Page 6 of 11 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 110
  1. #51
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Tiggy View Post
    ---
    unless now you want to say all these providers are in the wrong and not SE.

    Like I said I keep watch on every hop between my end and SE's end.

    Quote Originally Posted by Dwill View Post
    ---
    You are the least person who should talk about credibility here, considering all you do on the forums is derail threads with off-topic arguments.

    Please don't reply to me, save your and my time.
    (2)

  2. #52
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Fyrebrand View Post
    Ah, thanks I will watch for the cast bar and see if that acts as a more reliable indicator. But assuming it actually gives accurate timing information, this raises two questions:
    1) Why is the game able to display a cast bar with accurate timing, but it can't do the equivalent with AoE circles?
    2) If the cast bar is full, shouldn't the spell/attack be happening already? Why is there such a large gap of time between when the cast bar fills, when the AoE circles disappear, and when the actual attack animation/damage occurs?
    1. Cast bars are a very simple UI display, shown over everything else as part of the HUD. AOE circles are calculated as part of the 3D environment, taking into account terrain and models. With my connection and my settings, I can dodge very reliably based on the markers. If I turn my graphical settings up a good deal, that's no longer the case, and I have to rely on cast bars. It's not all there is to the situation, but part of the problem with AOE markers can be display lag.
    2. I suspect the cast bar is filled entirely by the client. The server sends a signal of "X attack has started, it takes Y seconds to cast" and the client just displays that. Even if the server is sending live updates of the cast bar (which I doubt, given the speed and consistency of cast bars), other parts of the equation (attack animation and damage landing) require additional signals from the server, which then also need to be processed ("X attack was not interrupted, display its fancy graphic" and "X attack did not miss, display the animation for it hitting, plus this knockback, and take off this much HP, for all these players").
    (0)

  3. #53
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alukah View Post
    unless now you want to say all these providers are in the wrong and not SE.

    Like I said I keep watch on every hop between my end and SE's end.
    The typical time out is indeed in the route between you and SE's servers. No matter how much you want to say it is purely on SE's end, that's simply...not the case.
    (1)

  4. #54
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Alukah View Post
    Have you ran Hullbreaker recently? Try playing around with the traps set before the first boss.

    Though I'm sure I wont change your opinion, whenever this topic arises there's always people like you who rush to put the blame on the player while having zero knowledge about the servers. If it makes you feel any better then yeah, SE servers are perfect and flawless, those like us who are used to action games where constant dodging is needed are a bunch of liars, conspiring to defame SE.
    There is also the final sting. If you let it hit you, it seems to take like 1-2 seconds for it to proc. I believe its only related to the design of the monster though Kinda like what Tupsi said.
    (0)

  5. #55
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Saw a couple arguments that the delay only needs to be to human delay, while certainly we cant respond in 10ms the delay in humans should not necessarily be the same for the server (~200-300ms). All that would do is compound some of the problems, I see something that is delayed from reality and I made a delayed response. Recipe for loldrg. Smaller server delay helps regardless of human delay, since it means humans will be naturally delayed to reality rather than what isn't even the truth anymore.

    Real life server patch got it right by making the delay only 299,792,458 m/s.
    (1)
    Last edited by Shougun; 10-15-2014 at 03:06 AM.

  6. #56
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Fyrebrand View Post
    If it's just my own internet lag, then it seems odd that other games would not be affected by such things.
    First off yes other games are suffering through this internet issue. Google "Level3 Lag WoW" or other games to see.

    Secondly, no it's not at all odd other games for you won't be effected. The game communication must first leave your house and travel to the server which is physically located somewhere in the world. The server for another game could and very likely is located in a physically different location than XIV's meaning your connection takes a completely different highway to get to that server. So it's possible the route between you and FFXIV is congested but between you and for example WoW isn't. Giving you the false impression this is a XIV only problem.

    Quote Originally Posted by Alukah View Post
    Like I said I keep watch on every hop between my end and SE's end.
    Based on the preponderance of logs proving this over the last several months to a year showing this is an internet problem I have decided I don't believe you. I question whether you even do it as you say or if it's even done well. Until you produce logs with sufficient data during a prime time window I won't believe it.

    It's easy to say you do something despite the fact you don't. You're expecting me to take you at your word but I've seen numerous tracerts showing the problem is online. That's proof I can get behind. In a forum where people blame first and point fingers before trying to understand I find it prudent to stick to provable facts.
    (2)
    Last edited by Tiggy; 10-15-2014 at 03:10 AM.

  7. #57
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Fyrebrand View Post
    If it's just my own internet lag, then it seems odd that other games would not be affected by such things. Somehow, other MMO developers have managed to create action-oriented combat systems that require precise timing, and still play smoothly despite my "personal lag." I wonder what these other companies are doing differently, and why Square Enix can't do the same..?
    Other companies aren't doing anything differently. In every single MMO on the market you have people on the forums complaining about lag. Simply because you don't experience any lag there, doesn't mean the same problems aren't present there. Just like as to how I never lag with FFXIV. The difference is though that your routing towards those servers will be different.

    That's why programs like WTFast work, because they bypass problematic routes. Minimize hops where possible.
    (1)

  8. #58
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    And replies are what you would expect, blaming only on people's own internet. Meanwhile other companies try to perfect their game's infrastructure while we do pointless technical talk.
    (3)

  9. #59
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Alukah View Post
    You are the least person who should talk about credibility here, considering all you do on the forums is derail threads with off-topic arguments.

    Please don't reply to me, save your and my time.
    Yes, because my comment was totally off-topic . Feel free to question my credibility (which is kind of funny, because most of you questioning it just hate being called on your claims and can rarely disprove anything I bring forth), I at least acknowledge facts when they are brought to the table and do not blindly finger point and jump on the "It's Square Enix's fault!" bandwagon.
    (0)

  10. #60
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Edli View Post
    And replies are what you would expect, blaming only on people's own internet. Meanwhile other companies try to perfect their game's infrastructure while we do pointless technical talk.
    because it's the cause of the vast majority of the problems that people have. Are the servers perfect? No, but you're kidding yourself if you think other games have been immune to this problem as well.

    You seem to keep forgetting that there exist hundreds of tracerts from players proving it's the internet. This isn't hearsay. This isn't us on a bandwagon. This is provable, demonstrable fact. No amount of shaming people for pointing it out will ever change it or get rid off all that packet loss.
    (2)
    Last edited by Tiggy; 10-15-2014 at 03:15 AM.

Page 6 of 11 FirstFirst ... 4 5 6 7 8 ... LastLast