Quote Originally Posted by Jabo View Post
I don't say you're wrong.
But you have to agree, that mages were way to powerful and to me it sounds a lot like that you and other mages simply don't want to lose that privilege.
I don't see where you get that at all from anything I've said, but I love how it's the default write off.

I'm not talking about THM solo Dodore.
I'm talking about CON standing around Healing when it could be doing 3-4 other things.
How is it overpowered to actually help the fight? How is it "balanced" to stand with my weapon sheathed waiting?

I'm complaining that the so called balance was too much.

Let's break it down. Though I doubt most of you will follow along or care.

Mages need to have more reason to manage MP from near limitless potential of pre-1.18.
So what do we do?

We could 1. Increase the cost of Cure x4 so they can't cast it as often. 2. We could increase the enmity it generates so they stop spamming it. 3. We could take away AOE Toggle so only 1 Mage can Heal well and now it needs 5-6 more actions on the ability bar meaning less Nuke/DOT/whatever else we don't want it doing. 4. We could nerf Siphon MP so mages only ever get back 80-120 (less than a Cure 3) rather than a free refill if they position themselves cleverly.

Ah fuck it! All of the above!
Like Holy Baby Jesus, really? All that? I think any of those might have been fine individually, but all 4?

All they did was make it FFXI all over again. I seen 3 Dungeon groups give up already because they couldn't find a CON or a GLA. Just sitting there 7/8 with no "specialized" job that they feel they need. Cool, huh? Just what we all wanted.