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  1. #61
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by DeadRiser View Post
    But... they aren't going to nerf it to the point where you can roll your face on the keyboard. Have the nerfed T5 to that point? No. What do you think they said on the live letter yesterday? They aren't going to make it that easy. People are still going to have to learn the fights...
    Learn the fights being the appropriate phrase. Original coil 1-4 you could faceroll with zero knowledge given enough gear and echo. Second coil (and Turn 5) are a lot different.
    (0)

  2. #62
    Player
    NovaUltimatum's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Nova Ultimatum
    World
    Moogle
    Main Class
    Thaumaturge Lv 92
    Quote Originally Posted by Fricca View Post
    They should do something to make old content less dead, like the new tomes can only be obtained by clearing scob or something... Or add in special loot with ridiculous rng (maybe they can do this one for savage mode along with the titles).
    If I understand correctly, if we had a horizontal progression plan instead of a vertical one. The rewards of T1-5 could be relevant today instead of being out-dated. The problem with that approach is inventory space though.
    (0)

    "I'm more powerful than I ever was, but it came with a price." ~ Lightning
    Image by http://ilpas.deviantart.com/

  3. #63
    Player
    Velo_Vandore's Avatar
    Join Date
    Aug 2011
    Posts
    374
    Character
    Bynder Whitehowler
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    Before suggesting something as simplistic as "don't nerf coil", try to understand the existing system, and how it balances various players interests.

    Keeping the coil content at it's highest difficulty means there are many players who will never practically (or comfortably) be able to clear it. Even if a particular player has the skill to do the latest coil content, it doesn't mean he/she is able to be part of a regular group of players (static). So a player like myself that maybe can't log in some nights if the kids don't go to bed on time (or my friend who has to look after his gran can't get online early), or maybe I simply don't like logging in every night, has a few options:

    - Play Coil with party finder groups - They are often unsuccessful, and any progress the group makes together is lost as the group gets re-formed with new people. People can be rude and it's frustrating for me to play that way. Also, I would MUCH rather play with the established friends I already have in my FC and LS's. Clearing latest Coil with a PUG means I'm locked out for the week from playing that Turn with my friends who weren't there.

    - Play Coil with FC - This is what I do, but as we're casual it's not ideal pre-nerf. Due to the lockout system we choose a fixed group each week, rotating members the next week to ensure everyone get's a try. The problem is that there may only be a couple nights each week that the full group is online (other FC members may be on, but who are not part of the Coil group for the week). This means we get very little practice time in with a group before the next week, when the players switch around (pushing us back to learning the early parts of the fights again). So most nights we'll end up substituting some other FC members that aren't in "the group" for the week, and do some 1st Coil or Ex primals (frustratingly, we can't do 2nd coil with substitute members, because if we clear that would prevent the missing player from the weekly group getting a chance to play the turn for the rest of the week - we don't want that kind of pressure to attend on our members).

    - Play more, and commit to a static - no thank you. I can see the appeal and have no criticism for those in static groups, but I prefer to be able to take a night / week off without feeling like I'm letting others down. Also, I don't want the agony of relying on a static group to stay together, the drama this causes, and headache of replacing members, planning breaks, etc.

    - Don't do coil - What would I do instead? Playing expert roulette, leveling alts, crafting, etc are all things I enjoy, but the real fun is taking on Coil and Ex primals. Without that to look forward to I wouldn't play. Without nerfs, developers would need to implement a whole other set of dungeons that would be accessible to me as a casual player, and that would keep my interest. This means twice as much work per patch - players get tired of waiting as it is, and many would leave if made to wait twice as long for patches or given less quality in each patch.

    The nerf allows content to be made accessible for players like myself, which keeps me subscribed. Thankfully the option to leave echo off remains for groups who were just about to clear before nerf, and of course there's now savage mode, so there's little to complain about (no difficulty is lost for those who desire). By nerfing and re-cycling old content, more time / focus can be given to developing new content.

    I would still make suggestions to improve the current system, but "just not nerfing" is too simplistic and introduces major problems which could result in a lot of players left with nothing interesting to do and un-subbing. My suggestion would be to get rid of the weekly lockout for the latest content. I prefer what's in place for Syrcus tower since it allows you to enter as many times as you want with whoever you want, but only loot once. If this was in place for the latest Coil, I could happily play with my FC (when available), or LS friends, or even Party finder groups to enjoy getting the content cleared with enough effort, but without feeling like I abandoned my FC group, who are the one's I love to play with when I can.

    Perhaps the reason this isn't the case, is to ensure that only hardcore / committed statics are really able to practice and clear the latest content for a while - if casual players like me started clearing content with a semi-PUG I imagine there would be criticism that the difficulty wasn't enough. As annoying as that is to me I can accept a compromise and stay one patch behind the latest as a casual player playing with my friends. I wonder if there's another reason for not using the syrcus style loot lockout over the complete lockout (on clear) we have in 2nd coil now?
    (2)
    Last edited by Velo_Vandore; 10-21-2014 at 07:45 PM.

  4. #64
    Player
    Lethorian's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    58
    Character
    Lethorian Tesildor
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    The solution to all of this is so simple it hurts knowing that it isn't implimented into the game yet... Make an alternate story mode version of all the turns, they become nothing more than tank and spank type mobs, maybe youll have to dodge an AoE or two. No achievement, no loot, just cutscenes. This way people get to enjoy the story, and everyones precious soon-to-be-outdated-and-tossed-aside shinies will be safe, and guess what!? They won't have to nerf the content and you still won't run it ever again!
    (1)

  5. #65
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Lethorian View Post
    The solution to all of this is so simple it hurts knowing that it isn't implimented into the game yet... Make an alternate story mode version of all the turns, they become nothing more than tank and spank type mobs, maybe youll have to dodge an AoE or two. No achievement, no loot, just cutscenes. This way people get to enjoy the story, and everyones precious soon-to-be-outdated-and-tossed-aside shinies will be safe, and guess what!? They won't have to nerf the content and you still won't run it ever again!
    Doesn't matter, the coil heroes will still complain about their exclusive story barred behind scripted fights.

    They'll make it easier regardless. Making it more available means more people see the content, more time to do said content via DF (Because, lets face it, DF is terrible), thus money. You already beat it. So what's the issue?
    (4)

  6. #66
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    Quote Originally Posted by abzoluut View Post
    Yes, because when SE says is based off of X data, that's how it is. They can see it all. Just like how scanned everyone's gil to come up with housing prices. Yet, when they need to look for gil buyers, it suddenly gets silent. ....
    And yet they announce all the bans for accounts involved in RMT, and you say they are silent. If you don't want to trust SE, you don't have to. But false claims are false.

    Quote Originally Posted by Velo_Vandore View Post
    Before suggesting something as simplistic as "don't nerf coil", try to understand the existing system, and how it balances various players interests.
    ...
    Perhaps the reason this isn't the case, is to ensure that only hardcore / committed statics are really able to practice and clear the latest content for a while - if casual players like me started clearing content with a semi-PUG I imagine there would be criticism that the difficulty wasn't enough. As annoying as that is to me I can accept a compromise and stay one patch behind the latest as a casual player playing with my friends. I wonder if there's another reason for not using the syrcus style loot lockout over the complete lockout (on clear) we have in 2nd coil now?[/I]

    Well said Velo_Vandore. Too bad many of them will complain about wall of text or won't read.

    BTW there is another reason to have lockout. You don't want RMT to have bigger impact than it already does, because people will be selling those runs which will be funded by RMT.

    The only people that have a rational reason to be upset about content being more accessible are the clear sellers and RMT gil sellers. Likely the two groups are working together in cahoots. If they have it their way, they'd be happy in final coil never comes and they can keep milking what they got already.
    (1)
    Last edited by NyarukoW; 10-22-2014 at 02:59 AM.

  7. #67
    Player
    Kyri's Avatar
    Join Date
    Mar 2011
    Location
    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
    Posts
    846
    Character
    Kyri Sagitta
    World
    Balmung
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Dwill View Post
    Actually, yes they did.
    Nah. Twintania still takes a fair degree of coordination to deal with the mechanics. The only thing easier about T5 is the DPS checks, and the tanks and healers have a little bit more cushion with HP and healing potency increased. That's about it.

    You really can't just run into T5 and auto-win without having some knowledge of how the fight works, and I really wish people would stop implying (or flat-out stating) that you can.
    (4)

    http://www.youtube.com/watch?v=ueodAjWZ0A4
    Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~

  8. #68
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kyri View Post
    Nah. Twintania still takes a fair degree of coordination to deal with the mechanics. The only thing easier about T5 is the DPS checks, and the tanks and healers have a little bit more cushion with HP and healing potency increased. That's about it.

    You really can't just run into T5 and auto-win without having some knowledge of how the fight works, and I really wish people would stop implying (or flat-out stating) that you can.
    Nearly every encounter in the game demands some basic level of coordination, whether it's Titan HM, Ramuh EX,T5 or T8, etc. The two hardest part of this fight for people (Twisters and Divebombs) can easily be done by:

    • Divebombs: See Green Blinker ? Move to the right side right away, wait ~2-3 seconds, reposition, rinse and repeat.


    • Twisters: /focustarget Twintania. When you see her cast Twister, run around without backtracking and getting close to party members.
    That's it. And yes, it can easily be done going in with just the basic knowledge of the encounter and clear it as easy as Leviathan HM. I brought my brother in there as a tank, told him the exact steps above and how to deal with snakes and not 15 minutes later, 1-shot.


    The fight is easy. What's hard for people is not tunnel visioning.
    (3)

  9. #69
    Player Dashuto's Avatar
    Join Date
    Aug 2011
    Posts
    317
    Character
    Dashuto Moragan
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Anyone who thought this wasn't coming is psycho.

    There's no right or wrong to even discuss, we knew it would come. Loads of MMO's make their content easier, and FF14 2.0 has always been a casual MMO. There are even some which have a completely seperate instance purely for progression, as some posters have mentioned here.

    Just you watch, it will get easier again after this time too. You must simply learn to live with the fact that, yes, anything that is old will be made easier. The sooner you realize that truth the sooner you can get on with feeling better about "current" achievements instead of freaking out about protecting them.

    Anyone who is that upset over coil nerf, I advise you to simply continue gaining titles in Savage Coil, which exists as the hardcore non-nerf option for the true elites to conquer.
    (0)

  10. #70
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Velo_Vandore View Post
    Perhaps the reason this isn't the case, is to ensure that only hardcore / committed statics are really able to practice and clear the latest content for a while - if casual players like me started clearing content with a semi-PUG I imagine there would be criticism that the difficulty wasn't enough. As annoying as that is to me I can accept a compromise and stay one patch behind the latest as a casual player playing with my friends. I wonder if there's another reason for not using the syrcus style loot lockout over the complete lockout (on clear) we have in 2nd coil now?[/I]
    They do need to make the content last a while, it takes 6 months or so before another coil is available.
    (1)

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