OMG troll thread

OMG troll thread
Really?
Fair patch.
It did some things that were needed, but it also went too far in some areas. Some of the combat changes to skills should have been done piecemeal rather than all at once. IE don't double MP costs right off the bat.
Incremental changes > constantly having to buff and nerf things.
No one expects the miquote inquisition!!!
im not totally turned off by the patch, but do taunts of all things need to be on such a long cooldown? ive never heard of taunts taking that long in any MMO before.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
heres what i understand about the dungeons.
THM have no real role since their dots dont last on mobs being pounded on by melee and they are not proficient in curing (thank god). they arent meant for nuking either, so what do they do? just enfeebles? how well do the enfeebles work on the dungeons mobs?
i also heard tanking is harder because taunts are on a rediculous cooldown and cures still generate an unrealistic amount of hate.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?


There's no reason to bring a THM in Darkhold. I purposely avoid it.heres what i understand about the dungeons.
THM have no real role since their dots dont last on mobs being pounded on by melee and they are not proficient in curing (thank god). they arent meant for nuking either, so what do they do? just enfeebles? how well do the enfeebles work on the dungeons mobs?
i also heard tanking is harder because taunts are on a rediculous cooldown and cures still generate an unrealistic amount of hate.
They simply aren't as good, much like CON wasn't as great as THM yesterday.
This isn't balance, people. It's TOO DAMN MUCH.
They should have tweaked things, not gone way the shit overboard.
I'm not on here crying about Emulate recast, or Multishot recast - and yes I have 50 THM & ARC.
Those things were fair game. Anyone who would cry about that must not have played an MMO before.
I'm talking about turning CON into heal-bitch from its previous role of versatile mage.
I would be happy to take on the Job of heal-bitch (aka WHM) but now it's forced on me.
I thought it was pretty clear that Classes would still be "as you pleased" and Jobs would be "defined party roles" but I guess they wanted to jump the gun and ruin a good thing.


As much as I think this patch is a step in the right direction, I can KINDA sympathize with the whole MP cost thing.
45 MP for a Cure I? I mean given how much MP a straight up mage can get, I guess something high, but it could have been like 25 or 30. 45 just seems punishing.



No, what it is is a simple signal of the fact that you're given skills to regenerate MP. They have a purpose, and thus you should use them, as opposed as not even putting them in the bar like you did before.As much as I think this patch is a step in the right direction, I can KINDA sympathize with the whole MP cost thing.
45 MP for a Cure I? I mean given how much MP a straight up mage can get, I guess something high, but it could have been like 25 or 30. 45 just seems punishing.



And you're a clear example of what I say. Previously the OTHER skills that regen mana (and there are quite a few that are *not* class exclusive) were so unused that many don't even remember they exist.
Thank you for proving my point.
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