Page 109 of 127 FirstFirst ... 9 59 99 107 108 109 110 111 119 ... LastLast
Results 1,081 to 1,090 of 1270
  1. #1081
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    I completely disagree with several of your observations.

    Being able to level all crafts is awesome. Because making my own stuff is a hell of a lot more fun than buying it from the AH. Also, I'd rather have a "pointless" economy and have fun, than have the kind of economy you want. Because I've come to find that the definition of a "good economy" for the people that complain about the current one is an economy where only a select few players are making gil with crafting while the rest of us are farming trash mobs all day to make gil.

    I doubt that not being able to craft the highest iLvl has much to do with RMT. I think it has a lot more to do with Yoshi-P thinking that the best raid gear should be obtained through raiding. I don't think he likes crafting, so he doesn't want raid gear to require it. Because the whole RMT thing can be easily avoided just by implementing an abjuration system like the one in FFXI, where the best gear required a crafted piece and a non-tradable endgame mob drop.
    (2)

  2. #1082
    Player
    Docj's Avatar
    Join Date
    Sep 2013
    Posts
    52
    Character
    Doc Jay
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gilthas View Post
    I completely disagree with several of your observations. Being able to level all crafts is awesome. Because making my own stuff is a hell of a lot more fun than buying it from the AH. Also, I'd rather have a "pointless" economy and have fun, than have the kind of economy you want. Because I've come to find that the definition of a "good economy" for the people that complain about the current one is an economy where only a select few players are making gil with crafting while the rest of us are farming trash mobs all day to make gil.

    I doubt that not being able to craft the highest iLvl has much to do with RMT. I think it has a lot more to do with Yoshi-P thinking that the best raid gear should be obtained through raiding. I don't think he likes crafting, so he doesn't want raid gear to require it. Because the whole RMT thing can be easily avoided just by implementing an abjuration system like the one in FFXI, where the best gear required a crafted piece and a non-tradable endgame mob drop.
    My point is there is nothing worth buying in this game. Therefore there is no point in getting gil. Therefore a lot of time that could have been spend crafting (or gathering) for gil in order to buy stuff you want is non-existent. You know.. an economy: An economy or economic system consists of the production, distribution or trade, and consumption of limited goods and services.

    I'm not saying there isn't an upside to making everything ourself. Simply put, the lack of a meaningful economy means we have less to do.
    (4)
    Last edited by Docj; 10-05-2014 at 01:46 AM.

  3. #1083
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Docj View Post
    My point is there is nothing worth buying in this game. Therefore there is no point in getting gil. Therefore a lot of time that could have been spend crafting (or gathering) for gil in order to buy stuff you want is non-existent. You know.. an economy: An economy or economic system consists of the production, distribution or trade, and consumption of limited goods and services.

    I'm not saying there isn't an upside to making everything ourself. Simply put, the lack of a meaningful economy means we have less to do.
    And yet people continue to craft/buy/sell stuff in FFXIV every single day. Your problem is that there's too much competition so you can't set prices as you see fit.
    (1)

  4. #1084
    Player
    Docj's Avatar
    Join Date
    Sep 2013
    Posts
    52
    Character
    Doc Jay
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gilthas View Post
    And yet people continue to craft/buy/sell stuff in FFXIV every single day. Your problem is that there's too much competition so you can't set prices as you see fit.
    Yeah that's what I want, to be able to set prices to make even more pointless gil.]
    ]
    I'm sitting in a fully furnished medium house, with 7mil on hand and nothing to spend it on except glamour. I have all classes at 50 and already reached my lockouts for the week. That's my problem.. so why don't you stfu or say something constructive.. oh wait, let me guess, I should be collecting minions to pass my time now.. plz.
    (4)
    Last edited by Docj; 10-05-2014 at 02:08 AM.

  5. #1085
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Docj View Post
    I'm sitting in a fully furnished medium house, with 7mil on hand and nothing to spend it on except glamour. I have all classes at 50 and already reached my lockouts for the week. That's my problem.. so why don't you stfu or say something constructive.. oh wait, let me guess, I should be collecting minions to pass my time now.. plz.
    Yes, and I have 15 mil on me. No house and only my Paladin is still at 50. Are you really trying to argue that I'll suddenly run out of things to do after I buy a house and get my Paladin to 50.

    The only thing you provided was a non-argument. FFXI had what you want but I assure you that there were also people there sitting on mountains of gil with nothing to spend it on.

    Hell, if you only have a Medium house quit your whining and start working your little behind off making gil for a Large house like a real pro.
    (1)

  6. #1086
    Player
    Docj's Avatar
    Join Date
    Sep 2013
    Posts
    52
    Character
    Doc Jay
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gilthas View Post
    Yes, and I have 15 mil on me. No house and only my Paladin is still at 50. Are you really trying to argue that I'll suddenly run out of things to do after I buy a house and get my Paladin to 50.
    The only thing you provided was a non-argument. FFXI had what you want but I assure you that there were also people there sitting on mountains of gil with nothing to spend it on.

    Hell, if you only have a Medium house quit your whining and start working your little behind off making gil for a Large house like a real pro.
    How can you honestly argue with the simple point I have made? My whole point was: "lack of a meaningful economy means we have less to do". Last I checked a real economy is something you must participate in to survive and thrive. The current game economy is completely optional; and has no impact on clearing battle content.

    This is a thread about endgame being boring and the various reasons we feel there isn't enough to do. I'm fairly certain that if I could craft i100 gear or better right now, I would be procuring the materials and doing that instead of posting in forums. I have several jobs that are stuck at i90 because of the weekly limits on gear we can get. I feel forced to only play my highest iLv because i90 is now outdated. If I could keep my other jobs up to date with crafted gear I bought/crafted, I could spend more time playing those jobs as well.
    (4)
    Last edited by Docj; 10-05-2014 at 02:51 AM.

  7. #1087
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Because your simple point isn't a point at all.

    You're trying to make a direct correlation between what you call a "meaningless" economy and "having less to do". But, like I pointed out already, FFXI had what you wanted yet it also had players sitting on mountains of gil without anything to spend it on too.

    If the game had crafted i110 gear, AND the materials weren't hidden behind lockouts, you'd have the exact same problem after you crafted all your stuff. But even FFXI had pretty severe lockouts for materials (way worse than the lockouts we currently have on obtaining gear).

    I'm all for making crafting have a bigger role in endgame, which is why I believe that the best gear should have an endgame drop component and a crafting component. But your argument that forcing players to only have one crafting class leveled would lead to "having more stuff to do" is simply ridiculous.
    (1)

  8. #1088
    Player Dashuto's Avatar
    Join Date
    Aug 2011
    Posts
    317
    Character
    Dashuto Moragan
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I find it hilarious that some of OP's points pertain precisely to the player argument happening right here, in real time.
    (0)

  9. #1089
    Player
    Docj's Avatar
    Join Date
    Sep 2013
    Posts
    52
    Character
    Doc Jay
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gilthas View Post
    Because your simple point isn't a point at all.

    You're trying to make a direct correlation between what you call a "meaningless" economy and "having less to do". But, like I pointed out already, FFXI had what you wanted yet it also had players sitting on mountains of gil without anything to spend it on too.

    If the game had crafted i110 gear, AND the materials weren't hidden behind lockouts, you'd have the exact same problem after you crafted all your stuff. But even FFXI had pretty severe lockouts for materials (way worse than the lockouts we currently have on obtaining gear).

    I'm all for making crafting have a bigger role in endgame, which is why I believe that the best gear should have an endgame drop component and a crafting component. But your argument that forcing players to only have one crafting class leveled would lead to "having more stuff to do" is simply ridiculous.
    I don't understand why you keep referring to FFxi; it was also eventually ruined by RMT too, but anyway. The idea of only one craft maxed would be similar to desynth, you could be jack of many or ace of a few. The reason this would lead to more to do, is because your particular services could be called upon by FC mates or just random people. You could actually have a service that someone needs you for. FC mates would have their own specialty and as a community you guys would have ability to make everything. At the same time this would allowcpeople to feel as though their work on a craft served more then selfish purposes.

    The funny part is, in reality I don't want crafting to actually have any usefulness at all. That allows RMT to thrive and players can then pay to win. My original point was that (in a perfect scenario) if crafting was able to be more useful, we would spend more time doing it. Simple and true.
    (1)
    Last edited by Docj; 10-05-2014 at 03:20 AM. Reason: quotes get messed up

  10. #1090
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    I bring up FFXI because it has exactly the system you want but doesn't solve the problem you have.

    Forcing specializations on players may lead you to having more stuff to do on, lets say, Goldsmith, but at the cost of removing all the stuff you had to do on the other 7 crafts. The net result of "how much stuff you had to do" would likely be the same.
    (1)

Page 109 of 127 FirstFirst ... 9 59 99 107 108 109 110 111 119 ... LastLast