There is no need for a mage strike, just grab some mp boosting food and drinks if they have any, on that note rnak up cooking, problem solved.
There is no need for a mage strike, just grab some mp boosting food and drinks if they have any, on that note rnak up cooking, problem solved.


Until last week the game was broken and needed fixing, THM was healer by accident, there are no dark elemental healers, only light. they fixed this now so yeah...How can you even say this when up until last week THM was the best healer in the game?
THough CON wasn't obsolete. It was a close 2nd.
Now, there's no close 2nd. There's 1 healer and 1 "gimp as shit try hard as you might" Healer.
CON was never intended or designed to be the primary healer of XIV. No such thing existed.
Stop making shit up to progress your weak arguments, please.
There is no need for close second healer, only one healer is needed, the right one, that's what simply happened.
I am not making shit up, it's how things are and how they were meant to be, Conjurer was intended to be a healer and we can see this now, the results prove me right even if you try to deny the truth.
Things right now are shaping into what they were meant to be from the start, get over it.
EDIT:
OH and Ive just read Neptune's propositions, they are not bad, but we might be thinking a bit ahead of our time here.
It just occured to me that the devs said that jobs will be more party play efficient.
Maybe that will mean that there will be a dedicated healer for parties and that's White Mage.
WHM might even use less MP to perform cures than CON does now.
So If WHM is needed in party situations then that must mean that CON will no longer be expected to main heal.
Can't someone build CON around elemental nukes then?
Just an idea.
Last edited by Meleena; 07-26-2011 at 06:35 PM.
actually thm has light magic as well, banish dia, etc. And their lore puts them at a religion that worship life and death. white and black, whereas con is supposed to be more focused on elemental things.Until last week the game was broken and needed fixing, THM was healer by accident, there are no dark elemental healers, only light. they fixed this now so yeah...
There is no need for close second healer, only one healer is needed, the right one, that's what simply happened.
I am not making shit up, it's how things are and how they were meant to be, Conjurer was intended to be a healer and we can see this now, the results prove me right even if you try to deny the truth.
Things right now are shaping into what they were meant to be from the start, get over it.
EDIT:
OH and Ive just read Neptune's propositions, they are not bad, but we might be thinking a bit ahead of our time here.
It just occured to me that the devs said that jobs will be more party play efficient.
Maybe that will mean that there will be a dedicated healer for parties and that's White Mage.
WHM might even use less MP to perform cures than CON does now.
So If WHM is needed in party situations then that must mean that CON will no longer be expected to main heal.
Can't someone build CON around elemental nukes then?
Just an idea.
far as con having cure, thm had sacrifice. In the original intent, it was stated by developers they expected people to make roles from the different classes, someone who wanted to be a healer was supposed to EQ all the skills that would help that role be sucessful from either class.
I dont think either one was supposed to be a straight whm/healer. no more than a pugilist or a lnc was meant to be a thf
mp mangament is where it is at![]()
While they do have the only area cures now, lets not forget they have Fire, Blizzard, Thunder, Aero, Stone, Flare, Freeze, Burst, Flood, Tornado, and Quake (granted ancient magic needs to be improved).I am not making shit up, it's how things are and how they were meant to be, Conjurer was intended to be a healer and we can see this now, the results prove me right even if you try to deny the truth.
In my humble opinion, if you believe they were meant to "only" be healers, there are an abundance of skills in the Conjurer repertoire that would beg to disagree. Until SE does another update and takes those abilities away from Conjurer, I'm still under the belief that a Conjurer has the right to do either role and not be dictated by seemingly overwhelming perception that Conjurer is a healer and nothing but.


They just fixed things that wasnt working Before.
The two mages where the same before and we asked from them to make them different so thats what they did.
Con still has the right to be nuker yes it's guys like Shai that cant see whats happening.
I think that Con will remain the main heal until WHM takes his place, after that we will see the direction of the class.
Until then con = whm.
An no THM is the dark based class while Con is the light, this is obvious you cant argue around it.
Were you an AWESOME MAGE! But now you just suck?
Bad news, you just sucked, the truth is mages were on super easy mode.
While I don't agree with the shift from thm to con as healer. (partly because I leveled one to 40, then the other to 48, and not have to level the 40 if i want to heal)
I do think that SE needs to put full attention on the still horrid targeting system, but outside that, mages are where they should be balance wise.
DoM 1.18 woes in a nutshell.Were you an AWESOME MAGE! But now you just suck?
Bad news, you just sucked, the truth is mages were on super easy mode.
While I don't agree with the shift from thm to con as healer. (partly because I leveled one to 40, then the other to 48, and not have to level the 40 if i want to heal)
I do think that SE needs to put full attention on the still horrid targeting system, but outside that, mages are where they should be balance wise.
In most games, mages are the advanced/technical class, not the baby fisher price easy mode class.



Unless it boosts my MP by about 1000 MP I'm gonna keep on talkin' about the issues.
Preaching to the choir man, I had every ability imaginable on my action bar and didn't heal anybody til they were red - cause I was offensive.
Inspiring.
When you feel you've been dealt a raw deal, or (in worker's strikes usually) unfair wages, you simply agree (as an organization) to stop doing the work. Now, this isn't realistically going to happen in the game and I'm sure Neptune knows that, but if every mage who is unhappy with the hand they've been dealt in 1.18, THMs and CON alike, stood up and told SE they are unhappy and considering dropping Mage altogether if not XIV, which I may - and that's not an idle ragequit, I'm literally not having fun now and why play what isn't fun? :/
Anyway, if a strike did happen it would be epic. Can you imagine XIV if every CON & THM stood up and said I'm not playing mage until this is better. I'm sure it would get better real fast. The entire game would cease to function. All these MRD in this thread would be pissed - maybe even *gasp* level a mage themselves!
That's all. It's really just symbolic in this case since we don't have a Mage Union and we can't expect everyone to feel the way we do on this issue since some just typically like playing WHM on a job that was never intended to be WHM cause they can't wait for WHM to be released in 2 months. *rolls eyes ever so slightly*
I love healing, but I can wait for WHM release. Give me back my CON. MAGE STRIKE 2011!
I'd say you have a lot more disillusionment coming your way before you're like us, haha. Wake up.. "meant to be", "by accident", "the truth", etc.. no such meaning exists in this game. When this game released it was a work in progress but everything was there on purpose and it was going to be built upon, not taken away from. The new designers of the game represent a very clean break from the past. There is nothing 'meant from the beginning'. One guy can wake up one day with an itch in his finger and make Marauder the main tank. Doesn't mean it was meant to be. What we are saying in this thread is that we liked the the way things ended up and we think they had something special there.. something that is needlessly thrown away for patch 1.18.Until last week the game was broken and needed fixing, THM was healer by accident, there are no dark elemental healers, only light. they fixed this now so yeah...
There is no need for close second healer, only one healer is needed, the right one, that's what simply happened.
I am not making shit up, it's how things are and how they were meant to be, Conjurer was intended to be a healer and we can see this now, the results prove me right even if you try to deny the truth.
Things right now are shaping into what they were meant to be from the start, get over it.
You're probably right about point #1, but I hope they follow the suggestions I made in my other thread.
con = whm, you're right, but this is an arbitrary truth. By the next patch I expect con to = blm and whm again.
Thaumaturge is astral and umbral magic, Conjurer is elemental magic. There is no divine magic. Astral is light magic. Lore wise there is no way around it: If you read the lore in-game Thaumaturge makes more sense as a healer because they work out of a church as miracle-workers. My point is that associating CON with WHM is anything but an obvious conclusion, and it was likely done simply because the original game designers named their healing spell "Cure" and for no better reason.
Looks like you don't do much reading. Mages were not on easy mode. Only mages that only healed were on easy mode. Way to open up your post because you actually agree with me. You are screwed based on what you ranked up, and the targeting system blows.Were you an AWESOME MAGE! But now you just suck?
Bad news, you just sucked, the truth is mages were on super easy mode.
While I don't agree with the shift from thm to con as healer. (partly because I leveled one to 40, then the other to 48, and not have to level the 40 if i want to heal)
I do think that SE needs to put full attention on the still horrid targeting system, but outside that, mages are where they should be balance wise.
Lol @ you failing to read. Tp regen outside of battle is a metaphor for the point in my OP that describes what this is all about. It's not about point allotment, it's about player treatment of other players caused by game systems.Lol@TP regening outside of battle. It never did that in FFXI, so I don't know what you are talking about bro. MP was always gained outside battle, unless using ethers or certain food buffs. If you don't like healing, there's this thing called the Point Allotment System. Maybe you should learn how to set yourself up as a nuker, and learn how to manage your MP and Hate better before you complain. Good luck with your Strike though...lol.


How much actual play time. I've played this game since Open beta as a thm, and obviously just put in more play time than you. He just asked the incorrect question. (that was nitpicking on his question not you) I don't believe you can assume someone is low level just due to the account they link and don't assume.
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