Yes and that is exactly what I addressed. What logic is there behind that concept that tacking on a cash shop is going to make the game more popular?
You might have an argument if say they planned to open the cash shop then lower the monthly subscription cost a few bucks as a result therefore lowering the entry cost of playing the game, therefore possibly attracting more players.
Except they are not doing that. So this idea that they are going to attract more players by inciting them to spend even more money than before is completely absurd.
If their actual goal was to attract more casual players, you know what they would actually do? Put in a vendor in the game that gives these items out at no additional cost.
This entire line of thinking is dumb. They aren't trying to attract more players with a cash shop. They are trying to make more money off of you, the current player. That is the only goal of the cash shop, and you are a fool if you actually accept it.
I'd really like to understand your claim that the sub-only model can't support the game due to saturation. Again this makes little sense.
1) Costs of maintaining a service go down, not up. At worse they will remain the same. The infrastructure is already in place and they are able to re-use a whole lot of assets. Subscription fees cover maintenance and continual development. Yoshi-P even provided a very good breakdown of this when he explained why FF14 was to be a subscription based game to being with.
2) They are charging for expansions, therefore the cost of development is covered by expansions initial sales revenue. This is where most of the major content is going to come from and where most of the costs will be.
Bottom line is they don't need cash shop revenue to maintain the status quo or to provide new content. Subscription fees and expansion revenue cover this without needing to hurt the integrity of the game.