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  1. #1
    Player
    Gucci_Charms's Avatar
    Join Date
    Sep 2012
    Posts
    413
    Character
    Miley Cyrus
    World
    Hyperion
    Main Class
    Lancer Lv 50

    Instant Win Button [Can we have it?]

    Dear Yoshi P and fellow devs,

    Would it be possible to add an instant win button for all dungeons and end-game raid instances? This button could be enabled after 5 wipes and after 10 mins have elapsed in the specific instance.

    This would alleviate several issues:
    • Farm or previous wins only parties will no longer have to worry about carrying the weight for a bottleneck player nor having to worry about players who ninja win.
    • Players will be less inclined to rage at each other since a win is guaranteed, no matter what!
    • Players will stop complaining that end-game content is too hard.
    • Players won't need to worry about being proactive in learning end-game content and finding other similar players to group with.
    • Players will not need to worry about having to find or form a competent static that runs at a specific time based on everyone's schedules.
    • Merc raid sellers will decline, meaning new players can save their gil!
    • Dev team won't have to worry about adding Echo buff or nerfing content each major patch or expansion.
    • New players can catch up with the masses easier and faster this way!
    • Lastly, EVERYBODY IS HAPPY!!!!

    Implied message and exaggeration: This game's not hard, please stop nerfing it to the point where running end-game content becomes a joke. There's a reason why your SCOB nerf announcement got boo'd by many people. Echo buff is already laughable and OP. The difficulty of end-game content is not a shortcoming of the Dev team. The only shortcoming is server latency. In terms of downing content, however, that falls on the player and whether or not he/she can overcome the game's challenges.

    Quote Originally Posted by Prototype909 View Post
    And if they can't clear T5 they won't clear T9, and if they can't clear T9 they won't clear T13. Nerfing content to give them a free pass to the next point of progression when they couldn't even handle the previous (Easier) step is not the answer. It just delays their frustration and gives them a false sense of progression and moves them onto something that they didn't actually put the time in to learn or clear.
    ^ This guy states the truth.
    (54)
    Last edited by Gucci_Charms; 10-21-2014 at 02:41 AM.