What does it even matter with the open word design philosophy they have?
I would love getting to 60 be something worth celebrating but if it's just facerolling through trash mobs like 1-50 progression then color me disappointed.
What does it even matter with the open word design philosophy they have?
I would love getting to 60 be something worth celebrating but if it's just facerolling through trash mobs like 1-50 progression then color me disappointed.


that's not gonna happen. If they increased lv cap to 100, we'd get 12-13 class skills, 13 traits, 10 job skills/job. that would be 3x the job skills than we already have, and twice the class skills.Didn't mean forever, just said the fact i didn't read that on the link... ^^;
I knew 3.0 should have lv increase. I think, it could be increased to lv100.
Otherwise everyone will cap all jobs on the next day.
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I read 3.0 would have lv increase on the letter from producer
it would be kinda bothersome to use that many skills. and it would be boring if it made some old skills, obsolete.
but then again, just raising lv to 60, seems kinda small jump. they will at least add levi/ramuh egis, so minimum lv 60, i'd say.

I see it the same way. New abilities aren't even really what i look forward to with an expansion pack. It's more about the skill it takes to continue to progress through content.Seriously. The hotkey limit is nowhere near being reached, if a couple new skills makes this game overly complicated for you then an MMO may not be the right type of game for you.
Not to mention traits are important. New abilities can replace older ones and cause significant rotation changes.
You may lack the creativity to think of how new abilities will work, but thankfully, it's not your job to design the game.
Not that SE has shown any significant creativity in the past few patches, but the point stands on principle.
I don't think anyone can stop me anymore, except for god"...
We must define "old school" mmos differently. The only mainstream one I can really think of thatstarted with a cap near 100 was lineage. A number of the first mmos were skill based advancement and very different from modern mmos. The first 3d mmos like EQ and DAoC started with lvl cap of 50. A bit later WoW came out with a cap of 60.
In either case levels do not equal content so it matters little to me what number they put on it. The expansion of class abilities/traits is what I want to see. Non gear related character advancement content is my hope regardless of how many levels it is.

Until they drop the current hotbar scheme for controllers I think very few people can actually play effectively using every single position on their 8 hotbars. Just remembering where skills are on the 8 hotbars not to mention keeping track of their cooldowns is probably an impossible task for most players. For me personally as a ... let's call it more seasoned ... gamer I can effectively use 8 of those 128 positions, the onse on the right hand keys in the active hotbar. Toggling between hotbars requires finger movements that I am sure I could train but that are completely unnatural and since the left thumb in most fights is on the analogue stick to move then the directional buttons are useless except in periods I know I can stand still. Bring back the 1.23 setup for controllers as well and I will agree with you.


i think the leave is raising by 15 simply because of the summoner, it would gain 3 new ego's and thats assuming each ego is at every 5 leaves so 55 60 and then 65
Sometimes you just got to have Some fun
10 levels. Because when you do it like WoW.. you do it like WoW all the way.
What we suffer is "the curse of knowledge". For new people, most of the dungeons after level 24 is considered "intense". For us, we just don't understand why newbies do not "get the mechanic" when everything is spelled out for you right in front of your screen... For them Brayflox is HARD ("you want me to Esuna all of you? move out of the way? and cure three people???), Sunken Temple is "ZOMG WTF was that", Cutter's Cry was "intense" and Titan "baby trial" was "fck this, I swear I ran and out of the train track from hell".


I would assume they would increase the gaps that future class abilities and traits are learned. If you look through all of your class abilities and traits you'll see groups learned within certain level gaps. I expect this process to continue as the cap is raised. From 51-99 (assuming standard FF level cap) I imagine we'll only see 5-7 class skills, 5 traits and then 5-10 job abilities. They may even not give us new job abilities on some levels but upgrade previous ones as a reward for exceptionally challenging solo fights.
IDK why, but some ppl seem to expect to get 3 new egi's so they can summon every primal. Probably should forget about that happening, before you get disappointed.


Yoshi already stated that we will be getting new egis and that the current ones will be undergoing rebalancing for their addition with the level cap.
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