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  1. #1
    Player
    Fricca's Avatar
    Join Date
    Dec 2013
    Posts
    120
    Character
    Amai Couteau
    World
    Cactuar
    Main Class
    Scholar Lv 70
    I kinda gotten used to the old content being "just this or that".. Nerfing t5 was kind of a big deal for me before... but it didnt really matter since the stuff there are not worth it anymore and you can get better stuff from collecting tomes by mindlessly grinding dungeons every week. I dislike this system to be honest. They should do something to make old content less dead, like the new tomes can only be obtained by clearing scob or something... Or add in special loot with ridiculous rng (maybe they can do this one for savage mode along with the titles).
    (1)
    Always by your side. . .

  2. #2
    Player
    NovaUltimatum's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Nova Ultimatum
    World
    Moogle
    Main Class
    Thaumaturge Lv 92
    Quote Originally Posted by Fricca View Post
    They should do something to make old content less dead, like the new tomes can only be obtained by clearing scob or something... Or add in special loot with ridiculous rng (maybe they can do this one for savage mode along with the titles).
    If I understand correctly, if we had a horizontal progression plan instead of a vertical one. The rewards of T1-5 could be relevant today instead of being out-dated. The problem with that approach is inventory space though.
    (0)

    "I'm more powerful than I ever was, but it came with a price." ~ Lightning
    Image by http://ilpas.deviantart.com/

  3. #3
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    I want a max level boost on 3.0 can i has it? the other game has it, the other game is doing ok, so we should also have it right? cant be bad right? i mean, the other game gaiiiis...
    (0)

  4. #4
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60


    Well, that was easy!
    (2)

  5. #5
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    What about people who still didn't clear SCOB, but want to clear it with original mechanics? Sorry, you are late to the party?
    (0)

  6. #6
    Player
    Velo_Vandore's Avatar
    Join Date
    Aug 2011
    Posts
    374
    Character
    Bynder Whitehowler
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    Before suggesting something as simplistic as "don't nerf coil", try to understand the existing system, and how it balances various players interests.

    Keeping the coil content at it's highest difficulty means there are many players who will never practically (or comfortably) be able to clear it. Even if a particular player has the skill to do the latest coil content, it doesn't mean he/she is able to be part of a regular group of players (static). So a player like myself that maybe can't log in some nights if the kids don't go to bed on time (or my friend who has to look after his gran can't get online early), or maybe I simply don't like logging in every night, has a few options:

    - Play Coil with party finder groups - They are often unsuccessful, and any progress the group makes together is lost as the group gets re-formed with new people. People can be rude and it's frustrating for me to play that way. Also, I would MUCH rather play with the established friends I already have in my FC and LS's. Clearing latest Coil with a PUG means I'm locked out for the week from playing that Turn with my friends who weren't there.

    - Play Coil with FC - This is what I do, but as we're casual it's not ideal pre-nerf. Due to the lockout system we choose a fixed group each week, rotating members the next week to ensure everyone get's a try. The problem is that there may only be a couple nights each week that the full group is online (other FC members may be on, but who are not part of the Coil group for the week). This means we get very little practice time in with a group before the next week, when the players switch around (pushing us back to learning the early parts of the fights again). So most nights we'll end up substituting some other FC members that aren't in "the group" for the week, and do some 1st Coil or Ex primals (frustratingly, we can't do 2nd coil with substitute members, because if we clear that would prevent the missing player from the weekly group getting a chance to play the turn for the rest of the week - we don't want that kind of pressure to attend on our members).

    - Play more, and commit to a static - no thank you. I can see the appeal and have no criticism for those in static groups, but I prefer to be able to take a night / week off without feeling like I'm letting others down. Also, I don't want the agony of relying on a static group to stay together, the drama this causes, and headache of replacing members, planning breaks, etc.

    - Don't do coil - What would I do instead? Playing expert roulette, leveling alts, crafting, etc are all things I enjoy, but the real fun is taking on Coil and Ex primals. Without that to look forward to I wouldn't play. Without nerfs, developers would need to implement a whole other set of dungeons that would be accessible to me as a casual player, and that would keep my interest. This means twice as much work per patch - players get tired of waiting as it is, and many would leave if made to wait twice as long for patches or given less quality in each patch.

    The nerf allows content to be made accessible for players like myself, which keeps me subscribed. Thankfully the option to leave echo off remains for groups who were just about to clear before nerf, and of course there's now savage mode, so there's little to complain about (no difficulty is lost for those who desire). By nerfing and re-cycling old content, more time / focus can be given to developing new content.

    I would still make suggestions to improve the current system, but "just not nerfing" is too simplistic and introduces major problems which could result in a lot of players left with nothing interesting to do and un-subbing. My suggestion would be to get rid of the weekly lockout for the latest content. I prefer what's in place for Syrcus tower since it allows you to enter as many times as you want with whoever you want, but only loot once. If this was in place for the latest Coil, I could happily play with my FC (when available), or LS friends, or even Party finder groups to enjoy getting the content cleared with enough effort, but without feeling like I abandoned my FC group, who are the one's I love to play with when I can.

    Perhaps the reason this isn't the case, is to ensure that only hardcore / committed statics are really able to practice and clear the latest content for a while - if casual players like me started clearing content with a semi-PUG I imagine there would be criticism that the difficulty wasn't enough. As annoying as that is to me I can accept a compromise and stay one patch behind the latest as a casual player playing with my friends. I wonder if there's another reason for not using the syrcus style loot lockout over the complete lockout (on clear) we have in 2nd coil now?
    (2)
    Last edited by Velo_Vandore; 10-21-2014 at 07:45 PM.

  7. #7
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Velo_Vandore View Post
    Perhaps the reason this isn't the case, is to ensure that only hardcore / committed statics are really able to practice and clear the latest content for a while - if casual players like me started clearing content with a semi-PUG I imagine there would be criticism that the difficulty wasn't enough. As annoying as that is to me I can accept a compromise and stay one patch behind the latest as a casual player playing with my friends. I wonder if there's another reason for not using the syrcus style loot lockout over the complete lockout (on clear) we have in 2nd coil now?[/I]
    They do need to make the content last a while, it takes 6 months or so before another coil is available.
    (1)

  8. #8
    Player
    Lethorian's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    58
    Character
    Lethorian Tesildor
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    The solution to all of this is so simple it hurts knowing that it isn't implimented into the game yet... Make an alternate story mode version of all the turns, they become nothing more than tank and spank type mobs, maybe youll have to dodge an AoE or two. No achievement, no loot, just cutscenes. This way people get to enjoy the story, and everyones precious soon-to-be-outdated-and-tossed-aside shinies will be safe, and guess what!? They won't have to nerf the content and you still won't run it ever again!
    (1)

  9. #9
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Lethorian View Post
    The solution to all of this is so simple it hurts knowing that it isn't implimented into the game yet... Make an alternate story mode version of all the turns, they become nothing more than tank and spank type mobs, maybe youll have to dodge an AoE or two. No achievement, no loot, just cutscenes. This way people get to enjoy the story, and everyones precious soon-to-be-outdated-and-tossed-aside shinies will be safe, and guess what!? They won't have to nerf the content and you still won't run it ever again!
    Doesn't matter, the coil heroes will still complain about their exclusive story barred behind scripted fights.

    They'll make it easier regardless. Making it more available means more people see the content, more time to do said content via DF (Because, lets face it, DF is terrible), thus money. You already beat it. So what's the issue?
    (4)

  10. #10
    Player Dashuto's Avatar
    Join Date
    Aug 2011
    Posts
    317
    Character
    Dashuto Moragan
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Anyone who thought this wasn't coming is psycho.

    There's no right or wrong to even discuss, we knew it would come. Loads of MMO's make their content easier, and FF14 2.0 has always been a casual MMO. There are even some which have a completely seperate instance purely for progression, as some posters have mentioned here.

    Just you watch, it will get easier again after this time too. You must simply learn to live with the fact that, yes, anything that is old will be made easier. The sooner you realize that truth the sooner you can get on with feeling better about "current" achievements instead of freaking out about protecting them.

    Anyone who is that upset over coil nerf, I advise you to simply continue gaining titles in Savage Coil, which exists as the hardcore non-nerf option for the true elites to conquer.
    (0)

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