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  1. #1
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Gilraen View Post
    And what IS the 'lowest common denominator'?
    They want tank and spank. Many people do want it to be that easy and they argue vehemently for it. These are the "Story mode" people who just want to watch cut scenes, or just don't have the skill it takes to beat it. (by their own admition in many posts)

    My perspective comes entirely from a point of game balance. Not stroking my epeen, and It has nothing to do with any ego. I recently quit raiding a few weeks ago and have no intention of resuming until the expansion at the earliest. So please don't assume you know me, what I do, or what pleasures I get out of it.

    If you read most of my threads you would see I personally have no issue with the way SE has chosen to slowly nerf the old content at all. A minor tweak to ADS, echo, and better gear were plenty in my opinion as they kept many of the mechanics in place. I have a problem who want it to be even easier than that so that anyone and their dog can face roll it. If new players don't have a progression system that slowly ramps up in difficulty we will see a situation where average game skill decreases unless you are someone actually tackling the harder content. The only content would be super easy or super hard. There will be no middle ground between easy and hard, and that will discourage people further and propagate an even more extreme skill gap than we already see today.

    You won't hurt my ego by making the fights easier, but you may very well hurt the game and I do care about that.


    Quote Originally Posted by Gilraen View Post
    Is the end-game raiding ego so easily bruised that a slight lessening of difficulty in Coil will result in internal bleeding?
    Exhibit C.
    (5)
    Last edited by Tiggy; 10-23-2014 at 05:20 AM.

  2. #2
    Player
    mythicrose's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    480
    Character
    Mythic Rose
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Tiggy View Post
    ..but you may very well hurt the game and I do care about that.
    I've been largely silent on the forums but what you said is what I fear could happen. Between new 2.4 gear and echo, I hope SE doesn't ease up on the one shot mechanics much. My reasoning is that if the easements go too far (along with bloated ilevel and echo) people will clear the content with a false sense of accomplishment, head in to final coil, get roflstomped, and start demanding nerfs. I can understand those that don't like OHK or wipe mechanics, but they do help players learn more about their class, role, team work, and even own skills or lack thereof.

    I hope in 3.0 raids are longer than 4 bosses per 6 months and have little to no "story" to be kept as difficult content for those that actually *want* difficult content. Implement story mode for those that just want to see what's there (also different bosses or just tank and spank so no one in progressive guilds can use it as practice mode).

    Also, I'm frankly tired of how "casual", "hardcore", and "elite" get thrown around (not directed at you Tiggy). Even during progression for SCoB, my group would typically only go a couple hours per night three times a week. I know plenty of people that spend more time than that a given night watching TV or things on Youtube and Netflix.

    Really, I'm not against people wanting to experience raids. I just don't SE to over simplify it with mechanic changes, new ilevel, and echo. Likely SE won't have a choice but to go that route. Hopefully future raids can avoid this fate by having little to no story.....after all, everyone eventually gets to the same item level as the "elites".
    (1)
    Last edited by mythicrose; 10-23-2014 at 10:46 AM.