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  1. #1
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Cynric View Post
    After this coil I'd really like to see the next endgame increase to at be at least 16 man =/.
    I really don't to be honest. The more people there are the more chaotic it becomes and less responsibility each player has. Plus is much easier organizing a static of 8 than of 16.
    (5)

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Edli View Post
    I really don't to be honest. The more people there are the more chaotic it becomes and less responsibility each player has. Plus is much easier organizing a static of 8 than of 16.
    Incorrect - As XI proven during its peak with 18-64+ man content, you have to design the content around more than 4-8 people specifically if you want higher player count in said content. For example during the peak time, Einherjar was 36 players, the amount of mobs and objectives were split between the alliances, not something a single party could do at the time. Gods were tuned to be taken out by 18 people (1 alliance) and you typically had backups, say your whm dies, you shifted them out with a WHM in reserve.

    It's only in these generic MMOs do you typically see "wasted responsibilities", but in terms of design? No, more people simply means the content requires more than 1 party. For people in an active FC it's not hard to get more than 8
    (2)

  3. #3
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Tupsi View Post

    It's only in these generic MMOs do you typically see "wasted responsibilities", but in terms of design?
    But we are talking about these generic MMOs though so no idea why you brought up a non-generic MMO. The discussion was about making the hardest fights on THIS game with more people.
    (1)

  4. #4
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Edli View Post
    But we are talking about these generic MMOs though so no idea why you brought up a non-generic MMO. The discussion was about making the hardest fights on THIS game with more people.
    You made a general statement, not something specific to just ARR, which in general, no it's not true that less responsibility happens when you have more players.
    (1)