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Thread: ninja gears

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  1. #1
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    silentwindfr's Avatar
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    Florence Leduc
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    Ragnarok
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    Monk Lv 90
    well it was confirmed after that it will be pugilist and lancer for the cross skill, and he did the same movement that was quite clear that it monk gear.

    people seems to misunderstood how work the system actually.
    auto attack from the bard is a ranged physical attack, then dex affect it... however it was showed to use that rogue/ninja are using an melee auto attack... str affect every melee attack. indeed the skill will be affected by the dex, but the auto attack will be too be affect by the strength since it's a melee attack and not a ranged attack...

    Quote Originally Posted by Zumi View Post
    They are probably going to go back and put dex on all monk gear so it will have both dex and str.
    but that the question? why do all this work instead to simply make it a melee class dependant of the str? they have overcomplicate the stuff and the work they had to do for make different and find a way to increase the number of class dependant of the dex.

    anyway i still hope they come out and explain this choice, because sorry for me it's look dumb and i'm not the only one finding it stupid to do this. what that will be next? dark knight int based?
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    Last edited by silentwindfr; 10-20-2014 at 08:00 AM.

  2. #2
    Player
    Cynric's Avatar
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    Cynric Caliburn
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    Viper Lv 100
    Quote Originally Posted by silentwindfr View Post
    ?
    It's not really all that complicated. They wanted it to be dex, but they didn't want to make a ton of new gear, so they had it share with Monk up to the 2.4 gear added. Basically Ninja is a dexterity based melee. Umm.. So basically bear with me here. When you are a DRG or a MNK, The game says AP = STR, and takes the AP amount and puts it into the damage formula, For BRD it instead says DEX = AP and so that is used instead, it will be the same for Ninja. So while they will have STR on the 2.3- gear it wont be used for damage purposes. Damage formula takes AP which is determined by main stat. Main stat is just a number with a description that has secondary uses.

    Not sure if I can simplify it anymore. x.x
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  3. #3
    Player
    ZReport's Avatar
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    Sho Ryuuken
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    Excalibur
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    Armorer Lv 50
    Quote Originally Posted by Cynric View Post
    It's not really all that complicated. They wanted it to be dex, but they didn't want to make a ton of new gear, so they had it share with Monk up to the 2.4 gear added. Basically Ninja is a dexterity based melee. Umm.. So basically bear with me here. When you are a DRG or a MNK, The game says AP = STR, and takes the AP amount and puts it into the damage formula, For BRD it instead says DEX = AP and so that is used instead, it will be the same for Ninja. So while they will have STR on the 2.3- gear it wont be used for damage purposes. Damage formula takes AP which is determined by main stat. Main stat is just a number with a description that has secondary uses.

    Not sure if I can simplify it anymore. x.x
    It doesn't even have to be this complicated. Lets assume for a moment that SE created a special weapon type for Ninja, the "Dual Wield Attack." This weapon type works in a similar fashion to "Physical Attack" and "Ranged Attack", but is modified by DEX. This solves the problem of not needing to modify DEX at it's core, especially if it's an arbitrary modifier for Ranged Attacks. They then simply add DEX to all gear that Monk uses between 2.0 and 2.3 so that the team cuts down on how much work they would need to do in actually creating new sets of gear. Of course, STR as a stat would be meaningless as DEX is the main modifier. It's elementary, really.

    I'm like 90% sure this is the solution they came up with, at the end of the day.
    (2)
    Last edited by ZReport; 10-20-2014 at 08:41 AM.

  4. #4
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    Cynric's Avatar
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    Quote Originally Posted by ZReport View Post
    snip
    Yes quite. After all Bard isn't "Ranged" damage, Bard is a melee with Increased Yalms for its AA, and WS, where Dex is the modifier for AP, Everything in FF14 functions very simple. It would of taken quite a very long time to design gear for Ninja for all the Ilvls, so this is a better solution to just get the class and job out there and being played.

    They could have just made Rogue be STR and it would of worked the same but I suspect they probably already have a STR class slated for the expansion, making this the better route.

    Currently the gear is like this,
    VIT:PLD,WAR
    STR : MNK, DRG,
    DEX: NIN, BRD,
    INT:SMN,BLM
    MND:SCH,WHM
    Now if we do this

    VIT:PLD,WAR,TMP
    STR: MNK, DRG, DRK
    DEX: BRD, NIN, MSK
    INT:BLM,SMN, ???
    MND:SCH,WHM,???

    It makes sense . But of course this is reaching a bit into unknown territory.
    (3)
    Last edited by Cynric; 10-20-2014 at 08:56 AM.

  5. #5
    Player
    ZReport's Avatar
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    Sho Ryuuken
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    Armorer Lv 50
    Quote Originally Posted by Cynric View Post
    Yes quite. After all Bard isn't "Ranged" damage, Bard is a melee with Increased Yalms for its AA, and WS, where Dex is the modifier for AP, Everything in FF14 functions very simple. It would of taken quite a very long time to design gear for Ninja for all the Ilvls, so this is a better solution to just get the class and job out there and being played.


    They could have just made Rogue be STR and it would of worked the same but I suspect they probably already have a STR class slated for the expansion, making this the better route.

    Currently the gear is like this,
    VIT:PLD,WAR
    STR : MNK, DRG,
    DEX: NIN, BRD,
    INT:SMN,BLM
    MND:SCH,WHM
    Now if we do this

    VIT:PLD,WAR,TMP
    STR: MNK, DRG, DRK
    DEX: BRD, NIN, MSK
    INT:BLM,SMN, ???
    MND:SCH,WHM,???

    It makes sense . But of course this is reaching a bit into unknown territory.
    Right. That also could be a solution. Main stats are tied to the weapons themselves. This allows for literally any weapon to be modified by whatever they want. This also means that the tooltips are nothing more than flavor text that could easily be changed to suit their preferences.
    (1)

  6. #6
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    Cynric's Avatar
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    Cynric Caliburn
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    Viper Lv 100
    Quote Originally Posted by ZReport View Post
    Right. That also could be a solution. Main stats are tied to the weapons themselves. This allows for literally any weapon to be modified by whatever they want. This also means that the tooltips are nothing more than flavor text that could easily be changed to suit their preferences.
    Indeed this is true 100%, DEX STR however do indeed affect Parry Rate and Damage Blocked in the formula. But aside from that exception,the other text is editable and they could literally take those two parts and turn them into substats and the system would function the same. I believe this is what we were arguing about in the first place haha.

    After all Second Wind used to scale off INT I believe in beta. People make the mistake of assuming that what the text says is some written law. But the devs made that text in the first place. Changing it is as simple as writing this forum post.
    (2)
    Last edited by Cynric; 10-20-2014 at 09:18 AM.

  7. 10-21-2014 02:34 PM