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  1. #1
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Care to give breakdown on dungeons mechanic on all the new ones? I met so many "new returning" doing the "older" dungeons and it was pure hell trying to go through them.... Mainly DPS who have no clue that you MUST focus on the adds, mechanic that has been hammered to your face from level 10-50 over and over and over and over again...
    (0)

  2. #2
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    480
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Luvbunny View Post
    Care to give breakdown on dungeons mechanic on all the new ones? I met so many "new returning" doing the "older" dungeons and it was pure hell trying to go through them.... Mainly DPS who have no clue that you MUST focus on the adds, mechanic that has been hammered to your face from level 10-50 over and over and over and over again...
    SPOILERS FOR BOSS MECHANICS

    Can you spoiler tag text here?


    Sastasha:
    1st Boss: Scorpion > Stun tail swipe, no idea how to remove prey status
    2nd Boss: Captain Gangplank > When he starts shooting do 2-3% of his HP as damage to stop it, ig nore adds if he starts shooting
    3rd Boss: Arms > Just kill arms as they pop and then damage main body

    Quarn:
    1st Boss: Statue > Just destroy the different bodyparts and avoid the pits
    2nd Boss: Can't really remember
    3rd Boss: Big Statue > Avoid mummy rush and you should be ok

    Snowcloak:
    1st Boss: Ice mob > Kill adds asap
    2nd Boss: Let him use Frozen Mist on spriggans, then again 2 times to make the snowball bigger, hit snowball to stun big attack
    3rd Boss: Wolf > Avoid lines, hide behind pillar when he does Lunar Cry or get frozen(and eaten)
    (3)

  3. #3
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kisshu View Post
    SPOILERS FOR BOSS MECHANICS
    Thanks for sharing the quick down and dirty guide I do agree that these new dungeons should drop items level 95-100 so that people see it as incentive to do them. And put level 90 gears to drop in the last 3 "expert" dungeon from patch 2.4. Right now newbies are having the darndest time catching up since they have no options but to buy gears level 70-90 to be able to clear three primal hard mode so they can unlock Crystal Tower and farm them everyday.
    (0)

  4. #4
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    It's really unfortunate because the dungeons look good, and some of them actually have mechanics that are pretty interesting/dangerous - my FC went into snowcloak last night, i100-105ish completely blind. Naturally, we got hit by Fenrir's first freeze attack, and literally healed out of it going "wow, that probably would have been lethal if this was tuned for anything close to the current item level."

    (The second and third time, we figured it out. The random Black Mage in half High Allagan couldn't though. So much for Coil requiring skill. )

    We got nothing but crafting materials except for a random i90 Hero's accessory off Fenrir. Oh, and Soldiery rates are like Myth rates in 2.2. I feel sorry for the newbies trying to catch up with the 2.3 vets caked in i110. Actually, I feel sorry for the 2.3 vets too because nothing released in this patch is remotely challenging or relevant for their mains unless they want to put the time and energy into digging for a raid group, other than logging in for 3-4 hours a week to cap Poetics for gear that they need for...nothing at all! Nothing at all! Nothing at all!

    With no content to do for i110 players other than raids, and every veteran player, casual or HC alike, bottlenecked at i110+, it's no wonder people are demanding a more accessible Coil - because there's no damn mid-tier content anywhere to be seen.

    TN: No one in our group was particularly dedicated about capping Sol or doing ST weeklies for oils/sand, and we pretty much never logged in for entire months of 2.3. We aren't particularly committed players in terms of gobbling up new gear and mostly just take whatever comes our way from content we like doing. And we're still! 15 item levels! Above the most recent 4-man content!
    (6)
    Last edited by Krr; 10-29-2014 at 07:54 AM.
    video games are bad

  5. #5
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kisshu View Post
    SPOILERS FOR BOSS MECHANICS
    Sastasha:
    1st Boss: Scorpion > Stun tail swipe, no idea how to remove prey status
    2nd Boss: Captain Gangplank > When he starts shooting do 2-3% of his HP as damage to stop it, ig nore adds if he starts shooting
    3rd Boss: Arms > Just kill arms as they pop and then damage main body
    Satasha is not easy at all...
    1st Boss - Must Esuna the status, or it will one shot you, tank or DPS has to stun the move that comes after the scorpion is inflicting status on all.
    2nd Boss - Not sure what is his mechanic, he has that bind move that is NOT removable by Esuna and ALL adds will attack whoever get bound. I think DPS must kill all the adds ASAP. If your healer get bound, and your DPS are derp, you will wipe.
    3rd Boss - Again, not very clear. This boss has arms and tentacle, and then the main body itself. Do you destroy the tentacle? Because the arms keep reappearing no matter what and it is a royal biyotch to heal if you don't have range DPS. It has moves that are all over the place, if your group is scattering, healing will a royal PITA. It seems you must destroy the tentacle, ignore the arms, and kill boss?
    (0)

  6. #6
    Player
    revonine's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Morri Umi
    World
    Cerberus
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Luvbunny View Post
    Satasha is not easy at all...
    3rd Boss - Again, not very clear. This boss has arms and tentacle, and then the main body itself. Do you destroy the tentacle? Because the arms keep reappearing no matter what and it is a royal biyotch to heal if you don't have range DPS. It has moves that are all over the place, if your group is scattering, healing will a royal PITA. It seems you must destroy the tentacle, ignore the arms, and kill boss?
    For the last boss we created a safe spot for ourselves by keeping the 2 tentacles in the far end of the room dead. Melee dps can easily rush to the bosses left most flank to attack and easily avoid that annoying blind aoe he casts. Healers and ranged can stay in the safe spot. We grouped back together in the safe spot for heals when he casts that exploding tornado, comes after an attack, it's name escapes me :S
    (1)

  7. #7
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Luvbunny View Post
    2nd Boss - Not sure what is his mechanic, he has that bind move that is NOT removable by Esuna and ALL adds will attack whoever get bound. I think DPS must kill all the adds ASAP. If your healer get bound, and your DPS are derp, you will wipe.
    It is not really from the boss. There are some ADDs that crawl on the ground and hold the players (like in Sirius Tower). Kill them and you can move again.
    (1)