I'm not expecting people to wait for unknown people to show up, I'm expecting people to use common sense. If players shout to wait since group's otw, why can't they just do that? If they pull despite knowing people are coming, knowing full well that the mob is on the other side of the map which takes forever to run over there, they should have the common courtesy, or patience to wait for them to arrive. But we don't have that do we? There is no common in sense, all we have are rushy kids with ADD who early pull cause 'LoL'.
Since I'm not expecting common sense to take place then why not make these mobs as tough as they should be. 20 seals and 50 seals are supposed to be hard to get, not this given away mechanic from which only the few lucky who happen to be ten feet from the mob can enjoy.


I don't really think the system was designed with friendly organized hunt LS's in mind though. I thin it was more of a lets get a party together and hunt NMs thing, and if others are there, they can join in.
The community has turned it into what it is because they refuse to understand that there should never have been hunt LSs calling people to the marks to begin with. As I said in another post, I hunted and called out actively because it became part and parcel to having a harmonious community, I didn't really want it to be that way though.
I don't know how common it is on other servers, but on Balmung there is a Hunting LS that is drop-in/drop-out.
That is, you join the linkshell when you start hunting for the day, and you leave when you are finished/take a break. The linkshell will periodically kick inactive players or players who are not in zones with active A/S windows. Any pops are announced in that LS and all active hunters converge on it.
There's no cliqueyness, everyone who asks for an invite gets one and it never fills up. It's very rare that the mob is tagged before people have a reasonable amount of time to get there (including PS3 players) as long as they are paying attention when the mob is announced (and if you're actively hunting, you are paying attention). When it is pulled early, it's normally because someone facepulled and others overreacted.
If there isn't a similar linkshell on your server, set one up. All you need it enough sack-holders actively hunting 24/7 to be able to pearl anyone who asks for one.



Problem is, where does it end? Where is the line drawn that it is okay to pull the hunt or not? There are always people shouting wanting an invite or to hold it rather if you wait one minute or ten minutes and that same person is going to call you an early puller. If you don't make it to the hunt, its simply too bad for you. Not to mention, a lot of people late to the game are people who AFK in parties and when they don't catch the hunt they are suppose to be out looking for, they blame the community for not holding it for him.
Also, you say common sense a lot, but I don't think you know what it means.
We're supposed to be civil in real life, I expect the same to be in a game where real people interact with each other.
People aren't obligated to wait, people aren't obligated to give a damn if you're on the other side of the map and you need a minute to get there.
But I expect people to empathize a bit more when it comes to things that like I said, only require common sense.
The more the merrier, the faster you kill the mob, the less likelihood of deaths, the more happy people.
If you're in the zone, and the party's otw, at least have the common decency to call time of pull, people should be more organized, not this random chaotic pull that happens no matter who's on the way.
If you're going to bring up real life, show me all the competitions where the first place person/team waits for the rest of the competitors to catch up. Hunts are a competition for mobs, there's going to be winners and losers. I've missed out on many A/S ranks but I never QQ about it, because I know I didn't put forth the maximum effort to hunt them so i don't deserve to complain. Are you keeping track of the S ranks re-spawn times? Are you in the zones trying to spawn them with the various triggers?


Wait, when did Yoshi-P ever say hunts were intended to be competitive?Hunts are a competition for mobs


Problem is, I'm often hunting early in the morning (US East Coast time), and there may only be a single group worth of players out actively hunting. This would make A's impossible to take down during overnight/early morning periods. I think the current situation is working out reasonably well.
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The generation of random numbers is too important to be left to chance.

Why wasn't it? People organizing in an mmo to get something done wasn't part of the design of a hunt?? Now im just totally baffled. As I said, it has a lot to do with the community working together and not SE's issue if that said server/community doesn't want to.I don't really think the system was designed with friendly organized hunt LS's in mind though. I thin it was more of a lets get a party together and hunt NMs thing, and if others are there, they can join in.
The community has turned it into what it is because they refuse to understand that there should never have been hunt LSs calling people to the marks to begin with. As I said in another post, I hunted and called out actively because it became part and parcel to having a harmonious community, I didn't really want it to be that way though.
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