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  1. #51
    Player
    JakzChurchill's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    I made a big mistake on my initial burst damage theory which needs updating, Shadow Fang has a potency of 440, not 240. completely messed up there.

    It also appears to gain at trait at Level 44 which increases it DoT to 45 per tick.

    This means Shadow Fang will do 470 potency at level 50, and 517 when buffed with Trick Attack.

    So with this in mind the best burst rotation after Suiton --> Trick Attack should be;

    Mutilate [396] ->Kraiton [396!] ->Spin [165] ->Fang [517] -> Spinning Edge [165] = 1474 1639

    This is if you can get Kassatsu + Raiton performed quick enough to get 5 hits in With Spinning edge being the last, or assassinate if the enemy is below 20%.

    Although if that isn't the case then the next best option is

    Mutilate [396] ->Spinning [165] ->Fang [517] ->Spinning [165] ->Gust [220] Final Total 1460

    This is also a lot safer as you have nothing to mess up, If you want to see big flashy numbers you can also swap Mutilate at the start for Aeoilian edge at the end, losing 44 potency overall, but hitting with a big number.
    (0)

  2. #52
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    @Jakz if you're saving Kassatsu for Raiton after trick attack, are you not starting your opener with Huton? Or if you are, what skills are you using while Ninjutsu is on cooldown between Huton and Suiton?
    (0)

  3. #53
    Player
    JakzChurchill's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    Okay so from information gathered the timer are as follows

    Ninjutsu - 20sec CD Kassatsu - 3 minute CD SATA - 1 minute CD Mutilate DoT -30sec

    Huton Buff - 70s Dancing Edge Buff - 20s Shadow Fang DoT - 18sec


    We also know our combos are

    Combo 1 Spinning Edge --> Gust Slash --> Dancing Edge 6 sec

    Combo 2 Spinning Edge --> Shadow Fang 4 sec

    Combo 3 Spinning Edge --> Gust Slash --> Aeoilian Edge 6 sec

    So opening would be

    Huton? --> Hide -->[fight start] TA --> Mutilate -2 sec-> Combo 1 -8 sec-> Jugulate / Mug --> Combo 2 -12 sec-> Jug / Mug --> Combo 3 -18 sec-

    By this point you should have Ninjutsu back.

    Raiton --> Combo 1 - 2 --> Mutilate --> Com 3 -> early refresh to huton --> Combo 1 - 2 - 3 --> Suiton - TA - Kassatsu - Raiton - combo 2 - 3 -->Mutilate --> combo 1 --> Raiton


    It's starting to get complicated, but you really have to think of it like dragoon, prioritizing from most to least important. while weaving any Off GCD skills into the rotation.

    Also this is just my best guess, i'm most probably miles off the mark, so far off the mark may be a dot to me.

    @Shoalin Fixed
    (0)
    Last edited by JakzChurchill; 10-26-2014 at 06:19 AM.

  4. #54
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by JakzChurchill View Post


    So opening would be

    Huton? --> Hide -->[fight start] TA --> Mutilate -2 sec-> Combo 1 -8 sec-> Jugulate / Mug --> Combo 2 -12 sec-> Jug / Mug --> Combo 3 -18 sec-

    By this point you should have Ninjutsu back.

    Raiton --> Combo 1 - 2 --> Mutilate --> Com 3 -> early refresh to huton --> Combo 1 - 2 - 3 --> Suiton - TA - Raiton - combo 2 - 3 -->Mutilate --> combo 1 --> Raiton

    Looks good, except you can't do Suiton-->TA-->Raiton without Kassetsu, as Ninjutsu will still be on cooldown.
    (0)

  5. #55
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    I think your right on the priority system like drg but there is more to nin than drg has imo ( drg main till Tuesday).

    It looks complicated because you keep writing out long chains. I think if you break down into priority it simplifies it more after the initial opening. Nin seems to have two priority systems to manage at once. Melee abilities with dots and ninjitsu abilities.

    It's also explained in a chart that was posted, I'll have to find link.

    After initial opening: ( this is how remembering this helps me)

    Check Debuff/buff timers. Since nin has 2 dots at the end of combo chains I'll be looking at the timers at guidelines. Then there is the ogcd dot which can be applied at any time.

    Mutilate about to fall off? Then reapply mutilate
    shadow fang going to fall soon? Do combo to reapply.
    Dancing edge going to fall (and no war in party)? reapply combo for debuff.

    Nothing in immediate danger of falling? Do High potency combo.

    Ninjutsu: again looking at timers.

    Huton going to fall in 30 seconds or less? Reapply Huton
    Huton with 30 + seconds with TA/Kusatsu up? Suiton > TA then Kraiton.
    Etc etc.. you get the idea.

    Easier said than done, but that's what I'll be trying to manage if I can.

    Also in this this video, mudra recast seem faster than 1 second... maybe I'm trippin.

    http://m.youtube.com/watch?v=ppn5aGLfxSk
    (0)
    Last edited by Leonus; 10-26-2014 at 06:31 AM.

  6. #56
    Player
    Miridori's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Vann Leon
    World
    Tonberry
    Main Class
    Arcanist Lv 70
    It seems that Mudras are off GCD and has its own GCD of 1 s. It is similar to Lustrate of of Scholar
    (0)

  7. #57
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Something of note in case people's initial rotations are getting fuzzy with reapplying dots and keeping Ninjutsu on cooldown, I noticed in the anniversary gameplay video that it seems that using mudras and ninjutsu don't interrupt your combo.
    (0)

  8. #58
    Player
    JakzChurchill's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Leonus View Post

    Also in this this video, mudra recast seem faster than 1 second... maybe I'm trippin.

    http://m.youtube.com/watch?v=ppn5aGLfxSk
    Yes but its then based on your finger speed with accuracy and ninjutsu be used to finish it off. Think 0.7 seconds per mudra, Raiton is 3 buttons so thats 2.1 seconds (just using a random number) now you could go really fast and hope the latency keeps up, but it may be a case of holding of that split second just to be sure you don't miss a mudra.

    but until we get our hands on mudras within the week we won't know at all how quickly you can mash the buttons for them to respond appropiately.

    EDIT: @Kikoshi Didn't spot that that, if that hasn't been changed then that'll be awesome.
    (0)

  9. #59
    Player
    Spartan117's Avatar
    Join Date
    Aug 2013
    Posts
    83
    Character
    Chione Winterfury
    World
    Tonberry
    Main Class
    Monk Lv 60
    Venom --> JinChiTen Ninjutsu (Huton) --> Hide --> TA --> BFB --> SE --> Kassatsu --> GS --> Xpot --> DE --> IR --> SE --> JinChi Ninjutsu (Raiton) --> SF --> Jug (TA debuff falls off here) --> Mut --> PPP --> SE --> GS --> AE (BFB & Xpot should fall off here, IR 1 GCD later)

    I'm assuming that DoTs are not affected by slashing resistance (similar to how phble DoT is not affected by Disembowel), and Ninjutsus are elemental spells that are also not affected by slashing resistance.

    TA increases damage taken by target during that 10seconds, the DoTs after the first 10 seconds don't get the 10% bonus, since the debuff will fall off while the tick is going.

    SE > GS > SE is second in weapon potency to only SE > GS > AE but it sets up better for the subsequent skills by placing the 10% slashing debuff early.
    SE > SF is third in weapon potency and since SE > GS > AE would not be in time for TA's debuff to last until AE, SE > SF is preferred

    This is all assuming a very tight 2s GCD, assuming Huton's speed buff and SS from gear is enough to push the GCD that low (similar to an instant GL3)

    I personally dislike using BFB before the fight starts for TA (400 potency) as you will lose some precious 2seconds or more of the debuff (if tank delays start etc) and it won't last till the last AE (320 potency, with slashing debuff on)

    Hope my reasoning is sound for the opener.
    (0)
    Last edited by Spartan117; 10-27-2014 at 01:24 PM.

  10. #60
    Player
    Miridori's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Vann Leon
    World
    Tonberry
    Main Class
    Arcanist Lv 70
    I don't know if anyone notice. In the 2.4 patch preview trailer, it seems that the Ninja use 3 Ninjutsus at the same time.
    It looks like he used kassatsu between the first and second ninjutsu. Is it possible that Kassatsu give you ability to cast as many Ninjutsu during its duration?
    Or they just probably remove the Cd of mudras for demo purposes
    (0)

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