

My latency in WoW is 20-30ms.
So yeah, going from the 400ms they have now to this will be an improvement.
That gif is really hilarious though. Would say this happens to me in 5-10% of all voids.


Not true. Total delay is equal to:
your latency + server latency + server refresh rate.
If you can completely eliminate server refresh rate, even if you have high ping you will notice smoother game play.


While it certainly would be great to have a faster refresh than 300ms, it's not the only issue that causes lag and delays. Some ISPs are notoriously bad, hell my ISP gives me only 6Mb/s down (bits, not Bytes. It's about 750KB/s) with throttling speeds during prime time (slows down to like 400KB/s or less), and if say someone in my house watches an HD Youtube video while I play XIV or USF4 or something, I can be completely screwed because the bandwidth is tiny.
Then there's the route your packets get sent on the way to the server, which is controlled by your ISP and may bounce uselessly to other servers and thus giving you a larger delay and possibly losing packets. Unless you get a 3rd party tool to take them on a much more efficient route, then a delay may be a persistent problem even if they reduced the polling to 10ms. (Not for certain of course, a faster check rate would certainly help alleviate a delay in server response if your ping is amazing). But say if I'm pinging something like 300ms anyway, I won't see any change if they sped it up. But if you live right next to the servers you probably will see a vast improvement (assuming the servers could handle such a fast rate).
That said, I haven't had any issue dodging on my crap internet since around 2.1 or 2.15 when they adjusted the server side checks (had trouble with Titan HM before that because LANDSLIDE hit no matter what like in that old beta gif).
Last edited by File2ish; 10-14-2014 at 05:30 PM.


*waves hand*
I have 20-35 ping in FFXIV, I'm from europe![]()


55-60 ping. From the US in the midwest. I tend not to have any issues dodging ground markers. About the only time I've had issues is Titan was first introduced or the server (or myself) is getting a huge lag spike.
A trace route tells me the following:
1 - Local Network -> <1ms
2-4 - Surewest -> <3ms average
5 Kansas City Level 3 -> <1ms
6 Timeout -> ???
7 Chicago Level 3 -> 65ms
8 Timeout -> ???
9-10 Montreal Level 3 -> 214ms
11-13 - SE network -> <60 ms average
14 Server -> 59ms
Bugs me to no end that I consistently see Level 3 be my bottle neck. Even between their own networks.
Last edited by Errors; 10-15-2014 at 02:48 AM.




What that gif isn't showing (and is the key in this game) is the enemy's casting bar. That aoe circle is almost a red herring. It'll tell you WHERE you're gonna get smacked upside the head, but not WHEN (the casting bar gives this). The aoe circle will stay until the attack itself. ><; I've seen lots of complaints about this, so I'll ask folks "were you out before the casting bar was complete?" Invariably, the response is, "Oh, I dunno." ><; Mind you, on ps3 (I've played on it), that latency is killer (literally). By the time you see the aoe mark, the casting bar is probably already complete. >: ( You have to be psychic to dodge shit.



Having both the cast bar and the AoE off sync and on separate timers with one going off before the other is still pretty bad design. Most competent MMOs with AoE markers have the cast bar visually implemented on the marker itself, with the marker filling up as the cast bar fills up too, but I guess some other MMOs do their own thing just because.
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