Wouldn't that just make hunts more powerful than Coil bosses if it would require three parties just to kill? Unless by "powerful" you just mean "Increase their HP."

Wouldn't that just make hunts more powerful than Coil bosses if it would require three parties just to kill? Unless by "powerful" you just mean "Increase their HP."


its open world content though. And for the record, it SHOULD be closer to coil difficulty considering the loot they drop. They essentially drop alexandrite, sands, oils, and tomes. Coil drops the same thing basically, so yeah. Closer difficulty would be about right.
Coil is also optimized for 8 people. I feel that A ranks were intended to be for 8 but more than likely 50 people or more just destroy it as if it were a dung midge swarm. If SE were monitoring the state of the hunt, they should realize that they either needed to make it a claim system, or tune the bosses for much more than 8 people. Have you ever seen just one party fighting an A rank? not likely.



With the crowds of people on a A and especially on an S-Rank, where it is chaotic as hell from the amount of people alone, do you honestly believe adding more mechanics is a good idea? 3/4 of the people near them get hit by something just because they can't tell what is going on, myself included. By design (speaking in SE's perspective), these hunts are more about the thrill of finding them more than the actual boss itself being difficult. The way hunts are set up, you are asking basically to make it worse.
Now do I agree an open world boss with mechanics is a good idea? Yes. Just bring the Faction Leve system from 1.xx back, where you force popped a difficult open world boss via guildleve. Others could not interfere and you had to meet conditions like gaining points in a faction. Perhaps use GC seals to buy the guildleve. Would make seals relevant again.


I like that idea.
But on the topic. A lot of people don't actively hunt though, thus making the thrill of the chase moot. I for one, did enjoy hunting them, so yes I do agree with you there. In terms of making the hunt worse by making them harder, I guess it would just have to be a deal with it type of thing. Either that or SE needs to make, as you suggested, an open world boss system that can be difficult and rewarding, but also exclusive to the party/alliance that finds it.



Sorry to break it to you, but working as intended. Original design of hunts is if the group finds it, they kill it and get the reward. The act of being courteous and waiting for the server is purely on the community's end and not the developer. They do not have the responsibility to make it where you have to wait for everyone to claim it. They only change what they believe needs to be changed. Hunts are not broken by any means by design, the only fault it has is that the rewards for doing them are too high, which causes the chaos you see now.The reason we shouldn't be concern if they're as powerful as coil mobs is because this is a world event, this is something an unlimited amount of people can sign on. S ranks need to be ridiculously powerful and A ranks powerful enough for players to form parties for at least 5 minutes.
People don't wait at all, I'm telling you, I look at PF every few minutes, and I swear I see an icon pop "This zone's hunt' as soon as I join they say "dead"
Or if I happen to be on the zone, someone shouts for the first time, and by the time I get there they're already at it.
They need to be powerful enough for it to be suicide to early pull, this way more people will get a chance.
Early pull=wipe
Last edited by Velhart; 10-06-2014 at 11:04 PM.
I'm not expecting people to wait for unknown people to show up, I'm expecting people to use common sense. If players shout to wait since group's otw, why can't they just do that? If they pull despite knowing people are coming, knowing full well that the mob is on the other side of the map which takes forever to run over there, they should have the common courtesy, or patience to wait for them to arrive. But we don't have that do we? There is no common in sense, all we have are rushy kids with ADD who early pull cause 'LoL'.
Since I'm not expecting common sense to take place then why not make these mobs as tough as they should be. 20 seals and 50 seals are supposed to be hard to get, not this given away mechanic from which only the few lucky who happen to be ten feet from the mob can enjoy.



Problem is, where does it end? Where is the line drawn that it is okay to pull the hunt or not? There are always people shouting wanting an invite or to hold it rather if you wait one minute or ten minutes and that same person is going to call you an early puller. If you don't make it to the hunt, its simply too bad for you. Not to mention, a lot of people late to the game are people who AFK in parties and when they don't catch the hunt they are suppose to be out looking for, they blame the community for not holding it for him.
Also, you say common sense a lot, but I don't think you know what it means.
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