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  1. #1
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Cynric View Post
    Not to mention how fast SCOB was first cleared in the cycle.
    Not THAT fast really. T5 would have lasted way less if it wasn't for all the bugs back then, with more than one month with no possibility at all to enter
    (0)

  2. #2
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,220
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kuwagami View Post
    Not THAT fast really. T5 would have lasted way less if it wasn't for all the bugs back then, with more than one month with no possibility at all to enter
    Ah yeah that's true too. I remember they even locked up the instance for a while . That was crazy times back then.
    (0)

  3. #3
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Cynric View Post
    T9 itself is more difficult than 5 imo. But T6 7 and 8 , are not really anymore difficult than 1 2 4 . Even 9 isn't so bad once you've got some practice in it. Thing is at least to me, it feels like a waste for 678 to not be much more difficult than the first round.
    After they unlocked first coil it could be easily done with a pug, even with very little knowledge of the fights (apart from T5). I really can't see the same being true for second coil, there's way too many instant wipe mechanics. 1-4 had pretty much none, while there's a lot in 6-8. T7 in particular is going to be horrible unless they nerf it in some way.
    (0)

  4. #4
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,220
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Alkimi View Post
    snip
    T7 I can see due to gear versus phase transitions but.. Is it really considered difficult to not face your party members and look at your buff bar? Or to break LoS with your group? For 6 is it really considered difficult to pay attention to a single skill where you just stop doing anything? or to deal with slugs?

    For 7 i'll give you one thing in that healers have to learn to stone properly. But instant wipe mechanics? They're so not as hard as you make them sound. If paying attention to normal stuff is considered hard that's really not a good thing you know? T1 (prior to nerfs and new gear) Caduceus too close? Could be a wipe, too many stacks? could be a wipe. T2? Rot passing, Silencing, picking the right nodes, sure there was enrage but that was discovered so late. T4? DPS too low? Wipe. Healing too low ? Wipe. T4 granted isn't instant wiping unless slow DPS but they were the same amount of difficulty. All of it then and now was just paying attention. 5 and 9 being the big difference requiring coordination as well as numbers and paying attention. Whereas the previous turns in each cycle just required paying attention and numbers. You can't mean to tell me that's a hard thing to do.
    (1)

  5. #5
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Cynric View Post
    After this coil I'd really like to see the next endgame increase to at be at least 16 man =/.
    I really don't to be honest. The more people there are the more chaotic it becomes and less responsibility each player has. Plus is much easier organizing a static of 8 than of 16.
    (5)

  6. #6
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Edli View Post
    I really don't to be honest. The more people there are the more chaotic it becomes and less responsibility each player has. Plus is much easier organizing a static of 8 than of 16.
    Incorrect - As XI proven during its peak with 18-64+ man content, you have to design the content around more than 4-8 people specifically if you want higher player count in said content. For example during the peak time, Einherjar was 36 players, the amount of mobs and objectives were split between the alliances, not something a single party could do at the time. Gods were tuned to be taken out by 18 people (1 alliance) and you typically had backups, say your whm dies, you shifted them out with a WHM in reserve.

    It's only in these generic MMOs do you typically see "wasted responsibilities", but in terms of design? No, more people simply means the content requires more than 1 party. For people in an active FC it's not hard to get more than 8
    (2)

  7. #7
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Tupsi View Post

    It's only in these generic MMOs do you typically see "wasted responsibilities", but in terms of design?
    But we are talking about these generic MMOs though so no idea why you brought up a non-generic MMO. The discussion was about making the hardest fights on THIS game with more people.
    (1)

  8. #8
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Edli View Post
    But we are talking about these generic MMOs though so no idea why you brought up a non-generic MMO. The discussion was about making the hardest fights on THIS game with more people.
    You made a general statement, not something specific to just ARR, which in general, no it's not true that less responsibility happens when you have more players.
    (1)

  9. #9
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    anyone noticed it's 120 minutes timer instead of the regular 90 minutes ?
    (1)

  10. #10
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kuwagami View Post
    anyone noticed it's 120 minutes timer instead of the regular 90 minutes ?
    Yeah, I was wondering if these encounters are gonna be either longer or hader if it will have a dungeon before getting into the boss' room.
    (1)

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