TERA was actually doing fine up until it introduced its cash shop which drove away many subscribers. TSW was subscription based and also launched with a cash shop, then the B2P switch happened. Aion was also doing somewhat ok in Korea before the shift, it didn't really bring anything new to the table over here in the west so they turned it into F2P, because its launch cash shop supported it anyway. Now Defiance I'll give you that, it still launched with a cash shop though.
Last edited by Roris; 10-22-2014 at 03:48 AM.
Age of Conan, DC Universe, Aion, Rift, Tera, SW:TOR, Dungeons & Dragons Online, Star Trek Online, LotR....there are plenty of examples...
Edit: and before you ask, yes, all those games introduced their cash shop before going F2P and it drove ppl away from the game....cash shop alone was not the cause for them to go F2P but it certainly helped.
Last edited by Erudain; 10-22-2014 at 04:05 AM.
They want it, but they don't need it. What we mean with this is that the game is not in danger and is/was very profitable for them (if we believe what they told us, anyway). Why is that important? Because they changed how things work and devalued our subs just because they want more money, and we're not happy about it.
And yes, they can do it as an enterprise, but we as customers have EVERY right to not accept it and send them our feedback.
We aren't talking about the calamity salvager, but about those NPCs that appeared during each event and sold the old event items for a gil fee, even if you didn't take part on them. That has been taken away from the game, period.
Nope, the development team is not a single entity, but the guys that make minions, the guys that make mounts, the guys that make gear sets, etc. are all the same. They will obviously produce less of those because they'll have to make things for the cash shop too.The development team is not a single entity. People who design instances are not the same people who design the items and these people are not the same who do animation and these people don't design world content, etc. So while it might add some slight workload for the people who do items, it's not going to be something drastic. You're speaking like you have for a guarantee that they will be doing multiple sets of gear every week for the shop and left with minimal time for the game itself when that's just pure conjecture.
So you know that they don't have better looking items on the work that will go to the cash shop. Talk about conjectures...
Logic dictates that the best looking and more desired items will go to the cash shop. Otherwise they won't be sold.
It was exactly the same situation and counter-arguments that we're having now. And I've yet to see anyone of those that defended SE back them come here and apologize.
Read what I said above.(Bolded part)I assumed that after posting the link to their financial records at least 3 times in this thread that people would stop spreading this lie:
http://www.hd.square-enix.com/eng/ne...q4earnings.pdf
http://www.hd.square-enix.com/eng/pdf/ar_2013_01en.pdf
To be honest, we're not entitled to ANYTHING besides being able to access the game until SE wants. That doesn't mean that we can't let them know our discontent with any changes to the game (be it PvE, PvP, services...), nor does it mean that they have out wallets hostage until the end of time. Hint: they don't, so they might want to keep their customers happy or... well, 1.0.And nothing prevents you from getting other vanity items in game but you're not entitled to all the other content they create. It states as much in the User Agreement you agreed to. If you want to look it up:
http://support.na.square-enix.com/ru...2&tag=users_en
Section 4.1
Yes, some people buy them for the minion, but they aren't doing it right. The minion is a GIFT, not what you're buying. And, as I said, as it's linked to a physical item it means that they can't go overboard with it either.
You lost the point.
Because some people enjoy playing with vanity. Different people, different tastes. And they have been able to do that for over 4 years now, so it's understandable that this change has got many of them (us) a bit mad with SE.
Last edited by Yshnal; 10-22-2014 at 04:46 AM.
Look back through my post history and find my full feelings on this if you wish. As of right now, my subscription hangs on a knife edge. I love this game, but I DESPISE this choice.
Tl;dr: Vanity is conteny in FFXIV. They are selling content for extra money, in game. I can't believe people are defending this.
I hope everyone who whines about the cash shop will unsub.
I wonder if the people that post "a sub doesn't entitle you to all content" would be just as well paying for an expansion, while instances, quests, items, vanity items, pets and all sorts of other things went to the cash shop?
If a sub AND expansion purchase don't entitle you to all content... then what DO they get you?
Well, apparently to these people they get you as much or little as SE decides to give you.... which means you are just buying a pig in a poke with pretty anime packaging.
TERA's store was added 2 months after launch and all it had were the same services provided by the fantasia (Gender change, appearance change, race change), a name change service and weapon skins for every class. Yes, people complained about it like they always do, but I seriously doubt it drove many players away (Most of them are just talk). People stopped playing because it was too repetitive with not enough endgame content to keep the players busy. When Manaya's Core was added, that's all most high levels did (That or AC HM). It's like if the only thing to do at level 50 in this game was Titan HM and Titan Extreme, people wouldn't stay for long in this game if endgame was just that.Age of Conan, DC Universe, Aion, Rift, Tera, SW:TOR, Dungeons & Dragons Online, Star Trek Online, LotR....there are plenty of examples...
Edit: and before you ask, yes, all those games introduced their cash shop before going F2P and it drove ppl away from the game....cash shop alone was not the cause for them to go F2P but it certainly helped.
RIFT had types of Collector's Editions, for the base game, for the ashes of history world event and for the expansion. The only item I remember it having that wasn't one of the account upgrades before they went F2P was the Armored Tiger mount, that's all it had and it had nothing to do with the decline of the population. Some people were (and still are) experiencing awful performance issues despite playing on high-end computers, others found the Storm Legion dungeons too hard and the community too unforgiving to run them with the Dungeon Finder and others like myself just got bored of learning a new spec every week because of Trion's weekly attempts to balance my calling.
AION's Black Cloud Marketplace opened in anticipation of patch 3.0 which was the conversion to F2P and you could pre-purchase items for the upcoming update. AION lost players because of how grindy it was at the beginning and Western players surely do not enjoy having to kill a million mobs just to get 1 level. There were very few quests available which forced players to grind, some of my fellow guild members ran Fire Temple over and over from Lv30 until around 40 which became too repetitive, so they got bored and quit.
I don 't know about the rest of those games that you mentioned, but the 3 that I played don't apply to your rule.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.