Considering the majority of Turns are simply a test of team coordination or DPS checks, I'm not understanding how different it is from the normal dungeon.i think all the content before T9, prepares you for T9.
there's low lv dungeons that introduce you to party play
there's mid lv dungeons, that introduce some mechanics.
high lv dungeons that may have some enrage timer, stacking debuff/buffs, that pushes you a bit.
easymode primals that introduce you to a bit more mechanic driven fights.
blabla
1st coil.
etc.
If you're new to games, and XIV is your first game, then sure, some end game stuff is probably going to be a bit overwhelming, but as long as you just memorize boss rotations, and your own skill rotations, you'll get there.
watching new players, it's usually trying to cope with *all the buttons* that is the biggest challenge....and split second decisions
But T9 is probably not the main goal, of someone who's new to gaming.
but yah, i'm probably speaking to much as an experienced gamer.
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