Before suggesting something as simplistic as "don't nerf coil", try to understand the existing system, and how it balances various players interests.
Keeping the coil content at it's highest difficulty means there are many players who will never practically (or comfortably) be able to clear it. Even if a particular player has the skill to do the latest coil content, it doesn't mean he/she is able to be part of a regular group of players (static). So a player like myself that maybe can't log in some nights if the kids don't go to bed on time (or my friend who has to look after his gran can't get online early), or maybe I simply don't like logging in every night, has a few options:
- Play Coil with party finder groups - They are often unsuccessful, and any progress the group makes together is lost as the group gets re-formed with new people. People can be rude and it's frustrating for me to play that way. Also, I would MUCH rather play with the established friends I already have in my FC and LS's. Clearing latest Coil with a PUG means I'm locked out for the week from playing that Turn with my friends who weren't there.
- Play Coil with FC - This is what I do, but as we're casual it's not ideal pre-nerf. Due to the lockout system we choose a fixed group each week, rotating members the next week to ensure everyone get's a try. The problem is that there may only be a couple nights each week that the full group is online (other FC members may be on, but who are not part of the Coil group for the week). This means we get very little practice time in with a group before the next week, when the players switch around (pushing us back to learning the early parts of the fights again). So most nights we'll end up substituting some other FC members that aren't in "the group" for the week, and do some 1st Coil or Ex primals (frustratingly, we can't do 2nd coil with substitute members, because if we clear that would prevent the missing player from the weekly group getting a chance to play the turn for the rest of the week - we don't want that kind of pressure to attend on our members).
- Play more, and commit to a static - no thank you. I can see the appeal and have no criticism for those in static groups, but I prefer to be able to take a night / week off without feeling like I'm letting others down. Also, I don't want the agony of relying on a static group to stay together, the drama this causes, and headache of replacing members, planning breaks, etc.
- Don't do coil - What would I do instead? Playing expert roulette, leveling alts, crafting, etc are all things I enjoy, but the real fun is taking on Coil and Ex primals. Without that to look forward to I wouldn't play. Without nerfs, developers would need to implement a whole other set of dungeons that would be accessible to me as a casual player, and that would keep my interest. This means twice as much work per patch - players get tired of waiting as it is, and many would leave if made to wait twice as long for patches or given less quality in each patch.
The nerf allows content to be made accessible for players like myself, which keeps me subscribed. Thankfully the option to leave echo off remains for groups who were just about to clear before nerf, and of course there's now savage mode, so there's little to complain about (no difficulty is lost for those who desire). By nerfing and re-cycling old content, more time / focus can be given to developing new content.
I would still make suggestions to improve the current system, but "just not nerfing" is too simplistic and introduces major problems which could result in a lot of players left with nothing interesting to do and un-subbing. My suggestion would be to get rid of the weekly lockout for the latest content. I prefer what's in place for Syrcus tower since it allows you to enter as many times as you want with whoever you want, but only loot once. If this was in place for the latest Coil, I could happily play with my FC (when available), or LS friends, or even Party finder groups to enjoy getting the content cleared with enough effort, but without feeling like I abandoned my FC group, who are the one's I love to play with when I can.
Perhaps the reason this isn't the case, is to ensure that only hardcore / committed statics are really able to practice and clear the latest content for a while - if casual players like me started clearing content with a semi-PUG I imagine there would be criticism that the difficulty wasn't enough. As annoying as that is to me I can accept a compromise and stay one patch behind the latest as a casual player playing with my friends. I wonder if there's another reason for not using the syrcus style loot lockout over the complete lockout (on clear) we have in 2nd coil now?


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