own two feet (when they get to the new content) now.
    (6)

  10. #20
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Zaft View Post
    Do you not remember the outcry at Pharos Sirius? Thread after thread of people begging for it to be nerfed?

    If SE makes something hard, people will complain. If SE makes something easy, people will complain. There is no correct choice here.
    They really seem to have trouble hitting the middle ground with these updates.
    (3)

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