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  1. #1
    Player

    Join Date
    Mar 2011
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    Uldah
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    994
    heres what i understand about the dungeons.
    THM have no real role since their dots dont last on mobs being pounded on by melee and they are not proficient in curing (thank god). they arent meant for nuking either, so what do they do? just enfeebles? how well do the enfeebles work on the dungeons mobs?
    i also heard tanking is harder because taunts are on a rediculous cooldown and cures still generate an unrealistic amount of hate.
    (2)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  2. #2
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Dreadnought View Post
    heres what i understand about the dungeons.
    THM have no real role since their dots dont last on mobs being pounded on by melee and they are not proficient in curing (thank god). they arent meant for nuking either, so what do they do? just enfeebles? how well do the enfeebles work on the dungeons mobs?
    i also heard tanking is harder because taunts are on a rediculous cooldown and cures still generate an unrealistic amount of hate.
    There's no reason to bring a THM in Darkhold. I purposely avoid it.
    They simply aren't as good, much like CON wasn't as great as THM yesterday.

    This isn't balance, people. It's TOO DAMN MUCH.
    They should have tweaked things, not gone way the shit overboard.

    I'm not on here crying about Emulate recast, or Multishot recast - and yes I have 50 THM & ARC.
    Those things were fair game. Anyone who would cry about that must not have played an MMO before.

    I'm talking about turning CON into heal-bitch from its previous role of versatile mage.
    I would be happy to take on the Job of heal-bitch (aka WHM) but now it's forced on me.

    I thought it was pretty clear that Classes would still be "as you pleased" and Jobs would be "defined party roles" but I guess they wanted to jump the gun and ruin a good thing.
    (2)

  3. #3
    Player
    Malakhim's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    As much as I think this patch is a step in the right direction, I can KINDA sympathize with the whole MP cost thing.

    45 MP for a Cure I? I mean given how much MP a straight up mage can get, I guess something high, but it could have been like 25 or 30. 45 just seems punishing.
    (2)

  4. #4
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Malakhim View Post
    As much as I think this patch is a step in the right direction, I can KINDA sympathize with the whole MP cost thing.

    45 MP for a Cure I? I mean given how much MP a straight up mage can get, I guess something high, but it could have been like 25 or 30. 45 just seems punishing.
    No, what it is is a simple signal of the fact that you're given skills to regenerate MP. They have a purpose, and thus you should use them, as opposed as not even putting them in the bar like you did before.
    (0)

  5. #5
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
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    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Abriael View Post
    No, what it is is a simple signal of the fact that you're given skills to regenerate MP. They have a purpose, and thus you should use them, as opposed as not even putting them in the bar like you did before.
    I play Pugilist, so I don't get to use those.
    (0)

  6. #6
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Malakhim View Post
    I play Pugilist, so I don't get to use those.
    And you're a clear example of what I say. Previously the OTHER skills that regen mana (and there are quite a few that are *not* class exclusive) were so unused that many don't even remember they exist.

    Thank you for proving my point.
    (0)

  7. #7
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Abriael View Post
    And you're a clear example of what I say. Previously the OTHER skills that regen mana (and there are quite a few that are *not* class exclusive) were so unused that many don't even remember they exist.

    Thank you for proving my point.
    Fuck I need to rank up my Thaumaturge more.

    Still, they should consider lowering that req by 5 or 10 maybe.
    (0)

  8. #8
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Malakhim View Post
    Fuck I need to rank up my Thaumaturge more.

    Still, they should consider lowering that req by 5 or 10 maybe.
    Seriously. Even if you were to get to 16 for stygian spikes, it'd take you a couple hours.
    (0)