you're fun![]()
you're fun![]()
thx god it's last
but more will come @ 3.0 :O
/hide
I really don't to be honest. The more people there are the more chaotic it becomes and less responsibility each player has. Plus is much easier organizing a static of 8 than of 16.
Incorrect - As XI proven during its peak with 18-64+ man content, you have to design the content around more than 4-8 people specifically if you want higher player count in said content. For example during the peak time, Einherjar was 36 players, the amount of mobs and objectives were split between the alliances, not something a single party could do at the time. Gods were tuned to be taken out by 18 people (1 alliance) and you typically had backups, say your whm dies, you shifted them out with a WHM in reserve.
It's only in these generic MMOs do you typically see "wasted responsibilities", but in terms of design? No, more people simply means the content requires more than 1 party. For people in an active FC it's not hard to get more than 8![]()
But we are talking about these generic MMOs though so no idea why you brought up a non-generic MMO. The discussion was about making the hardest fights on THIS game with more people.
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