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  1. #581
    Player
    Jacost's Avatar
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    Aug 2013
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    316
    Character
    Jeyrr Stenn
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Titan EX is a terrible difficulty spike. Everything after him up to T5 is easier than he is, the difficulty curve should be more level. Even just swapping the difficulty levels of Titan-EX and Ifrit-EX would make this less egregious.
    (1)

  2. #582
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jacost View Post
    Titan EX is a terrible difficulty spike. Everything after him up to T5 is easier than he is, the difficulty curve should be more level. Even just swapping the difficulty levels of Titan-EX and Ifrit-EX would make this less egregious.
    Ifrit EX is a joke yes. T5 is not after Titan EX. It's after Titan HM since you need to clear Titan HM to unlock Coil. Titan EX is somewhere around same level of progression as first Coil since they both drop i90.

  3. #583
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by kukurumei View Post
    For all the blame, of lag, or whatever excuse, the sad fact is it's still 90% excecution. I see a lot of Titan EX fight that go "arrggh stupid lag" or whatever reason....is sadly stupid excuse to shift the blame trying to brute force dodging with reaction and fail miserably when it's excution problem.
    It's also a fact that is does happen. People do stream and others do record their gameplay and upload it. This http://youtu.be/OUVdRFGracY?t=30s does happen to player. I don't know why you act like it's some made up excuse. Especially when a fight like Titan has WotL and Landslide go off constantly throughout the fight which only increases the chances of that happening to players even though they can react yet it doesn't register.

    Putting up with that kinda bs with any 1 shot mechanic is pretty frustrating for players because it's not their lack of skill that's in question but having to deal with latency issues.
    (8)

  4. #584
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Gormogon View Post
    -snip-
    I agree with you on this, though I believe problems stemming from a lack of coordination or experience (possibly skill depending on the player) are much more common than the lag issues. Don't get me wrong, there are people who genuinely have issues with their connection and it's understandable. It does make it harder on the player experiencing the lag as well as the people they are grouped with. But in my experience the bigger problem is people lacking raid awareness.
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  5. #585
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Vahlnir View Post
    I agree with you on this, though I believe problems stemming from a lack of coordination or experience (possibly skill depending on the player) are much more common than the lag issues. Don't get me wrong, there are people who genuinely have issues with their connection and it's understandable. It does make it harder on the player experiencing the lag as well as the people they are grouped with. But in my experience the bigger problem is people lacking raid awareness.
    I prefer to call it situational awareness. Yet I agree I see it happen a lot in MOBA's where someone's going across the screen despite there being wards they can't react to it. Some times those players react to that visual awareness, but others rely on pings, texts, or over VoIP to realize what's happening around them.

    Yet as far as the fights in FFXIV I time VoiP is really needed is with Twintania's Twisters since there's no focus target where you can keep track of what Twintania is casting. The rest of the VoIP chat regarding the rotation coming up is mainly there to help players be aware that it's gonna happen within the next few seconds and to move accordingly.
    (0)

  6. #586
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Gormogon View Post
    I prefer to call it situational awareness.
    Situational...that was the word I was looking for which eluded me. Didn't really think of it this way either but again I agree that everyone handles various situations differently, all we can really do though is give them options. What they do with them is a different story. Not really a fan of voice chats because it isn't all that necessary, but there are times when it helps a lot.
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  7. #587
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gormogon View Post
    VoiP is really needed is with Twintania's Twisters since there's no focus target where you can keep track of what Twintania is casting.
    /focustarget

    You are welcome.
    (5)

  8. #588
    Player
    Goodberry's Avatar
    Join Date
    Sep 2013
    Posts
    295
    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Melithea View Post
    This game has 2000 hours of casual content and 2 hours of hardcore content, and the developers are catering to the elitists? Are you for real?

    Without some difficult content, this is a Final Fantasy-flavored Second Life. Nobody should want that.



    Patch 2.3 is Casual Gamer Catering: The Patch. Are we playing the same game?
    Obviously we aren't. I don't even think we live in the same world. :P
    (1)

  9. #589
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Melithea View Post
    I want to take you more seriously, but your entire concept of acceptable mechanics appears to be adds and AOE attacks.

    Are you just messing with me? Do you want another chance to come up with some better examples?
    The examples weren't here to give "acceptable mechanics". They are fun fights at some point, but they tend to turn extremely easy after a time (at least for hydra and chimera).

    The point was that a fight should not be
    "Mechanic > Mechanic > Mechanic > Mechanic > Mechanic > Mechanic > Mechanic > Mechanic > Mechanic > Mechanic > Mechanic > Mechanic > Mechanic > Mechanic > end of boss"
    Or, to explain it better, these mechanics should not just come one after an other every 5 seconds with no room to do anything else. Coil2 is pretty much "Follow the path the devs have set or die" and I can't think of anything which can go out of this path. You still have the choice in your party set-up, but that's pretty much all.

    In moggle ex, you have choice for pretty much everything (assuming the enrage timer doesn't start at pull, I'm not sure of that) : order to weaken the minions, when you change phases, how you tank the boss (titan egi shines there)






    Sorry, I'm at a point where I can't find more words to explain what I want to say. I'll say one thing and hope it achieves to be understandable, wether people agree or not :
    one shot mechanics are fine, as long as they are not overused.
    A fight should not be :
    insta-kill > insta-kill > insta-kill > super hard hitting unavoidable hit > insta-kill > repeat.

    Nor it should be :
    weak Aoe > adds > medium Aoe > weak Aoe > repeat. (

    The first allows no room for error and becomes quickly boring if you can't find consistent players, or after a few consistent wins (doing the same exact dance everytime is not really appealing). The second is obviously not fitting a raid. It's fine for a dungeon though, but shouldn't be overused as well.

    Rather than that, if you have a pool of attacks, like :
    - strong unavoidable hit on tank *3
    - room medium AoE *2
    - one shot mechanic *1
    - hard hitting AoE *2

    and if the boss picks randomly 4 attacks from the pool then repeat, you'll have a fight overall more fun, and while better groups can win every mechanics, less skilled groups can hope to have an easier time on that phase. (more fun because it wouldn't be always the same fight)

    Keep some timed mechanics (let's say like a 30 sec timer on blighted bouquet), phase changes with "do it or lose" mechanics, as the firsts can be a good reactivity check if you can't keep track of the timer, and the seconds are somehow necessary to give a "tough boss" feeling : they're growing in rage and show they aren't here as garden plants.

    Just do not rely solely on them. They do not make a fight fun if they are overused.


    (Numbers and examples are purely made up. I know there aren't fights that much of a cliche in the game yet. But a vast majority of top-end content at the moment relies solely on "do it or lose" mechanics.)
    (7)
    Last edited by Kuwagami; 06-17-2014 at 08:54 AM.

  10. #590
    Player
    Iriadysa's Avatar
    Join Date
    May 2014
    Posts
    123
    Character
    Iriadysa Daenar
    World
    Malboro
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gormogon View Post
    It's also a fact that is does happen. People do stream and others do record their gameplay and upload it. This http://youtu.be/OUVdRFGracY?t=30s does happen to player. I don't know why you act like it's some made up excuse. Especially when a fight like Titan has WotL and Landslide go off constantly throughout the fight which only increases the chances of that happening to players even though they can react yet it doesn't register.

    Putting up with that kinda bs with any 1 shot mechanic is pretty frustrating for players because it's not their lack of skill that's in question but having to deal with latency issues.
    Who would've thought that if your connection has high latency it would be harder to move away from danger. Who would've thought that given too high latency it would become impossible.

    I'm starting to suspect many of the people that complain about "lag" don't understand the physical reason of the phenomenon. I could sit down right now and record a video of me having lag and dying to mechanics when it looks like I'm outside, because that's exactly how the game reacts when your connection is poor. All I need to do is turn on a torrent, get in the game and off we go!

    The whole point is you shouldn't expect to have a good time playing online if you have a poor connection.

    Quote Originally Posted by Gormogon View Post

    Yet as far as the fights in FFXIV I time VoiP is really needed is with Twintania's Twisters since there's no focus target where you can keep track of what Twintania is casting. The rest of the VoIP chat regarding the rotation coming up is mainly there to help players be aware that it's gonna happen within the next few seconds and to move accordingly.
    Holy shit... no wonder you complain so much about this game. Do you really not know about focus target? Do you really think you need VoIP for Twintania?

    All, I repeat absolutely all of my Twintania kills have been with PF pugs and not a single time have I bothered to even ask if they had VoIP. Done it as SCH, MNK and WAR. All of which are of equal difficulty.

    Quote Originally Posted by Kuwagami View Post
    Rather than that, if you have a pool of attacks, like :
    - strong unavoidable hit on tank *3
    - room medium AoE *2
    - one shot mechanic *1
    - hard hitting AoE *2

    and if the boss picks randomly 4 attacks from the pool then repeat, you'll have a fight overall more fun, and while better groups can win every mechanics, less skilled groups can hope to have an easier time on that phase. (more fun because it wouldn't be always the same fight)
    Skipping the rest of the stuff that, honestly, interest me very little, I want to bring this into the light. If fights were to be legitimately hard in the sense that the abilities used by the monster would be truly hard to deal with, your proposal would make for exponentially harder fights. Your little bit there about "less skilled groups hoping to have an easier time" is really wishful thinking.

    I'm having a hard time understanding how you cannot see that having a fixed rotation is one of the reasons why the fights in this game are so easy. Everything is predictable. If you know how to react, you don't need to memorize. If you suck at reacting, you can memorize.

    If you suck at both, perhaps play a turn based game instead.
    (2)
    Last edited by Iriadysa; 06-17-2014 at 09:14 AM.

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