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  1. #71
    Player
    ShiloEET's Avatar
    Join Date
    Oct 2013
    Posts
    185
    Character
    Nykova Williams
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Radacci View Post
    i think all the content before T9, prepares you for T9.
    there's low lv dungeons that introduce you to party play
    there's mid lv dungeons, that introduce some mechanics.
    high lv dungeons that may have some enrage timer, stacking debuff/buffs, that pushes you a bit.
    easymode primals that introduce you to a bit more mechanic driven fights.
    blabla
    1st coil.
    etc.

    If you're new to games, and XIV is your first game, then sure, some end game stuff is probably going to be a bit overwhelming, but as long as you just memorize boss rotations, and your own skill rotations, you'll get there.
    watching new players, it's usually trying to cope with *all the buttons* that is the biggest challenge....and split second decisions
    But T9 is probably not the main goal, of someone who's new to gaming.
    but yah, i'm probably speaking to much as an experienced gamer.
    Hopefully someone helps all noobies get to turn 9. im not new though.
    (0)
    I don't think anyone can stop me anymore, except for god"...

  2. #72
    Player Mjytresz's Avatar
    Join Date
    Jul 2014
    Posts
    94
    Character
    Casval Daikun
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Radacci View Post
    i think all the content before T9, prepares you for T9.
    there's low lv dungeons that introduce you to party play
    there's mid lv dungeons, that introduce some mechanics.
    high lv dungeons that may have some enrage timer, stacking debuff/buffs, that pushes you a bit.
    easymode primals that introduce you to a bit more mechanic driven fights.
    blabla
    1st coil.
    etc.
    If you're new to games, and XIV is your first game, then sure, some end game stuff is probably going to be a bit overwhelming, but as long as you just memorize boss rotations, and your own skill rotations, you'll get there.
    watching new players, it's usually trying to cope with *all the buttons* that is the biggest challenge....and split second decisions
    But T9 is probably not the main goal, of someone who's new to gaming.
    but yah, i'm probably speaking to much as an experienced gamer.
    Considering the majority of Turns are simply a test of team coordination or DPS checks, I'm not understanding how different it is from the normal dungeon.
    (0)

  3. #73
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Mjytresz View Post
    Considering the majority of Turns are simply a test of team coordination or DPS checks, I'm not understanding how different it is from the normal dungeon.
    because there's 10 more mechanics to worry about, and a lot less forgiving?
    normal dungeons barely need any coordination. you can clear them easily anyway.
    it would be immensely difficult to clear coil, without TS/vent/whatever, unless everyone has it on farm already; and even then most groups do it a bit differently, so you get a lot of confusion, if you do some PUG.
    (0)

  4. #74
    Player Mjytresz's Avatar
    Join Date
    Jul 2014
    Posts
    94
    Character
    Casval Daikun
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Radacci View Post
    because there's 10 more mechanics to worry about, and a lot less forgiving?
    normal dungeons barely need any coordination. you can clear them easily anyway.
    it would be immensely difficult to clear coil, without TS/vent/whatever, unless everyone has it on farm already; and even then most groups do it a bit differently, so you get a lot of confusion, if you do some PUG.
    So....it boils down to team coordination and DPS checks? Thanks for verifying.

    Remember when Demon Wall spawned bees? Yea, so do I.
    (0)

  5. #75
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Mjytresz View Post
    So....it boils down to team coordination and DPS checks? Thanks for verifying.

    Remember when Demon Wall spawned bees? Yea, so do I.
    yes, and then they removed the bees, and some mobs, and nerfed the damage of all the boss' special attacks.
    but it was good intro to raids, since there's lots of stuff like that, in coil.
    fireball/conflags, snakes/divebombs, twisters/dreads.
    vines/bees/bulb/pollen/bramble/devour.
    (0)

  6. #76
    Player
    ShiloEET's Avatar
    Join Date
    Oct 2013
    Posts
    185
    Character
    Nykova Williams
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Uh. So does that mean that the 8-man raids for 3.0 will be balanced enough for anyone to play?
    (0)
    I don't think anyone can stop me anymore, except for god"...

  7. #77
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by ShiloEET View Post
    Uh. So does that mean that the 8-man raids for 3.0 will be balanced enough for anyone to play?
    If it is, I expect it not to be an end-game raid.
    (0)

  8. #78
    Player
    Lufir's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    471
    Character
    Lufir Lumini
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    If Yoshida is saying the expansion is as big as the original content, then I hope the level cap is raised at least 10 levels. I also hope that leaves enough levels for Summoners to get Shiva, Leviathan, and Ramuh egis.
    (0)

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