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  1. #11
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Edli View Post
    Seriously do not over-exaggerate so much. Very simple, cakewalk, total joke, just 3 out of 6 comments I saw here. You cannot have a serious discussion when you people do this.

    They have the right amount of difficulty for pugs. May be slightly easier for dedicated statics but that's why savage exists. Just don't say cakewalk, that's just ridiculous.
    Ya i would not say it's cakewalk but it's surprising how many people fail at coil. What i have learn is from being in many statics for turn 6-9 is most team just does not work. Most people that i thought suck won with other party. Most people would say they was carried i would say it's not that issue to carried someone. When most people in the party only have a few of the new Ilvl gear.

    Overall we just have to get use to the idea of old stuff being easy.
    (3)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  2. #12
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i feel i haven't the same definition of hard than most people then, i don't find insta-gib skill of monster hard... i found it lazy. what it's hard it when a player get hit and are left with barely enough for survive anything behind, healer will need to heal him, means less healing on the tank, means more jobs for the healer.

    actually the trouble of the high end raid of FF14 is the fact that it's not really raiding, it's dancing, we don't play with the other we are doing synchronized dance together. that quite different. a fight need to be more chaotic, less organized like they are right now. a good example of fight is the boss at the end of stone vigil, where you know what can do the boss, but never know what it will do. you need to react and adapt at the situation. this is raiding!
    (14)

  3. #13
    Player
    Audacity's Avatar
    Join Date
    Jan 2014
    Posts
    65
    Character
    Fear Audacity
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kimikryo View Post
    There is the one side. Special snow flakes that are like "I don't want others to have the gear that I have"
    There is the other side. A lot of players that are like "Would mechanic x or y be a bit less punishing, we would have cleared it."

    Abd of COURSE T1-9 is easy for YOU if you have Nexus/High allagan weapon and maximum current available iLvL thanks to soldery and high allagan. There still are people, who would have thought, that are not overgeared for every thing in the game.
    Most mechanics are very very simple if you are paying attention. the punishment is suitable in my opinion if you fail to react.
    (2)
    Last edited by Audacity; 10-20-2014 at 10:53 PM.

  4. #14
    Player
    TeaTimeBear's Avatar
    Join Date
    Sep 2013
    Posts
    939
    Character
    Denevieve Nebilim
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    Even after nerfing people will still be stuck.
    (10)

  5. #15
    Player SinisterIsBack's Avatar
    Join Date
    Aug 2014
    Posts
    180
    Character
    Ardon Voltaire
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Edli View Post
    Seriously do not over-exaggerate so much. Very simple, cakewalk, total joke, just 3 out of 6 comments I saw here. You cannot have a serious discussion when you people do this.

    They have the right amount of difficulty for pugs. May be slightly easier for dedicated statics but that's why savage exists. Just don't say cakewalk, that's just ridiculous.
    Why does our discussion have to be any less serious than yours?

    So getting a voice and turning away from players is hard? in turn 7 the kiter has the hardest job the rest is just tank and spank.

    In turn 6 the hardest part (apparently) is getting people to stop spazzing during blighted...

    Turn 8 its all about timing

    Turn 9 is a bit more in depth than that.

    Nothing in those raids is actually difficult. Learning them on the other hand, that IS the difficult part.

    I bet you are the guy that believes every pug that tells you they know the fight huh?
    (3)

  6. #16
    Player
    Raxion's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Raxion Gunsoul
    World
    Brynhildr
    Main Class
    Marauder Lv 50
    This just in: Fights are easy when you learn them!

    Most people are stuck on content due to lack of time, lack of fight knowledge, or the inability to find a competent group. There are very few players in this game that are just so bad that they can't execute a fight's mechanics, even after they know what to do. Those players usually choose not to raid on their own, as well. If SE tones down a few of SCoB's mechanics a bit, it just might help the stuck players finally get past what's holding them back.

    As for the players that are currently clearing coil every week, it really won't matter to us anymore when 2.4 is released. We'll be working on Final Coil by then. I'm all about being ahead of the game, but there's really no point in permanently locking slower players behind content that is 2+ patches old, just because you did it while it was hard.
    (29)

  7. #17
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by saeedaisspecial View Post
    It kind of shows who the vocal minority are to me when the forums are littered with people whining about difficulty but when a fan gathering is held the true feelings are much more obvious.
    because everyone know the majority of the players are present in the Fan Fest (how can one not afford a trip to Vegas in a "limited tickets" event ?) and can assist to the live letter (which is a restricted event in a restricted event)

    Be real, it only shows that the minority present at the Live Letter was in majority against a nerf. Nothing else.



    On the other side, I don't see why they boo'ed the discussed nerf (petrified people can no longer be insta-killed in T7) as it won't prevent stupid death (petrified your healer/OT/kiter ? wipe). People complaining for the sake of complaining ? It will only allows the raid to survive if MT gets petrified and maybe one of the 2 healers
    (21)

  8. #18
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by saeedaisspecial View Post
    Let's take a look at Turn 7.
    it's not any single mechanic that makes it hard. It's that you have to deal with all of these mechanics together while killing adds while DPSing the boss that makes it difficult. t7 alone has six different potential roles for 8 different players. It takes time to learn.
    I'm with Edli, they do have relatively simple mechanics, but everything from t5 onward throws a whole bunch of them at once that, even if you know what to do, you still need to EXPERIENCE them to get them right. Add to that everyone seems to have their own tactics for them (t6 has about 4 viable tactics pre-leafstorm, with another 3-4 after leafstorm. t7 has about two) and thus you add more to the learning curve.
    (8)

  9. #19
    Player SinisterIsBack's Avatar
    Join Date
    Aug 2014
    Posts
    180
    Character
    Ardon Voltaire
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Oh Im not saying I care about them toning down some of the fights at all. I would love a T9 tone down to make it faster to farm for my alt which has all 50's that need lots of gear lol.

    Im just saying that the mechanics in the fights aren't hard.
    (0)

  10. #20
    Player
    Audacity's Avatar
    Join Date
    Jan 2014
    Posts
    65
    Character
    Fear Audacity
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by TeaTimeBear View Post
    Even after nerfing people will still be stuck.
    This pretty much. Take a look at turn 5. A fight that has 20% echo, access to gear with 20 ilevels above the original cap and it's unlocked so friends that have beaten it can help you and yet people still complain that it's too hard and they can't beat it.
    (6)

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