Quote Originally Posted by Dyvid View Post
Fudge it. It's put up or shut up time. I posted this in the London Fan Fest ask the Devs. If you really want an answer like the post.
This is still a hot topic on the general discussion and dps role forums. Can you please explain the reason for the design of Summoner's Egi and would you ever consider changing it?
This question has been asked, almost word-for-word, AND ANSWERED in the past, so I doubt it will do much good here. To briefly paraphrase the answer given: "Primals are too godly and awesome for players to summon them in their full godly awesomeness. Summoners summon a fragment of their power, and the new design is intended to represent this." Doesn't really answer why they couldn't have made them more closely resemble the original primals, but if they didn't address that issue then, I doubt they'll address it for your question either.

My guess is that the model designers for the Egis had strict limits on polygon count to prevent console strain when you have a bunch of Summoners around at the same time, and within those limits they couldn't make an approximation of of the original primals that didn't look horribly crude. So, instead, they created abstract approximations of the Primals - entities that evoke the nature of the Primal without being direct copies. I don't think it's a bad comprimise, if SMN is going to be a pet job. (Whether it SHOULD be a pet job at all is another matter entirely...)