Quote Originally Posted by LineageRazor View Post
My guess is that the model designers for the Egis had strict limits on polygon count to prevent console strain when you have a bunch of Summoners around at the same time, and within those limits they couldn't make an approximation of of the original primals that didn't look horribly crude. So, instead, they created abstract approximations of the Primals - entities that evoke the nature of the Primal without being direct copies. I don't think it's a bad comprimise, if SMN is going to be a pet job. (Whether it SHOULD be a pet job at all is another matter entirely...)
Well if we assume that FFXI had PS2, it's likely PS3 can handle more primal looking egi. However, I don't exactly know how limiting PS3 truly is since maybe increasing their graphics to a degree where you see Garuda in all her pointy glory would cause frame rate issues.

Everyone's favourite scapegoat is PS# limitations, y'know?