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Thread: MAGE STRIKE

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  1. #1
    Player
    Neptune's Avatar
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    Mar 2011
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    Neptune Deepsea
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    Balmung
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    Thaumaturge Lv 80
    This is a long post but I'm getting to everybody here.

    Oscillate, at me to FList! I'll be on later this week.

    Quote Originally Posted by Shai View Post

    Black people will always be black, but they choose to live in societies run by white people?
    That's what it sounds like you're saying to me. It's still fucking arrogant and offensive.

    Racism is racism, but prejudice and bias are universal in these analogies.
    Shai, your analogy using racism I must say is very applicable here.

    Quote Originally Posted by Shai View Post
    "You don't feel you're treated fair as a black man in USA? Move to Africa."

    CON was born with Fire and Flare and Burn and Rasp.
    It came to 1.18 and was told "We know you can do lots of things, but too fucking bad."
    Similar to black slaves - maybe they were powerful and popular in their native land, too bad.
    Another good analogy. If someone tells you to GTFO take a moment to consider where it's coming from.. Melee players just don't develop the same level of skill in an MMO as a healer, black mage, or tank. They don't have an opportunity to learn unless they try.

    Quote Originally Posted by Shai View Post
    "CON is meant to be healer from the start so suck it up." (False) and "Mages should always be managing MP and resting between Cures." (False, as proven by pre-1.18 XIV) etc etc much like saying women should always be in the kitchen is ridiculous and false and we all except that to be true (well, except the % of people who believe it).
    I thought I would highlight this because it's a good thing to point out.

    Quote Originally Posted by Shai View Post
    Yeah he also said...

    Classes will remain solo-friendly, and "build your own class" freedom.
    Job System will overlay that to give you a more defined role in the party.

    Where'd that go exactly? Did he forget to add "except CON which we decided is healer now."
    Yeah exactly, "except CON which we decided is healer now."

    Quote Originally Posted by Vahzl View Post
    I am considering re-rolling as a result of all the changes, might help me learn the subtleties again.
    Dude don't re-roll. The subtleties? Of What? Of a programmers keystrokes who decides MP cost is quadrupled and aoe toggle is off?

    Quote Originally Posted by Celtodeno View Post
    How many NM battles have you run with the new system? How many instances?


    I think it would be much more effective to try the new systems out and then come up with a real analysis about its strengths and weakness.
    If anything it's just going to take longer if it's possible at all, due to sleeping the NM. It was already long and hard before, now it's just going to be longer and harder, or impossibler. Stupid.

    Quote Originally Posted by Kazimir View Post
    Current changes are necessary for future changes. Deal with it.
    Deal with your mom.

    Quote Originally Posted by Kiote View Post
    This thread is really starting to piss me off.. CON are still the power nukers in this game. If you don't want to be a healer be a freakin Black Mage and stfu
    Don't let it piss you off.. see the thread about the Conjurer who is getting turned away from parties because he wants to BLM it up. The game designers set prejudice, and the players fill it out. It's up to the designers, not the players.


    Quote Originally Posted by CrazyCarl View Post
    so whats stoping all of you complainers from playing the role you want? party size is 8 plenty of room for a mage DD and a mage healer pick a type don't think u can main heal and main nuke in a single party. since when should a main tank be a main dd? pick a role play it dont try to do everything
    First of all, you are assuming people are in here to complain. We are not. We're not here to be selfish. I'm thinking of others. It's not about one party or getting what I want from gear drops. It's about how game developer decisions affect how people are treated.

    Quote Originally Posted by Rowyne View Post
    The same could be said for the way it was before. Before, CONs were expected to be a hybrid class. I was expected to nuke, but I didn't want to. I wanted to be a healer.

    So, now, the tables are turned.

    Maybe I'm biased. I play healers in all my MMOs. In FFXI I was a WHM. In WoW, I was a Holy Priest. In Aion, I was a Cleric. Being a party/raid healer is all I want to be.

    Before, I never felt satisfied in my role. Now, I couldn't be happier with the direction that CON is going.
    All of the abilities you had mentioned in your other post that you never used - I used those abilities all the time. That you didn't use them is consistent with what you said about wanting to heal. There's no question that healing gameplay is a lot more attention grabbing now. I'm glad that healers are having such a great time. The MAGE STRIKE isn't about that. It's about how people are already getting treated bad from other players. The dev team creates the treatment of others through the game systems. They raise MP costs.. guess who suffers: Lancer, Pugilist, Marauder, Thaumaturge, because their classes are made obsolete by the raising of MP costs. And all the players who played Conjurer offensively are made obsolete. It's too much to ask for 1 good change of exciting healing gameplay.

    Healers should have their own class with their own mechanics that are attention grabbing enough without upsetting the balance of the entire game.
    (2)
    Last edited by Neptune; 07-25-2011 at 04:23 PM.

  2. #2
    Player
    Rowyne's Avatar
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    Mar 2011
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    Rowyne Olde
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    Balmung
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    Conjurer Lv 80
    Quote Originally Posted by Neptune View Post
    There's no question that healing gameplay is a lot more attention grabbing now. I'm glad that healers are having such a great time. The MAGE STRIKE isn't about that. It's about how people are already getting treated bad from other players.
    I really do see where you're coming from, Neptune, but I truly see this change as SE trying to get the two magic classes more in line with their original descriptions, creating balance, and setting them up for the job system.

    Despite the homogenized classes the armoury system created, each class still fit into a general archetype, except for the mages. GLD's are tanks, PUG, MRD, and LNC are melee DD, ARC is ranged DD, and CON/THM... well, are they ranged DD, healers, or buffers/debuffers? Whether originally intended or not, the answer is, all three. Which is honestly a balancing nightmare.

    I understand how frustrating it is to be expected to play a certain way in a party that you don't find enjoyable. I really do. As a healing CON, I'm sick of being a hybrid jack-of-all-trades class and being told on these forums that if I don't like to do both damage and heal that maybe this isn't the game for me. So, trust me, I understand now that DD CONs being told to heal or GTFO is also unfair. But if this post is more about what the community expects a CON or a THM to be in a party, then that issue should be largely remedied when jobs are implemented. Those who want to nuke can be BLM, those who want to heal can be WHM.

    Hopefully... it will be simple as that.