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  1. #1
    Player
    Exstal's Avatar
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    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    i wonder why they didnt make the egis look like their originals but much smaller and "shiny"
    Fraction of the power of primal, fraction of the look
    (0)

  2. #2
    Player Alukah's Avatar
    Join Date
    May 2014
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    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Exstal View Post
    Fraction of the power of primal, fraction of the look
    Don't forget "fraction of the effort", because it's obvious the real reason they did this was not for lore, but to quickly get 3 summons ready for launch.

    I wonder how much of SMN design was made by Tanaka's team and how much of it was scrapped by Yoshida's team to quickly fit the class with the new engine before launch.
    (4)
    Last edited by Alukah; 10-20-2014 at 03:29 AM.

  3. #3
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Alukah View Post
    Don't forget "fraction of the effort", because it's obvious the real reason they did this was not for lore, but to quickly get 3 summons ready for launch.

    I wonder how much of SMN design was made by Tanaka's team and how much of it was scrapped by Yoshida's team to quickly fit the class with the new engine before launch.
    I bet almost all of it. Looking at 1.0 and 1.23, because I didn't get too far into the game back then, it resembled FFXI a lot. So chances are SMN would have been very similiar to its FFXI counterpart.
    (0)

  4. #4
    Player
    Madoka's Avatar
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    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Alukah View Post
    Don't forget "fraction of the effort"
    I understand most of you have no idea what goes into game design or creating things but it takes far more effort to create an entirely NEW model, animate it, give it various animations and more than to just scale down an existing model and re-assign existing animations.

    Seriously I'm pretty annoyed at how often people think Egis are a lazy replacement for "muh awesome summon"

    Also nearly everything after 1.0 was Yoshi, as Tanaka didn't want classic FF jobs in the game.
    (2)

  5. #5
    Player
    Tupsi's Avatar
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    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Seriously I'm pretty annoyed at how often people think Egis are a lazy replacement for "muh awesome summon"
    Look at the Egi Skills - They're essentially the same as their Carbuncle counterpart and yes, there's a carbuncle for EVERY egi that'll exist, whether we, as players, get them or not is debatable. Now look at the designs - Unless you're some masterful developer who defies all logic...how does:

    1. Reskinning and changing a few values on skills
    and
    2. Using a minimalistic design

    Not equal "lazy replacement"? The asset creation is less work than what they did with XI and all they did was scale down the summons and remove some of their aura effect.

    Also nearly everything after 1.0 was Yoshi, as Tanaka didn't want classic FF jobs in the game.
    Incorrect - When yoshida took over he said his first goal was to push out what Tanaka's team started, that included patches up to 1.19. 1.20 - 1.23 scenario and updates were his work. Tanaka wanted the traditional FF jobs in the game but he wanted to give us the ability to customize how we played them.
    (1)

  6. #6
    Player
    Dyvid's Avatar
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    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Tupsi View Post
    Incorrect - When yoshida took over he said his first goal was to push out what Tanaka's team started, that included patches up to 1.19. 1.20 - 1.23 scenario and updates were his work. Tanaka wanted the traditional FF jobs in the game but he wanted to give us the ability to customize how we played them.
    That is incorrect, Tanaka wanted player to build their own job by mixing and matching skill. One good example was Thief were he told players to level pug, gla, and a few others to make a THF. Tanaka: In FFXIV we made it a point not to use the word “job” at all in the system. Gladiators and conjurers are “classes,” and the idea is to take abilities learned from these classes and put them together to create your own job. source
    (0)
    Last edited by Dyvid; 10-20-2014 at 05:13 AM.

  7. #7
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Madoka View Post
    I understand most of you have no idea what goes into game design or creating things but it takes far more effort to create an entirely NEW model, animate it, give it various animations and more than to just scale down an existing model and re-assign existing animations.

    Seriously I'm pretty annoyed at how often people think Egis are a lazy replacement for "muh awesome summon"

    Also nearly everything after 1.0 was Yoshi, as Tanaka didn't want classic FF jobs in the game.
    Must be hard for one single individual, but good thing SE isn't one single individual.

    They have done better, there's no doubt it's within their capabilities to do better.
    (0)

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