I'd say Warrior's should be maintaining Storm's Path. You've got plenty of enmity coming from it, but than NIN is losing 60 potency ever 20 seconds from that combo. Also one less positional anyone has to worry about.
I'd say Warrior's should be maintaining Storm's Path. You've got plenty of enmity coming from it, but than NIN is losing 60 potency ever 20 seconds from that combo. Also one less positional anyone has to worry about.
Yeah, I think that most War's do this anyhow. The increase in duration will allow for more viability too, which is nice. 20 seconds is a nice buff for warrior as now it lasts nearly as long a Maim.
Something about me just grins smugly at the idea of Warrior's being the more desirable tank :P. Though I think most groups keep atleast one around anyhow
Dont know if anyone saw this but this screenshot was posted on reddit earlier and gives more detail. Mudras on 20s cd. Suiton effect allows use of Sneak Atk/Trick in battle. You can pop suiton, trick in the beginning while everyone doing opener to give extra 10% to damage taken by boss while at same time doing a 400 potency atk. Next go round, you could suiton, perfect dodge, go to front(just far enough to be counted as front, dont have to stand right on tank) and sneak atk for 500 pot atk. Combos aren't interrupted during when doing mudra/ninjutsu so u could just go back to comboing when done. Don't know how feasible doing suiton twice would be though. Anyway the screenshot of an early theoretical rotation and the abilities are very good.
Edit: Screenshot says 30s CD but you can see the OP mentioning the need to update it to 20s here.
Last edited by Kuroyasha; 10-25-2014 at 10:44 AM.
not impressed
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I know this topic focuses directly on single target DPS but I can't see any other reasonable place to discuss this without making a new thread, would Ninja's AOE/Speedrun type rotation be something similar to this:
Doton > Kassatsu > Katon > Reapply Doton
Whilst inbetween the Ninjutsu using Death Blossom and OGCD skills and buffs.
This would be assuming that Kassatsu works as a critical only on the ninjutsu itself and not the DoT of Doton. I'm not sure on the recast time of Ninjutsu (20 seconds I think) so in that case would it be more beneficial to reapply Doton (30 potency over 24 seconds) instead of letting it drop and using Katon (180 potency) considering you would reapply the DoT when there is less than 2 seconds remaining, assuming the casting of Doton takes greater than 2 seconds.
OR would it be more efficient to open with Huton for the attack speed buff (though I would assume this could use to TP issues, does Huton directly affect GCD speed like Greased lightning?) then would it be better to follow that with Kassatsu Doton or Kassatsu Katon??
So look at greased lightning it does infact state "Damage dealt and attack speed are increased". We know this in turn does change your GCD so Huton should therefor follow suit and give you a 2.1 second GCD.
This means with huton up you could get 4 - 5 attacks out of the Trick Attack buff. Which then begs the question, is Suiton --> Trick Attack --> Kasatsu --> Raiton actually wasting the trick attack buff? Would going from trick attack to aoelian edge combo actually put out more dps?
You would use Kassatsu-Raiton in this case because you can't get presumably get 6 (Mutilate, Spin>Fang, Spin>Gust>Aeol) moves out in Trick duration. If you have to end at Gust you may as well shove in Raiton.So look at greased lightning it does infact state "Damage dealt and attack speed are increased". We know this in turn does change your GCD so Huton should therefor follow suit and give you a 2.1 second GCD.
This means with huton up you could get 4 - 5 attacks out of the Trick Attack buff. Which then begs the question, is Suiton --> Trick Attack --> Kasatsu --> Raiton actually wasting the trick attack buff? Would going from trick attack to aoelian edge combo actually put out more dps?
XI: Zeroblade, Titan Server
Okay being on the game since launch I really should of known dots make use of the damage increase. So yeah your right, just gonna throw the number down though to see how much better it is. These are all following the use of Suiton --> Trick Attack.
Okay time for some maths, Skill : potency [10%].
Melee Combo
--> Mutilate : 360 [396] - 2s -> Spinning Edge : 150 [165] - 4s -> Shadow Fang : 240 [264] - 6s -> Spinning Edge : 150 [165] - 8s - Gust Slash : 200 [220] - 10s -
1210, 110 additional potency.
Ninjitsu Combo
--> Mutilate : 360 [396] - 2s -> Kasatsu - Raiton (2 - 3 second to set up / cast with Kas no cooldown) : 360! [396!] - 5s -> Spinning Edge : 150 [165] - 7s -> Shadow Fang : 240 [264] - 9s -
4 Abilites were used here, although a 5th (spinning edge, assasinate, mug) may be able to be added depending on your ninjitsu speed.
1182![4] or 1345 (Spin), 1336 (Mug), 1402 (assasinate [if its available]), 111 [126] [125] [131] Additional potency.
safe Below 20% combo.
Mutilate : 360 [396] - 2s -> Spinning Edge : 150 [165] - 4s -> Gust Slash : 200 [220] - 6s -> Aeoilian Edge : 320 [352] - 8s - Assasinate : 200 [220] - 9s -
1353 Potency, 123 additional potency.
Conclusion
Until we know the exact time it takes to accurately perform Kas --> Raiton (Kraiton) we can't be sure on the best burst potency, although there is at least a safe option that cannot fail.
In the anniversary video it takes them 3 seconds to perform Kraiton, but they do appear to add in a large gap that by all accounts could be removed.
Either way 1350 potency over 10 seconds isn't too bad, this isn't including the 400 done before hand. (Thinking about Odin in 2.5, that last dps check below 20% is going to make Ninjas a must have for most parties.)
will visit this again when i hit 50 nin ... see you again![]()
Real Life > FFXIV
These initial rotations look good. Also interested in how ninja would fair in speed runs.
Nin is shaping out to be a beast ( if the weapon damage isn't low like some people think it might be). just cross your fingers that half the gaming population doesn't main nin until 3.0 comes out.
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